Inferno: A Red Army Campaign - full release v 0.85
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Inferno: A Red Army Campaign - full release v 0.85
For some reason on my Win7 machine I have the following:
The mod is activated and starting, I can see the red sky and can click on New Game, but upon selecting difficulty level and clicking on Play, instead of starting the game I am taken back to the Main Menu screen. On the Main menu all of the buttons are operational. Any ideas of how to fix this would be great. Thanks.
The mod is activated and starting, I can see the red sky and can click on New Game, but upon selecting difficulty level and clicking on Play, instead of starting the game I am taken back to the Main Menu screen. On the Main menu all of the buttons are operational. Any ideas of how to fix this would be great. Thanks.
Re: Inferno: A Red Army Campaign - full release v 0.85
Hi, sorry to hear you having probs, but it's kinda hard to say.
If you get the red intro screen it looks like the GME part is set up correctly.
Just to clarify - after pressing "new game", did you click on the red star icon on the right side in the following screen to specify the cam?
Basically this opens a list like the "more campaigns" button in vanilla from where you can choose either Inferno starting in Russia 1941 (more difficult) or in Siberia vs. Japan 1938 (easier start, but skips early 1941 Russian scns)
Otherwise the game is probably trying to start a vanilla game, which does not work due to the mod content being active via GME.
If you get the red intro screen it looks like the GME part is set up correctly.
Just to clarify - after pressing "new game", did you click on the red star icon on the right side in the following screen to specify the cam?
Basically this opens a list like the "more campaigns" button in vanilla from where you can choose either Inferno starting in Russia 1941 (more difficult) or in Siberia vs. Japan 1938 (easier start, but skips early 1941 Russian scns)
Otherwise the game is probably trying to start a vanilla game, which does not work due to the mod content being active via GME.
Re: Inferno: A Red Army Campaign - full release v 0.85
Oh, yes. I've selected the campaign and it started working! Sorry for not noticing that option before. I didn't think that the star image was clickable. Thanks a lot for your help!Just to clarify - after pressing "new game", did you click on the red star icon on the right side in the following screen to specify the cam?
Re: Inferno: A Red Army Campaign - full release v 0.85
love the mod so far.
First two battles pretty gruelling. Lost a KV and my two fighter in the first two but managed an MV then DV with lots (LOTS) of conscripts. Also had to replace my fighters with AA to save prestige. Moscow was a little bit more forgiving. I like the reinforcements thing that comes in. Just about to start my winter counter attack now, the winter skins and guards tanks look really nice.
Completely different feel from PC campaign. Throwing waves of conscripts into the grinder to make enemy troops run out of ammo or pick away at them slowly. Captures the feel of what I expect the soviet 1941 experience really was.
Going to need to start upgrading some of these conscripts though, 7 conscripts and no infantry is going to be a pain on the offensive.
One thing I did notice though is that occasionally an AA gun will have to move before it can fire, even if is within range. I'm not sure if that's because of the mod though, I have a feeling that it happened to me in a regular campaign with no mods.
First two battles pretty gruelling. Lost a KV and my two fighter in the first two but managed an MV then DV with lots (LOTS) of conscripts. Also had to replace my fighters with AA to save prestige. Moscow was a little bit more forgiving. I like the reinforcements thing that comes in. Just about to start my winter counter attack now, the winter skins and guards tanks look really nice.
Completely different feel from PC campaign. Throwing waves of conscripts into the grinder to make enemy troops run out of ammo or pick away at them slowly. Captures the feel of what I expect the soviet 1941 experience really was.
Going to need to start upgrading some of these conscripts though, 7 conscripts and no infantry is going to be a pain on the offensive.
One thing I did notice though is that occasionally an AA gun will have to move before it can fire, even if is within range. I'm not sure if that's because of the mod though, I have a feeling that it happened to me in a regular campaign with no mods.
Re: Inferno: A Red Army Campaign - full release v 0.85
Thx for the feedback, glad you like the mod
I was a bit concerned that I overdid it with the difficulty.
The AA gun issue sounds like caused by move rules introduced in one of the PzC patches (don't remember version anymore)? If that's the case, it's in the main game too. When it occurs just toggle the map view from ground to air mode to fire your AA without moving (when in range) - tab key works as shortcut.

The AA gun issue sounds like caused by move rules introduced in one of the PzC patches (don't remember version anymore)? If that's the case, it's in the main game too. When it occurs just toggle the map view from ground to air mode to fire your AA without moving (when in range) - tab key works as shortcut.
Re: Inferno: A Red Army Campaign - full release v 0.85
I thought there would be a counter at Kharkov but for some reason didn't believe it would really happen. Pants around ankles.
Completely battered for voronezh, and miscounted the victory hexes... not that I think I could have held the 6th with the shape I was in.
Voronezh attempt #2 later.
The switching objectives is pretty cool, caught me completely off guard.
Edit: Some missing sound files I think, no noise from stalins organ
Completely battered for voronezh, and miscounted the victory hexes... not that I think I could have held the 6th with the shape I was in.

