Infantry issues, or how to make them not suck
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Re: Infantry issues, or how to make them not suck
BA sang guards work well plus a few others like the steel legion company command ones, you just need to try them all 
Re: Infantry issues, or how to make them not suck
I did use infantry as I was forced to because of objectives 
I took only graviton cannon centurions (they are broken compared to other infantry, and their troop count is pretty high considering that a squad of them is usually 3 centurions to 10 tactical Marines, so no wonder they perform better, as we can get 10 at the same time, and cyclone missile terminators (same reason, to have a better punch in assault, and because Blood Angels do not have centurion armor).
But as I said, early on, infantry vs tanks is not as bad as late game : Leman Russ have only 5 tanks per unit, while predators have 7 (!), and Space Marines only have 10 troopers per unit. 10 marines or 7 Predators? Hardly a tough choice...
Note that Space Marines, terminators and centurions work more or less as I advised :
Terminators for instance have a higher unit count compared to Marines (a terminator company is 60 terminators, compared to 95 marines for a regular company ). Plus the heavy weapons and hit points work almost as I recommended : you get 1 cyclone launcher per 3 terminators HP, if HP represented 1 guy and not 1/3 guy, that would work: 1/3 guy with a launcher, 2 with Storm bolsters (only one currently), so the only thing missing would be to limit the damage to 1 hit point per shot and voila(artillery and AoE should be allowed to do more), we have an unit that has almost the same firepower, but doesn't die as quickly to anti tank weapons, and whose representation makes more sense(currently, a terminator is more durable than a Leman Russ, and a centurion more than a predator).
I took only graviton cannon centurions (they are broken compared to other infantry, and their troop count is pretty high considering that a squad of them is usually 3 centurions to 10 tactical Marines, so no wonder they perform better, as we can get 10 at the same time, and cyclone missile terminators (same reason, to have a better punch in assault, and because Blood Angels do not have centurion armor).
But as I said, early on, infantry vs tanks is not as bad as late game : Leman Russ have only 5 tanks per unit, while predators have 7 (!), and Space Marines only have 10 troopers per unit. 10 marines or 7 Predators? Hardly a tough choice...
Note that Space Marines, terminators and centurions work more or less as I advised :
Terminators for instance have a higher unit count compared to Marines (a terminator company is 60 terminators, compared to 95 marines for a regular company ). Plus the heavy weapons and hit points work almost as I recommended : you get 1 cyclone launcher per 3 terminators HP, if HP represented 1 guy and not 1/3 guy, that would work: 1/3 guy with a launcher, 2 with Storm bolsters (only one currently), so the only thing missing would be to limit the damage to 1 hit point per shot and voila(artillery and AoE should be allowed to do more), we have an unit that has almost the same firepower, but doesn't die as quickly to anti tank weapons, and whose representation makes more sense(currently, a terminator is more durable than a Leman Russ, and a centurion more than a predator).
Re: Infantry issues, or how to make them not suck
as you know your stuff more than me as a newbie here, what tank would you say is best on a scale of choices like armour strength v hard hitting, eg so it lasts the longest, but can have a good punch also, is good at range but not useless at point blank...
so a good all rounder no matter what costs
thanks....
as i normally later on just pick the last one in the list, shadowsword WU and but all those, and have done great on all where i can buy them, but any tank like you said is better than none...
so a good all rounder no matter what costs
thanks....
as i normally later on just pick the last one in the list, shadowsword WU and but all those, and have done great on all where i can buy them, but any tank like you said is better than none...
Re: Infantry issues, or how to make them not suck
nah, Shadowsword with weapon upgrade is the best option thanks to its superb array of secondary weapons. I only picked the Anihilator predator as an exemple to show how imbalanced things were because its strength of 7 is very similar to the strength of 10 of Space Marines or heavy weapons units, while its weapons and durability are miles ahead. That and it's speed makes it better at avoiding traffic jams, hence why I take a split of superheavies and Predator anihilators or Land Raiders.
Re: Infantry issues, or how to make them not suck
so the Anihilator predator is quick then?
ah so you rush in with them and back up with Shadowsword with weapon upgrades and a few infantry units to take and hold stuff....
might go off and try them and see how i do, as they seem very slow on giving us the newest build if we even get it at all

ah so you rush in with them and back up with Shadowsword with weapon upgrades and a few infantry units to take and hold stuff....
might go off and try them and see how i do, as they seem very slow on giving us the newest build if we even get it at all

