Installer
The game installed easily, although it did seem to take a long time to move the assets given it was an SSD to SSD install.
Starting the Tutorial
The font used for the story dialogue looks out of place with both the theme and the rest of the game.
Mission 1
Is the enemy supposed to simply sit there and do nothing in this mission? Why do we get a popup *after* turn 1 instead of before?
Mission 2
The first time I played this mission the game crashed before deployment when I zoomed the map out as far as it would go.
Mission 4
Pretty sure the game bugged here. After deploying, the game proceeded to play all 9 turns without letting me perform any actions. As it happened, I won the mission, but it didn't seem correct that I couldn't manoeuvre.
Random Thoughts
- The tutorial isn't a tutorial! Where is the detailed help required to actually learn the game? Mission 3 would have been impossible if I hadn't randomly discovered that I could buy Leman Russ tanks
- How do I know the likely outcome of a particular attack? The numbers under the cursor are not explained
- What is the deal with reaction fire? Why can an artillery piece fire back at multiple of my units per turn simply because they fired at a different enemy?
- This feels nothing like 40k! Lasguns can't penetrate Leman Russ armour yet they do in this game; mortars can't destroy tanks yet they seemed better at it than battle cannons; 40k is very much about using the correct weapon for the correct job and moving units correctly to achieve a goal but the game feels like you can win simply by spamming heavy bolters.
- The scale of the game feels uncomfortable. Even in 40k Apocalypse, you would be running mixed formations of infantry and tanks in the same hex and the facings of the tanks matter. Here, tanks are simply a blob of X tanks that take the same damage from any direction and get in the way of your infantry blobs. Also coupled with this - why do my transports disappear when I'm not in them? Chimeras, especially, are powerful IFVs - not just faster movement for the squad - and need to be implemented as independent units.
- Is morale implemented anywhere? Why don't units flee? What effect does a command squad have on this?
- Why don't Tactical Squads have special and heavy weapons?
- Why are Blood Angel vehicles so slow? (Should be Faster than guard tanks)
Unless I've missed a lot of features, I can't help but think that this game is basically Open General with a different icon set. If you're trying to appeal to PG2 fans who like 40k then fine, but I can't see this game being that attractive to 40k players who want a game loosely representative of the tabletop game.


