minor glitch

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1966
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minor glitch

Post by ravenflight »

Hi all,

I had a minor glitch in my last 'vs computer' game. I had a unit of lightfoot charged by some lighthorse. The LF stood and got hammered. Now the computer told me that the unit was (after melee) fragmented but it acted like it was routed. Also, the Lighthorse didn't pursue and each turn the 'melee' flag was posted above the unit even though they were many squares apart and increasing. There were never any 'combat results' listed though.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: minor glitch

Post by rbodleyscott »

Interesting. Thanks for reporting this.
Now the computer told me that the unit was (after melee) fragmented but it acted like it was routed.
Never seen this one in hundreds of games. :(
Also, the Lighthorse didn't pursue and each turn the 'melee' flag was posted above the unit even though they were many squares apart and increasing. There were never any 'combat results' listed though.
This was due to a known bug in the fail-safe script that was supposed to end a combat if the units were not adjacent. This has been cured in the patch which should go live next week. It would (probably) not prevent the initial anomaly from occurring but it would prevent it from messing up the winning unit for the rest of the game.
Richard Bodley Scott

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ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1966
Joined: Wed Aug 26, 2009 6:52 am

Re: minor glitch

Post by ravenflight »

rbodleyscott wrote:Never seen this one in hundreds of games. :(
It's possible I misread the status, but I'm pretty sure it was fragged. Anyway, it it's a <1:100 occurrance it's not a huge issue really.
rbodleyscott
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Re: minor glitch

Post by rbodleyscott »

ravenflight wrote:
rbodleyscott wrote:Never seen this one in hundreds of games. :(
It's possible I misread the status, but I'm pretty sure it was fragged.
It is possible it was Fragged and then (being light troops) Retreated rather than Routed.
Anyway, it it's a <1:100 occurrance it's not a huge issue really.
That's my feeling, although we will of course try to pin down the bug.

However, the main thing is that with the bug correction that is already in the forthcoming patch, the other unit won't be left "in limbo".
Richard Bodley Scott

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ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1966
Joined: Wed Aug 26, 2009 6:52 am

Re: minor glitch

Post by ravenflight »

rbodleyscott wrote:
ravenflight wrote:
rbodleyscott wrote:Never seen this one in hundreds of games. :(
It's possible I misread the status, but I'm pretty sure it was fragged.
It is possible it was Fragged and then (being light troops) Retreated rather than Routed.
Hard to tell. It was the Bicocca scenario, and it was one of the two aquebussiers in the middle and 'not in my control'. From my perspective it looked like they were routing because they continually moved away, but in hindsight they didn't seem to have the 'routing/scream' section. They DID however have the 'melee' tag and then the arquebussiers move (my take 'rout') back. Perhaps (as you say) they were 'withdrawing from combat' even though they were not in contact... so 'moving away from where the glitch said the combat was'.

So, I'll revise it - I don't think they were routing and you're probably right, will be fixed with the known patch.
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