[Design Mod Project] PAZIFIK KORPS - Release
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: [Design Mod Project] PAZIFIK KORPS - Release
And, finely, here is the link for the last file...
All the links are copied here for the lazy ones... The last one is the "new" one
http://www.sendspace.com/file/2wngq9
http://www.sendspace.com/file/a7qxtv
http://www.sendspace.com/file/9sq581
http://www.sendspace.com/file/fknhkz
http://www.sendspace.com/file/z753ez
http://www.sendspace.com/file/yv9ocv
Instructions:
NOTE: After downloading the file, you have to change its present extension (.rar) for .exe (you have to change ONLY the first file extension, the following ones remain with its .rar extension)
After you download the six files you have to copy all of them in the same folder and then you doublé click in the first file (the one with the "exe" extension.
Have fun!
All the links are copied here for the lazy ones... The last one is the "new" one

http://www.sendspace.com/file/2wngq9
http://www.sendspace.com/file/a7qxtv
http://www.sendspace.com/file/9sq581
http://www.sendspace.com/file/fknhkz
http://www.sendspace.com/file/z753ez
http://www.sendspace.com/file/yv9ocv
Instructions:
NOTE: After downloading the file, you have to change its present extension (.rar) for .exe (you have to change ONLY the first file extension, the following ones remain with its .rar extension)
After you download the six files you have to copy all of them in the same folder and then you doublé click in the first file (the one with the "exe" extension.
Have fun!
Re: [Design Mod Project] PAZIFIK KORPS - Release
Did you ask on the DMP Forum for permissions Guile? The DMP guys have a very restrictive and protective approach to their work. I remember Puma going ballistic when someone re-skinned his icons. They never released their work outside of their own forums and i see potential trouble incoming.
Re: [Design Mod Project] PAZIFIK KORPS - Release
thanks a lot for your efforts.. problem is on a free account you cannot get them all in one day. so I have 5 parts and I am missing the sixth, and have to wait till tomorrow to get it..
Re: [Design Mod Project] PAZIFIK KORPS - Release
If you have dynamic IP address, i.e. if you get different IP every time you reconnect to your ISP, you could just reset your router and then download the last part. In case your IP address is static you stuffed unless you want to fiddle around with a proxy server.floplop wrote:thanks a lot for your efforts.. problem is on a free account you cannot get them all in one day. so I have 5 parts and I am missing the sixth, and have to wait till tomorrow to get it..
Re: [Design Mod Project] PAZIFIK KORPS - Release
I waited this long, I guess I can wait another day..besides I have to head out to work..thanks for the advice anyway.
Re: [Design Mod Project] PAZIFIK KORPS - Release
I am playing the campaign and I am up to the scenario where you have to escort 15 ships and take three enemy hexes. I have tried everything and I cannot move onto the next scenario. WHERE DO YOU HAVE TO ESCORT THE SHIP TO? I have moved them all around the map and I have taken the 3 hexes on land and still cannot seem to win the scenario..any help??
thanks in advance
thanks in advance
Re: [Design Mod Project] PAZIFIK KORPS - Release
You mean Balilpapan? This is a bug in the english version. Replay the scenario in german to win, or cheatcode endscn0.
Have fun with the Japanese campaign.
Have fun with the Japanese campaign.
Re: [Design Mod Project] PAZIFIK KORPS - Release
i am playing the pacific corp. campaign and I am at the level where you have to get 15 ships to grid 2/17. after I win this scenario it give me a banzai and then basically the campaign is over. is this the end of the game? are there more scenarios in this campaign? and are the other campaigns available?
thanks for the info
thanks for the info
Re: [Design Mod Project] PAZIFIK KORPS - Release
It ends at Korallenmeer
Basically if you loose any map, game is over, except for;
Pearl Harbor
Balikpapan
Strasse_von_Badung
Bonus_UBootAngriff
OperationC
Basically if you loose any map, game is over, except for;
Pearl Harbor
Balikpapan
Strasse_von_Badung
Bonus_UBootAngriff
OperationC
Re: [Design Mod Project] PAZIFIK KORPS - Release
ok so it looks like I finish it.. are there anything else in this mod to play or is that it??
Re: [Design Mod Project] PAZIFIK KORPS - Release
Look at the library. The last scenario is "Korallenmeer".
Balikpapan is scenario 25 and Korallenmeer is scenario 36.
Balikpapan is scenario 25 and Korallenmeer is scenario 36.
Re: [Design Mod Project] PAZIFIK KORPS - Release
what I meant were, that there are other campaigns that are crossed out so you cannot access them. are they going to be available?
Re: [Design Mod Project] PAZIFIK KORPS - Release
The further campaigns are planned.
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Wed Jan 18, 2012 4:33 pm
Re: [Design Mod Project] PAZIFIK KORPS - Release
So I'm trying to unzip Pacific Corps and I'm having no luck. It seems to be password protected. Does anyone know a way around this?
Re: [Design Mod Project] PAZIFIK KORPS - Release
ducesettutamen wrote:
This file is not password protected! Unpack this file with winrar or 7zip.It seems to be password protected
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/