The Claudius Cup Elephant Challenge
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The Claudius Cup Elephant Challenge
The Claudius Cup Elephant Challenge
General Rules (as edited Dec 25 2005, see Formats below)
This tourney will be played in rounds.
In each round, the opponents will "duel" by playing two matches against each other, taking turns to be Side 1 and Side 2 (see Formats below).
Each match will consist of three games, using the 2000D 5000XP settings.
There will be an odd number of players in the tourney. Each round, one player will have a bye.
This bye player has 2 functions. First, he chooses the Format to be used in all matches this round. Second, in the event of a dispute between two active players, the bye player shall be the judge. Such decisions shall be final, and there shall be no appeal. The bye player is *not* required to be neutral or objective in his/her decisions.
Each *game* won earns that player a point.
This means that the winner of a match will always earn 2 points, and the loser may earn 0 or 1. Remember there are two matches in a duel.
Stalemates
Side 1 is always designated as the "attacker". The attacker loses in the event of a stalemate.
A stalemate occurs if 5 minutes go by with no combat. If the defender wishes to exercise this option, he must notify the attacker via chat when he begins the timer, and count down each minute.
Example - "OK, I'm starting the timer now" (60 seconds go by) "That's one minute"
The defender may not invoke this clause while running away.
The defender may not invoke this clause if his only remaining un-routed unit is his leader.
Formats (as edited Dec 25 2005)
There are three different formats possible. In each round, the bye player will choose the format for the active players to use.
All matches in that round will use the designated format
**********
Format A
Side 1 - Romans (always attacker)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
Format B
Side 1 - Celts (always attacker)
No more than 1800 denarii worth of units.
Must take at least 4 Light Cavalry units.
The other 500 denarii may be spent on equipment.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
Format C
Side 1 - Celts (always attacker)
May not purchase Fanatics, Nobles or Veterans.
May not purchase more than two Warriors units.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
General Rules (as edited Dec 25 2005, see Formats below)
This tourney will be played in rounds.
In each round, the opponents will "duel" by playing two matches against each other, taking turns to be Side 1 and Side 2 (see Formats below).
Each match will consist of three games, using the 2000D 5000XP settings.
There will be an odd number of players in the tourney. Each round, one player will have a bye.
This bye player has 2 functions. First, he chooses the Format to be used in all matches this round. Second, in the event of a dispute between two active players, the bye player shall be the judge. Such decisions shall be final, and there shall be no appeal. The bye player is *not* required to be neutral or objective in his/her decisions.
Each *game* won earns that player a point.
This means that the winner of a match will always earn 2 points, and the loser may earn 0 or 1. Remember there are two matches in a duel.
Stalemates
Side 1 is always designated as the "attacker". The attacker loses in the event of a stalemate.
A stalemate occurs if 5 minutes go by with no combat. If the defender wishes to exercise this option, he must notify the attacker via chat when he begins the timer, and count down each minute.
Example - "OK, I'm starting the timer now" (60 seconds go by) "That's one minute"
The defender may not invoke this clause while running away.
The defender may not invoke this clause if his only remaining un-routed unit is his leader.
Formats (as edited Dec 25 2005)
There are three different formats possible. In each round, the bye player will choose the format for the active players to use.
All matches in that round will use the designated format
**********
Format A
Side 1 - Romans (always attacker)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
Format B
Side 1 - Celts (always attacker)
No more than 1800 denarii worth of units.
Must take at least 4 Light Cavalry units.
The other 500 denarii may be spent on equipment.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
Format C
Side 1 - Celts (always attacker)
May not purchase Fanatics, Nobles or Veterans.
May not purchase more than two Warriors units.
Side 2 - Romans (always defender)
Must take at least one Elephant unit.
At least one Elephant must be promoted at least to level 5.
**********
Last edited by Redpossum on Sun Dec 25, 2005 4:58 am, edited 5 times in total.
Also, how about a requirement to have armies ready beforehand? Everything else will already take quite a while, and army construction can take 20-30 minutes per match.
Does maneveur count as "running away" By this I mean reshuffling ones battle line to meet threats. Because the attacker can circle the troops, trying to attack the skirmishers, and the defender will try to block, and the attacker just keeps rotating.
This is possible when the attacker has, say, three auxila, and the defender has 2 warriors and 2 skirmishers.
Also, is it a total of a 5 minute lull, or can there be two lulls of 4 minutes each?
Because I can see some attacker occasionally, every 4 minutes, throwing light cav in, then withdrawing. Or a defender calling lulls every time the battle lines start to re-adjust. Like: That was a 15 second lull just then, and with the 19 other 15 second lulls, I win.
How about a general time limit instead of lulls- like 15 minutes a battle, timed by the bye player?
After all, it takes perhaps a minute for even the slowest troops to cross.
Of course, we may then have the problem of light cav armies flying all over the map.
Does maneveur count as "running away" By this I mean reshuffling ones battle line to meet threats. Because the attacker can circle the troops, trying to attack the skirmishers, and the defender will try to block, and the attacker just keeps rotating.
This is possible when the attacker has, say, three auxila, and the defender has 2 warriors and 2 skirmishers.
Also, is it a total of a 5 minute lull, or can there be two lulls of 4 minutes each?
Because I can see some attacker occasionally, every 4 minutes, throwing light cav in, then withdrawing. Or a defender calling lulls every time the battle lines start to re-adjust. Like: That was a 15 second lull just then, and with the 19 other 15 second lulls, I win.
How about a general time limit instead of lulls- like 15 minutes a battle, timed by the bye player?
After all, it takes perhaps a minute for even the slowest troops to cross.
Of course, we may then have the problem of light cav armies flying all over the map.
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An excellent point!
Format C edited to exclude fanatics
OK, Sum1won, and Ehre, you two are hereby drafted to play the in first Tourney. You've been arrested for lewd behavior while drunk at the Emperor's birthday party, and sentenced to fight on Mars Field
I'd like to have a total of 5 or 7 players for the first Tourney. We'll hold open registration from now until Christmas, draw up the schedule on the 26th, and begin play of the first round on the 27th.
Some general comments -
It is fully expected that the players will make full use of rough terrain. Indeed, the Celtic player in Format C has no choice but to do so. The way the Duels are structured, with each consisting of two matches and the players switching sides, will give both sides their turn to bear the onus of attacker.
Obviously, the random choice of maps will introduce a certain element of inequity. War is hell. No whining allowed.
A round will consist of each player (except the bye player) duelling one other player.
For example, if Lavaxxx and Iain signed up, it might look like this - (using names at random)
Round One
Possum plays Lavaxxx
Ehre plays Iain
Sum1won is bye player
Round Two
Sum1won plays Possum
Lavaxxx plays Ehre
Iain is bye player
Round Three
Possum plays Iain
Lavaxxx plays Sum1won
Ehre is bye player
Round Four
Possum plays Ehre
Iain plays Sum1won
Lavaxxx is bye player
Round Five
Lavaxxx plays Iain
Ehre plays Sum1won
Possum is bye player
This works out so -
Possum plays - Lava, Sum1, Iain, Ehre, (bye)
Lava plays - Possum, Ehre, Sum1, (bye), Iain
Ehre plays - Iain, Lava, (bye), Possum, Sum1
Iain plays -Ehre, (bye), Possum, Sum1, Lava
Sum1 plays -(bye), Possum, Lava, Iain, Ehre
Whew, schedules are complicated!
Format C edited to exclude fanatics