Voronezh attempt #2 later.
The switching objectives is pretty cool, caught me completely off guard.
Edit: Some missing sound files I think, no noise from stalins organ
Re: Inferno: A Red Army Campaign - full release v 0.85
Thx, have to check the noise issue. Btw, what difficulty are you playing?
Re: Inferno: A Red Army Campaign - full release v 0.85
Whatever the default difficulty is, I think its colonel.
Got through Voronezh on the second attempt but was pretty close.
Took an absolute ass-kicking a kalach, 4 "elite" conscripts, 2 T-34's (freshly upgrading to 42(I think???)) and 2 85MM AA. Feckin hell there was some amount of panzers. I blame the 2 Yaks I bought after the glorious winter battles of 1941/42. I don't think they've done anything particularly useful since I got em.
I've been reinforcing my KV's and my T-34's(RIP) with elite reinforcements in between battles after the winter counter attack from Moscow. Not sure if this is the best idea though, the KV's get better and better but I haven't been able to upgrade/buy much else (see my 4 => down from 8 <= conscripts) except for those stupid Yaks. On the other hand if I had lots of prestige to upgrade the infantry the battles might not be as touch and go. Also to be fair the conscripts do an amazingly good job in defence for the price to buy/reinforce.
Got a defeat at Kalach and I am now at Operation Uranus. For sure, I am very glad of this, but judging by the campaign tree earlier in this thread it looks like a defeat was meant to end the campaign at this point? Well I won't complain about it anyway
(Although replaying the battle I might not take so many losses).
Now hopefully another ride to glory through the snow!
Edit: 14 out of 26 core units [battered] in the deployment phase of Uranus. Fingers crossed
Got through Voronezh on the second attempt but was pretty close.
Took an absolute ass-kicking a kalach, 4 "elite" conscripts, 2 T-34's (freshly upgrading to 42(I think???)) and 2 85MM AA. Feckin hell there was some amount of panzers. I blame the 2 Yaks I bought after the glorious winter battles of 1941/42. I don't think they've done anything particularly useful since I got em.
I've been reinforcing my KV's and my T-34's(RIP) with elite reinforcements in between battles after the winter counter attack from Moscow. Not sure if this is the best idea though, the KV's get better and better but I haven't been able to upgrade/buy much else (see my 4 => down from 8 <= conscripts) except for those stupid Yaks. On the other hand if I had lots of prestige to upgrade the infantry the battles might not be as touch and go. Also to be fair the conscripts do an amazingly good job in defence for the price to buy/reinforce.
Got a defeat at Kalach and I am now at Operation Uranus. For sure, I am very glad of this, but judging by the campaign tree earlier in this thread it looks like a defeat was meant to end the campaign at this point? Well I won't complain about it anyway

Now hopefully another ride to glory through the snow!
Edit: 14 out of 26 core units [battered] in the deployment phase of Uranus. Fingers crossed

Re: Inferno: A Red Army Campaign - full release v 0.85
Thx for the feedback. Though 14/26 units for Uranus sounds really harsh. I'm not sure it's doable with so much losses before.
I have to check the Kalach end conditions - probably I had the campaign ending on a loss there, but then reconsidered to proceed to Uranus anyway, as it's also correct historically.
If you want I can post some general hints what strategies/methods/units etc worked best for me over the course of the campaign, or least during the first half when things were often very critical.
I have to check the Kalach end conditions - probably I had the campaign ending on a loss there, but then reconsidered to proceed to Uranus anyway, as it's also correct historically.
If you want I can post some general hints what strategies/methods/units etc worked best for me over the course of the campaign, or least during the first half when things were often very critical.
Re: Inferno: A Red Army Campaign - full release v 0.85
Well still chugging through the campaign. Marginal victory in Uranus with quite afew losses. I got the marginal victory without capturing kapinsky (I think, southernmost German city), again delighted with the victory but not sure if its correct. Those Romanians finally made my troops feel powerful
Re the sound on the katyushka, the BM-13 ZIS didn't have a fire sound but the BM-13-16 US6 sound worked fine. Satisfying sound of rocket arty in attack is always nice.
Onto winter storm, if the KV's keep doing their work should be good.
I think I was just a bit careless in Kalach, a fair few of the losses were heavily damaged retreating units that got passed out. If I had to replay it I think I could have cut down the losses a bit at least.

