Unitgraphics

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Micha63
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Unitgraphics

Post by Micha63 »

Hello,
this game is,from my standpoint close to perfect with 1 exeption, the unitgraphics .
You cant not really see the Units itself, only a mass of things.
My Suggestion a group of 4 Units, maybe as an option, would be fine.
Maybe like this :

http://imageshack.com/a/img32/6352/tlml.jpg

If this would be possible i would maybe create scenarios for this game.
rbodleyscott
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Re: Unitgraphics

Post by rbodleyscott »

We have chosen not to display the units like that:
1) Because we want to convey the feeling of a large battle, which that style of unit display does not do.
2) Because we wanted to make the graphics look like contemporary battle depictions.
Richard Bodley Scott

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Micha63
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Re: Unitgraphics

Post by Micha63 »

Ok Scott,
i think the graphics are not really a Problem, it will take 1 or 2 weeks to use to it for me and
afterwards it will be no Problem anymore.
Let me say this game is a hammer. It is very good and careful work !
Thank you againe. :D
IainMcNeil
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Re: Unitgraphics

Post by IainMcNeil »

Glad you are enjoying it Mich, but Richard's name is Richard Bodley-Scott :)
Micha63
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Re: Unitgraphics

Post by Micha63 »

IainMcNeil wrote:Glad you are enjoying it Mich, but Richard's name is Richard Bodley-Scott :)
Hello, oh sorry , i hope my 52 years old brain will memorize i, lol.
awralls
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Re: Unitgraphics

Post by awralls »

Can I just say that I think you have achieved EXACTLY the right effect with the unit graphics. I've been lobbying a certain boardgame company who make what I feel is the definitive pike and shot boardgame system to use such a depiction for their counter graphics. Something they've been extremely resistant to. Your choice underscores how much more atmospheric the woodcut engraving idea can be. Well done!

AndyR
Adraeth
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Re: Unitgraphics

Post by Adraeth »

I really like unit graphics, coming from tabletop wargame i really feel to play on 6 mm or 2 mm miniatures :D
edb1815
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Re: Unitgraphics

Post by edb1815 »

+1 on the unit graphics.

As RBS said they work well to show the scope of a large battle and the formations used at the time. I like the idea that the units look like depictions on contemporary maps, etc. Perhaps critics of the graphics are too used to the individual figure approach or say the Total war series. Also has a side benefit of a smaller download and more power available for the game engine vs the graphics.

Kudos for going representational!!
dundas61
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Re: Unitgraphics

Post by dundas61 »

Yes, agree that the graphics are spot on !
Champagne_Tiger
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Re: Unitgraphics

Post by Champagne_Tiger »

I would like express great enthusiasm for the game's unit graphics.

I do wish that I could see the figures more close-up. Is there any way to implement more "zoom in" so that we can see how these soldiers look up close.
ulysisgrunt
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Re: Unitgraphics

Post by ulysisgrunt »

I am quite pleased with the graphics; they convey a "period" feel.

Danny Weitz
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!
rbodleyscott
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Re: Unitgraphics

Post by rbodleyscott »

Champagne_Tiger wrote:I would like express great enthusiasm for the game's unit graphics.

I do wish that I could see the figures more close-up. Is there any way to implement more "zoom in" so that we can see how these soldiers look up close.
You can change ZOOMINLIMIT in Mapview.txt in \PikeandShot\Data. We recommend chaning to no lower than 200. In fact we shall be doing this in the first patch.

The units are not designed to be looked up closer - they are not in fact made of individual soldiers.

(Make a backup of the file first, so you can revert to the standard settings if you want)
Richard Bodley Scott

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