OK, Sum1won, and Ehre, you two are hereby drafted to play the in first Tourney. You've been arrested for lewd behavior while drunk at the Emperor's birthday party, and sentenced to fight on Mars Field

I'd like to have a total of 5 or 7 players for the first Tourney. We'll hold open registration from now until Christmas, draw up the schedule on the 26th, and begin play of the first round on the 27th.
Some general comments -
It is fully expected that the players will make full use of rough terrain. Indeed, the Celtic player in Format C has no choice but to do so. The way the Duels are structured, with each consisting of two matches and the players switching sides, will give both sides their turn to bear the onus of attacker.
Obviously, the random choice of maps will introduce a certain element of inequity. War is hell. No whining allowed.
A round will consist of each player (except the bye player) duelling one other player.
For example, if Lavaxxx and Iain signed up, it might look like this - (using names at random)
Round One
Possum plays Lavaxxx
Ehre plays Iain
Sum1won is bye player
Round Two
Sum1won plays Possum
Lavaxxx plays Ehre
Iain is bye player
Round Three
Possum plays Iain
Lavaxxx plays Sum1won
Ehre is bye player
Round Four
Possum plays Ehre
Iain plays Sum1won
Lavaxxx is bye player
Round Five
Lavaxxx plays Iain
Ehre plays Sum1won
Possum is bye player
This works out so -
Possum plays - Lava, Sum1, Iain, Ehre, (bye)
Lava plays - Possum, Ehre, Sum1, (bye), Iain
Ehre plays - Iain, Lava, (bye), Possum, Sum1
Iain plays -Ehre, (bye), Possum, Sum1, Lava
Sum1 plays -(bye), Possum, Lava, Iain, Ehre
Whew, schedules are complicated!
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Having armies ready beforehand is a good idea. I don't think making it an absolute requirement is a good idea, lest we discourage people too much. Obviously the general who has planned his army at leisure has an advantage over one who threw his together in a hurry.sum1won wrote:Also, how about a requirement to have armies ready beforehand? Everything else will already take quite a while, and army construction can take 20-30 minutes per match.
Does maneveur count as "running away" By this I mean reshuffling ones battle line to meet threats. Because the attacker can circle the troops, trying to attack the skirmishers, and the defender will try to block, and the attacker just keeps rotating.
This is possible when the attacker has, say, three auxila, and the defender has 2 warriors and 2 skirmishers.
Also, is it a total of a 5 minute lull, or can there be two lulls of 4 minutes each?
Because I can see some attacker occasionally, every 4 minutes, throwing light cav in, then withdrawing. Or a defender calling lulls every time the battle lines start to re-adjust. Like: That was a 15 second lull just then, and with the 19 other 15 second lulls, I win.
How about a general time limit instead of lulls- like 15 minutes a battle, timed by the bye player?
After all, it takes perhaps a minute for even the slowest troops to cross.
Of course, we may then have the problem of light cav armies flying all over the map.
Avoiding contact is running away.
Five continous minutes. Not cumulative. And we both know light cavalry can take terrible casualties trying to disengage.
Having the bye player time the match just isn't practical, I fear.
The bye player can judge any disputes. And I think we generally have a pretty high standard of good sportsmanship in this little community

