Micha wrote:Sorry, but from my standpoint not a single word you wrote here is true. For 20 years since People Play Pc Game a Demo is standard.IainMcNeil wrote:Demos take a vast amount of work that we feel is better invested in the game itself. Demos do not show the game off properly and the nature of the games we make mean you need to invest time in learning them which goes against the way people treat demos. Often people try demos for games of a genre they are never going to enjoy because they are free and their feedback confuses potential customers as obviously they don't like the game. The more complex the game the less appropriate a demo is. It is a complete fallacy that demos increase sales. As many demos are likely to reduce sales as increase them but it is not something anyone can ever prove as its impossible to test!
Sometimes it can make sense for a game but it is case by case and absolutely not a good idea for all games.
Gamemakers which sells millions of Gamecopys releases Demos . As your comments they wrong and you are rigth ?
Ok , for me the discussion is over, as i said i whish you the best for the game.
I think you would be right if the market was homogeneous, however, I'd suggest it isn't and that what applies for one game genre may well not apply for another - which I think is more or less Iain's point. In certainly know of a digital wargames company who released their first game with a demo but then chose not to for subsequent games and I understand their experience of having a demo informed them in that decision.



