3rd mission in on act 3, with fast play. so far game act 2 and these few in act 3 tested / played have been quite balanced, enough time to do objectives and also enough troops, still wish right from the start that you could have all the troops types to pick / select yourself, maybe once you have finished the game that option could be available to you, as i like the build my own armies all the time and fight with what units i want, not pre done fro you and then wait until they die to replace them, it's only an idea and feedback and not a complaint, just an idea
the mix of orc units seem good but they still send more infantry and bikes than any others so can be matched and beaten with my layout...
AI is strange with mines, as it seem to want to clear them before taking out (ME) the units that are shooting at them and wiping them out, i do 70 to 90% damage to them before all mines are cleared, so maybe that needs looking at sometimes before release...
not great at guarding the objectives either, as if you place a unit out of there range and keep snipping them from distance they just sit there and die, when one move forward i would be in range and could be hit back
the unit choices you have to make seem vast at later levels of play, but as most like infantry are all near all the same with only little minor changers, there's little point other than to get there name into the game for the fan's etc etc...
still don't see the point of the different colour units, i see they are from different squads. but same as above they add little for me, as i don't really still use infantry apart from taking objectives or holding the odd one, seems again more for the fans than the real difference they actual do in the game...
air power for me is sadly lacking for a space type game, with little use or scope for it seen so far...