Automatic pursuit of routing units

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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dundas61
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Fri Aug 31, 2012 10:07 am
Location: NE England

Automatic pursuit of routing units

Post by dundas61 »

Can we in a future release make this something which the player can choose to say yes or no to each time, rather than having to watch your hussars run headlong into enemy lines chasing a routing unit, only to get annihilated next turn?
nikgaukroger
Field of Glory Moderator
Field of Glory Moderator
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Re: Automatic pursuit of routing units

Post by nikgaukroger »

dundas61 wrote:Can we in a future release make this something which the player can choose to say yes or no to each time, rather than having to watch your hussars run headlong into enemy lines chasing a routing unit, only to get annihilated next turn?

I'd hope Richard point blank says no to this.
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
Smirfy
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Aug 25, 2008 6:17 pm

Re: Automatic pursuit of routing units

Post by Smirfy »

Yup Cavalry was largely uncontrolable except for disciplined units when units rout, my beef is the Swedes need to use so many units to take down an enemy when it routs it take them all with it. my record is five. :D
archita
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Mon Oct 26, 2009 10:40 pm

Re: Automatic pursuit of routing units

Post by archita »

i suggest pursuing for 2 turns only, after 2th turn the routed unit is overrun
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