Interesting wrinkle rout/evade moves

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hazelbark
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Interesting wrinkle rout/evade moves

Post by hazelbark »

Had an interesting situation in a game today.

My knights broke an enemy knight BG. Behind the now routed enemy BG was some other enemy BGs and a friendly unit of my LF.

Now my LF would not have totally prevented his flee move only a side shift did they block.

So his BG would have routed into but not been able to clear his other BGs.

So page 67 right column "above would not allow..." takes effect.

But then BOTH of the succeeding * points were in effect. 1) burst through friends. but also 2) "must halt 1 MU from enemy BG" In this case meaning mine.

The situation had some weird angles in it.

These are seemingly contradictory and also effected because he would need to contract to burst through his own guys, because my BG partially blocked his rout.

Then you have page 100 2nd column at bottom "if a routed BG is blocked..." and can't be bypassed the BG is destroyed at the end of the phase.

So we played it the routed BG tried to go back until with 1 MU of my unit in his rear and then stopped and was destroyed at end of phase.

I am pretty sure we played it correct, sadly for me as it would have disrupted two key enemy BGs but my BG stopped him in time

But what semed odd was that his BG could have fled into his other BGs but would have had to contract to do so to avoid my BG. But is seems clear the two * on page 67 that you can't contract in either of those two cases.

So did we get it right? :?:
SirGarnet
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Post by SirGarnet »

I think you are right. I don't see any contradiction since you apply the 2 points in whatever order they arise.

The routers can't continue routing by interpenetrating or shifting, so they continue their rout path without deviation, bursting through friends and halting before enemies as they go (it could burst through a friendly and then stop before an enemy).
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