
Final ranking
First day
Second day
Third day
The fourth date had to be cancelled unfortunately.
Dear community! We are preparing the second tournament for Pandora, called Pandora: Open. Everyone is invited to participate and discuss.
Here's the original topic for the organization in civforum:
http://www.civforum.de/showthread.php?9 ... ost6311047
The second tournament for Pandora.
Pandora: Open
As you can tell by the name our second tournament is designed as an open competition. Everyone can take part in it and it is not necessary to sign up. You only need a copy of Pandora: First Contact and the Addon Pandora: Eclipse of Nashira. We are always using the latest BETA version.
Timeframe
We are using the window between the release of Eclipse of Nashira and the release of Civilization Beyond Earth on 24th of october.
There will be four rounds on the next four weekends. Depending on the number of participants we will start matches. Up to 7 players can participate in one match. If there are more we will split to two or more matches with even player numbers (assigned randomly). Free slots will be filled with medium AI.
The rounds will be on:
september 27th
october 4th
october 11th
october 18th
We will be playing from 4 pm (CET) until at least 8 (?) pm (CET). We will take breaks in agreement with all players.
Prizes
A nice prize for all participants will be a chance to get to know one of the devs on the second round. Lorenz Ruhmann has agreed to participate on october 4th and most likely he also will have some time to chat.
Publisher Slitherine is officially supporting Pandora: Open and will provide us with prizes for the first three places. There will be three coupons for the Slitherine store worth 20$, 15$ and 10$.
Game mode
diplomacy: free for all (temporary alliances are allowed, see rule c))
speed: fast
factions: random
alien aggression: medium
map type: pangea
map size: medium
research: three stages
victory: only military victory (not allied)
turn timer: short (adapting)
Points for the matches will be distributed the following way:
1st place - 7 points
2nd place - 6 points
3rd place - 5 points
4th place - 4 points
5th place - 3 points
6th place - 2 points
7th place - 1 point
player didn't stay in game until defeat - 0 points (defeat = changing to observer mode or ingame message about defeated faction)
If a player has to leave early for private reasons he will be replaced by AI. He won't get any points though. If he rejoins the game later he will get a -1 point penalty.
If a match couldn't be decided by military victory because of lacking time or there are more than two players left when one faction achieved victory the following rule will come into effect:
The progress for the military victory will be determined by every player for himself (mouseover military tab) and the referees will assign the missing places on this basis. A match that could not be decided by military victory must have been played for at least 120 rounds to be acknowledged. The host will create a savegame of the last round for this purpose and keep it. If there is no save available from that round the points may be estimated on the basis of other savegames.
Leaderboard
Up to three best placements for each player will be added to the leaderboard. If someone participated in all four rounds his worst placement will be erased. The first place wins the gold medal, second gets silver and the third gets bronze.
If two players are tied for one of the first 3 places a duel between the two of them will be played on a very small map with the same settings (without AI, must be played until military victory) to break the tie.
Rules
a) A defeated player may stay in the game in observer mode and watch. He will be fair and from the moment of his defeat he will use the chat only for communication not relevant to the current game and he will refrain from giving out critical information about the player who defeated him (e.g. technology, style and location of units, ingame points).
b) All players refrain from wilfully manipulating the placements. E. g. it is not allowed to leave a defeated player with one city without proper ingame-related explanation to go after another (e. g. a more dangerous competitor on the chart) player first. The merciful player will prepare an explanation for the case of conflict himself (e. g. screenshots of the game, savegame from the round or short explanation for the referees).
c) Diplomatic alliances against other players may be only formed based on game-related considerations but not with the single goal to achieve a better placement for one alliance partner against a direct competitor. This also counts for a voluntary surrender. No cities may be left to take by other players and no credits may be transferred with the single goal to disadvantage a third party (also outside of the match) or to support the receiving player (also for more ingame points).
The only exception from this rule is when the action serves the own good of the player and for example enables or motivates the other player to help him out. Both players prepare an ingame-related explanation for the case of conflict (e. g. screenshots of the transactions and the situation, savegame from that round or short explanation for the referees).
d) Every participant fights for his own victory!
Crass violations of these rules may be punished with point deduction or disqualification.
To prevent exploits MarkyMark and I will act as equal referees.
Please remember that we probably don't know all exploits. This means we need your cooperation and hints. Of course we're appealing to everyone's fairness and sportsmanship, however, we're aware of the fact that everyone wants to win and we don't want to cut your creativity. The fun should be always on the first place. May these rules be interpreted in this spirit.
We're reserving our right to work on the rules until the tournament begins and in extreme cases (exploits, cheating) even after that.