So I would like to lodge a complain. I feel that this game's AP system is flawed. I been playing Near Disaster and had a 88 bounce off the armor of a BT-7. Excuse but the 88 found its use as a means to cut up the heavy British tanks. I understand that this is a magical 88 that can shoot down planes from the inside of buildings and has very short range but still. I feel that a near miss should be enough to cause light damage to the lightly armored Soviet tanks.
The German 37mm gun in any form should also be murdering the soviet light tanks. I like how it suffers against the T-34 and the KV laughs it off but I am getting not getting the results I expect from it IMPACTS on the lights.
Lets explore the poor excuse that is claiming to be the Axis 20mm in more detail.
Now the Soviet get a anti-tank rifle which has killed my PZ-1 though the frontal armor enough but my PZ-1 can not even engage a BT-7. In Near Disaster tried to engage the BT-10 near the tank traps in the village. I used the Pz-1 and the scout car. This was 2 20mm vs a 45mm cannon. It should have been something of a fair fight. But no it was not to be. The 20mm shell, wider than the thickness of the BT armor, had a 0% chance of pinning BT. Meanwhile the BT owned the ground infront of it and took on all comers. Really? Also why can't the 20mm Axis weapons used on light tanks. From Wikipedia:
The Winter War proved that the T-26 was obsolete and its design reserve was totally depleted. Finnish 37 mm antitank guns and even 20 mm antitank rifles easily penetrated the T-26's thin anti-bullet armour, and tank units equipped with the T-26 suffered significant losses during the breakthrough of the Mannerheim Line.
I understand RNG but there are limits and currently the stock game is blowing my mind on them.
ACHTUNG! Soviet Spys have stolen all the AP ammo
Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!
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Re: ACHTUNG! Soviet Spys have stolen all the AP ammo
It would be interesting game design detail to know if the odds of light or heavy damage on a non-killing hit change by weapon source or weapon/target combinations.
Or are they a fixed % chance based on....?
Or are they a fixed % chance based on....?
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Re: ACHTUNG! Soviet Spys have stolen all the AP ammo
Post by IainMcNeil »
What was the chance to hit & chance to penetrate for the 88mm. I would have thought it would kill at most ranges vs a BT7.
The light and heavy damage are based around the chance to kill - so lets say you have a 5% chance to kill, a roll of a d100 with 1-5 being a kill. A roll of maybe 6-10 would be heavy damage and 11-15 light damage. These numbers are just indicative of how it works not the actual numbers as that's base on a formula I cant remember.
The light and heavy damage are based around the chance to kill - so lets say you have a 5% chance to kill, a roll of a d100 with 1-5 being a kill. A roll of maybe 6-10 would be heavy damage and 11-15 light damage. These numbers are just indicative of how it works not the actual numbers as that's base on a formula I cant remember.
Re: ACHTUNG! Soviet Spys have stolen all the AP ammo
Ok. Chance to hit is 23-51%. AP is 100%. So my 88s can't hit seems to be the issue on that. I still would like to know why my 20mm can't engage at allIainMcNeil wrote:What was the chance to hit & chance to penetrate for the 88mm. I would have thought it would kill at most ranges vs a BT7.
The light and heavy damage are based around the chance to kill - so lets say you have a 5% chance to kill, a roll of a d100 with 1-5 being a kill. A roll of maybe 6-10 would be heavy damage and 11-15 light damage. These numbers are just indicative of how it works not the actual numbers as that's base on a formula I cant remember.
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Re: ACHTUNG! Soviet Spys have stolen all the AP ammo
Post by IainMcNeil »
Is it in range? 20mm has quite short range. The tooltip will tell you why it cant fire.
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