In general
- New briefings and menus work fine, no more issues with my 1280x1024 resolution. Very nice, and the briefings look a lot better now, I especially like the red 'X' wax seal stamp on the options menu. Although some text symbols are still missing, the texts themselves seem error-free, it's just the missing symbols that make it poor to read.
- I checked the stutter caused by the Blood Angel units, and it seems to be less noticeable. But when doing a first pass over the units there a few major stutters, and there is still a weird dip in CPU usage when BA units are in view, but overall less persistent stuttering and no strange MSE activity like in beta1.
- The scrolling issue when I have my secondary monitor in use remains. When approaching the edge of the primary screen the cursor hangs, the game doesn't scroll and the mouse pointer appears on the extended desktop of my secondary screen. So I dove under my desk to disconnect it again (luckily I vaccuumed today...) and I can scroll normally again.
- During missions, the text messages do not fit in the text box, and some unit names are too large for the UI sidepanel.
- When crashes happen, they seem to happen almost exclusively when progressing to the next mission. When it happens, it usually CTD's for me after a new mission is loaded and I try to select the menu on the deployment screen or the purchase/upgrade menu. I haven't been able to make a savegame that reliably crashes every time when you go to the next mission, but I included two saves that will often cause the next mission to crash like described or won't load at all. I can usually get around this by rebooting my PC and try to load again. So it is a bit random.
Purchasing/upgrading/unit list issues
- When purchasing new units, one of the strength points is missing their HP (hit points). The green HP bar doesn't show up either. If I deploy the unit and than remove it from the map back into the unit/reserves list, the green HP bar appears but the last segment is empty because of the missing HP.
- When I upgrade a unit, the small picture in the unit list won't update (it will still show the old unit) until I deploy it and than take it back to the reserves.
- The unit order in the unit/reserves list seems a bit random? Purchased units are simply added at bottom, and deploying a unit and then removing it from the map into the reserves will cause it to appear at the bottom of the list. So it can be hard to keep track.
- The unit/reserves list can only be scrolled by using the mouse wheel while keeping the cursor over the column of pictures, clicking the arrows/dragging the bar doesn't work.
- In the upgrade/purchase menu, the last two transport options (Gorgon & Trojan) are a bit hidden, you have to scroll to find them; I only discovered them by accident.
- When trying to upgrade a unit, sometimes weird things happen. Frequently, in a new mission, when my first action is upgrading a unit, a part of the allowable upgrades have their 'Upgrade' button greyed out. This seems to alternate/skip sequence, for example when upgrading a Leman Russ it will show two columns of available models but all the models in the right column will have greyed out buttons, while the left column works normally. When I retry to open the upgrade screen sometimes this issue will be gone; and I've always managed to make it disappear by first opening the purchase menu and selecting some unit categories without buying them.
- It is unclear how many units can be deployed; it seems to be a number that is shown in the purchase screen, it goes down when I place units on the map. This would be better put where a player can check it without having to check the purchase screen, like in Panzer Corps. Also, I cannot purchase extra (reserve) units when I have deployed the maximum allowed, but as long as I can still deploy units I can purchase as much extra units as I like and deploy them all. I have deployed dozens of units which I bought while I still had free deployment slots, often I had more units than deployment hexes so I placed the rest in the next turn.
To be continued...