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Okio and JDM, Excellent!
Just have a careful look at the three "Formats" above, and get to work designing your armies.
There are really only three different designs needed
1. A Roman army - for either Side in Format A, or Side 1 in Format B or C.
2. A Celtic army for Format B.
3. A Celtic army for Format C.
I'll have a final schedule posted soon and we'll start playing Rounds. A Round may well take 2 or 3 days, depending on how long it takes people to arrange a meet with their opponent.
OK, that's five contestants, any more takers?
Just have a careful look at the three "Formats" above, and get to work designing your armies.
There are really only three different designs needed
1. A Roman army - for either Side in Format A, or Side 1 in Format B or C.
2. A Celtic army for Format B.
3. A Celtic army for Format C.
I'll have a final schedule posted soon and we'll start playing Rounds. A Round may well take 2 or 3 days, depending on how long it takes people to arrange a meet with their opponent.
OK, that's five contestants, any more takers?

Okio just did that to me... We tried one format c match to get the hang of it. There were some really weird occurances. For one thing, the elephants successfully withdrew from the skirmishers. More impressivly... An elephant was trampled. By a lvl 2 unit of skirmishers. Look at this link:
http://screenshot.xfire.com/xf/screensh ... a373aa.png
Impressive, no?
Finally, a unit of archers routed his elephants in the first 10 seconds of the second battle with 3 volleys, annihalating 4 elephants. The odds of this are really, really low.
The first battle I got beat, second battle I wore away his support with a bunch of light cavalry and javelins and militia, before very slowly destroying his elephants with my warrior units. The third was absurd, with the archers slaughtering the elephants, then hurting his auxila. The massive horde of militia and javelins crushed the remaining auxila- my warriors didnt actually do anything this time.
I suggest formats A or B if you dont want to take a few eternities. C can really take a long time.
http://screenshot.xfire.com/xf/screensh ... a373aa.png
Impressive, no?
Finally, a unit of archers routed his elephants in the first 10 seconds of the second battle with 3 volleys, annihalating 4 elephants. The odds of this are really, really low.
The first battle I got beat, second battle I wore away his support with a bunch of light cavalry and javelins and militia, before very slowly destroying his elephants with my warrior units. The third was absurd, with the archers slaughtering the elephants, then hurting his auxila. The massive horde of militia and javelins crushed the remaining auxila- my warriors didnt actually do anything this time.
I suggest formats A or B if you dont want to take a few eternities. C can really take a long time.
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Yes, I did. I just played sum1one three(3) games.possum wrote:Have you ever tried using Withdraw with an Elephant?
I was the Romans with a level 5 elephant unit, plus 2 level 4 Auxiliries, 1 scout, 1 archer and Legate.
I won the first game by using the withdraw and then using the stop button... very effective in getting those pesky skirmishers out of the scrub into the open. This game lasted about 20 minutes.
The second game I lost because of not supporting my elephants and my Legate has a tendency to die very quickly.
The third game lasted approximately 5-7 minutes. My elephants routed with only 2 losses. Of course my Legate die very quickly there after.
The Celts archers were actually killing my elephants very quickly, especially in the last game. Oh well it was fun... At least sum1won had to play me 3 games..

Great job, sum1won in adjusting to the elephants.

I was thinking that after this we could have a different challenge: Some kinda phalanx challenge. Units are limited to light cav, spearmen, triarri, javelin men.... Who knows? (NO ELEPHANTS!)
This would be an interesting kinda battle, with more anvils then meat-grinders.
Perhaps the Celts could use a unit of warriors if the romans get triarii.
This would be an interesting kinda battle, with more anvils then meat-grinders.
Perhaps the Celts could use a unit of warriors if the romans get triarii.
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