Re the sound on the katyushka, the BM-13 ZIS didn't have a fire sound but the BM-13-16 US6 sound worked fine. Satisfying sound of rocket arty in attack is always nice.
Onto winter storm, if the KV's keep doing their work should be good.
I think I was just a bit careless in Kalach, a fair few of the losses were heavily damaged retreating units that got passed out. If I had to replay it I think I could have cut down the losses a bit at least.
Re: Inferno: A Red Army Campaign - full release v 0.85
Good job with that MV. It's correct, you get a decisicve victory in Uranus when taking all VHs, marginal when the Germans still have one left.
Re: Inferno: A Red Army Campaign - full release v 0.85
Two glorious DV's against the 6th Army, operation star here we go!!! And I don't actually have many repairs this time so new units ahoy!
PS: My beloved conscripts are no longer for sale
PS: My beloved conscripts are no longer for sale

Re: Inferno: A Red Army Campaign - full release v 0.85
Yeah, I made them unavailable from '43 onwards since I always imagined them as cheap, poorly trained and inexperienced units that were common mostly in the first half of the war. The 43er inf types are way better in every aspect - esp. experienced guards 43.
Re: Inferno: A Red Army Campaign - full release v 0.85
Kursk attempt #1 total disaster. Most of my core destroyed and southern from completely collapsed. Kursk attempt #2 DV. Northern front moved onto the attack, southern front holds firm. Heavy damage to core and 3 of my infantry destroyed. What a battle
Moving back to the counter-attack now. 7 units short of the core unit cap but feeling confident(ish). Starting to wish I built up some kind of an attack bomber force...

Moving back to the counter-attack now. 7 units short of the core unit cap but feeling confident(ish). Starting to wish I built up some kind of an attack bomber force...
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- Corporal - 5 cm Pak 38
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Re: Inferno: A Red Army Campaign - full release v 0.85
bebro
Do you happen to have the Russian version of this mod? Or then tell me which folders and which files should be translated. But tried to translate the text in the game is still in English.
Do you happen to have the Russian version of this mod? Or then tell me which folders and which files should be translated. But tried to translate the text in the game is still in English.
Re: Inferno: A Red Army Campaign - full release v 0.85
Hi,
there's only an English version of this mod. I'm not sure if we can have translated versions of mods. In the vanilla game you have the "localization" folder with translated files for Russian, French, German. These get accessed when you change to one of those languages in the PzC main menu. As said, not sure if this works for mods, I never tried it.
But personally I don't speak Russian so I'm not much of help in this regard.
there's only an English version of this mod. I'm not sure if we can have translated versions of mods. In the vanilla game you have the "localization" folder with translated files for Russian, French, German. These get accessed when you change to one of those languages in the PzC main menu. As said, not sure if this works for mods, I never tried it.
But personally I don't speak Russian so I'm not much of help in this regard.
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- Lieutenant-General - Do 217E
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Re: Inferno: A Red Army Campaign - full release v 0.85
You can probably translate the briefings, but most other parts would be very time consuming.bebro wrote:Hi,
there's only an English version of this mod. I'm not sure if we can have translated versions of mods. In the vanilla game you have the "localization" folder with translated files for Russian, French, German. These get accessed when you change to one of those languages in the PzC main menu. As said, not sure if this works for mods, I never tried it.
But personally I don't speak Russian so I'm not much of help in this regard.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Inferno: A Red Army Campaign - full release v 0.85
I am playing through Soviet Inferno after making “Intensio-style” modifications to the equipment file. It is great fun, challenging, and interesting to see history present itself through the combination of Bebro’s scenarios with “Intensional-Style” modifications.
The briefings are excellent and do a great job of communicating the situation in the historical time period (e.g. “We believe the Germans will try to conquer Moscow again in 1942..”). They add greatly to the feeling of immersion and provide historical context for the scenario (compared to a briefing that gives intelligence which would only be available after the war was over).
The maps are large, have room to maneuver, and present interesting opportunities to exercise strategy. Having “Intensional-Style” modifications means I need to think even more about time, space, fuel/ammo, and what will be reasonable objectives (I have begun to focus on an incredibly narrow sector of a front in order to achieve a breakthrough just like the Soviets started to do). An incredible exercise in strategy just like the IJA campaign.
Thank you very much Bebro. You have a very deep and profound understanding/appreciation of strategy.
The briefings are excellent and do a great job of communicating the situation in the historical time period (e.g. “We believe the Germans will try to conquer Moscow again in 1942..”). They add greatly to the feeling of immersion and provide historical context for the scenario (compared to a briefing that gives intelligence which would only be available after the war was over).
The maps are large, have room to maneuver, and present interesting opportunities to exercise strategy. Having “Intensional-Style” modifications means I need to think even more about time, space, fuel/ammo, and what will be reasonable objectives (I have begun to focus on an incredibly narrow sector of a front in order to achieve a breakthrough just like the Soviets started to do). An incredible exercise in strategy just like the IJA campaign.
Thank you very much Bebro. You have a very deep and profound understanding/appreciation of strategy.