2nd FGH'40 Tournament

Forum for the organisation of official and user tournaments or leagues.

Moderators: Slitherine Core, BA Moderators

Brummbar44
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sun Oct 16, 2011 3:53 pm
Location: Canada
Contact:

Re: 2nd FGH'40 Tournament

Post by Brummbar44 »

My last update for Group C.

More great battles versus Best75! We had an exchange at Jandrenouille so for my German game 4:0

Thanks again to all of my opponents, great games and lots of fun! All good opponents too bad only one of us will advance...best of luck in your remaining games!

Cheers!
t-fgh40-xvB75-jand.jpg
t-fgh40-xvB75-jand.jpg (67.89 KiB) Viewed 3964 times
And it only took me the whole group games to get the screenshot right ;)
best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: 2nd FGH'40 Tournament

Post by best75 »

I seen trucks being used to draw reaction fire before and considered it part of the game
This is a tournament so we could have a rule banning thus tactic if everyone angrees to it
best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: 2nd FGH'40 Tournament

Post by best75 »

Best75 vs Brummbar44
I had better success attacking Jandrenouille 4-0
Attachments
image.jpg
image.jpg (232.44 KiB) Viewed 3960 times
kingt
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 735
Joined: Sat Mar 24, 2012 6:07 pm

Re: 2nd FGH'40 Tournament

Post by kingt »

GG Hogbar and Scole. Finished three more Orp Le Petit games and they were some interesting challenges, particularly bloody. Results and casualties screen follow.


Orp le Petit: KingT (German) vs Hogbar (Allies) 4-0

Image

Orp Le Petit: KingT (Allies) vs Scole (German) 4-0

Image

Orp Le Petit: KingT (German) vs Scole (Allies) 4-0

Image

One game remaining in group against Hogbar, should be done in following days.
kingt
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 735
Joined: Sat Mar 24, 2012 6:07 pm

Re: 2nd FGH'40 Tournament

Post by kingt »

On the trucks thing.

I'm particularly tired of this argument that goes back and forth in BA (this one, and the loading/unloading troops to fire), and I think it's really no big deal, and it's not cheating as long as everyone is doing it.

As I see it, in real life the "attacking" empty trucks would not be sent that way to face tanks or hidden infantry - but would the commander that sends them know how many units are hiding or if they'll fire like in BA? On the other hand, would the side that sees a truck approaching towards whatever objective know it's empty and therefore "safe"? Or would it simply prefer to fire at it?

In BA it's different because you as a commander are micromanaging everything in a battle, so you know all the particular details, something that couldn't happen in real life in those times. Also, the game mechanics tell you that when you're facing a basic enemy unit it has three maximum shots per turn (a complete turn is when both sides move), and tanks and motorized units will have 1 reaction fire even when suppressed. In real life you'll never know how many shots a tank crew can fire at you in an amount of given time. And this game mechanic is needed to make turns possible. And that's why one of the objectives of the game when making your moves is to escape that number of reaction (up to 4) fire, especially from heavy tanks, as unharmed as possible. Some do it with trucks, others with other units, but we all make moves supposed to draw that fire so that other units can maneuver at the same time and get in better shooting positions. (Say you have to face 6 tanks with at least 2 reactive shots each, you'd not attack them as easily as you would attack them if they only had 1 shot each, right?)

Now, I think that if someone loses the game because it fell pray too many times to the truck-attack thing, then the game was less likely to be a winner in the first place.

I for one, love to see opponents attack me with trucks because in most cases that's a free kill for my units. The more free kills I get, the faster my units three-star and elite units have some great powers. Even if that means losing some of my tanks in the process, I still win 3 things: more stars, crippling the opponent's ability to move units fast, which is crucial in BA (I think I just told you what my favorite unit in BA is, and some of you may have noticed what I do with trucks :) ), and free road blocks that will consume more opponent movement points in future turns. Not to mention that the unit that dealt the final hit to one of my units is now closer to me, and it'll get blasted next (again, if you can't kill the unit that just killed one of your tanks following a truck attack, then it means that tank was wandering on its own, and it was likely to be killed anyway).

Also, in many cases, the opponent won't really know how defended one of his truck-attack targets really is, so it's a serious gamble to make, as he's risking more than the truck that triggers the reaction fire.

There are simple ways to deal with truck attackers, such as setting a hold fire on tanks that are unsupported. The best way is, of course, supporting them with infantry so that truckers can't attack :)

Also, not all moving trucks are actually bait trucks, and there are ways to move them without triggering reaction shots, especially if you want to move units closer.

In short, I don't mind this thing, and I don't think it destroys the game. I value trucks and transports a lot, maybe more than others and use them for a variety of purposes during a game (can't tell you more as it's a my-troops-security matter :), some of it is obvious, some isn't :) ), with truck attacking being the last thing that I want to do with them.

But, I will always draw your reaction shot, because that's how BA works, and I'll be using plenty of different tactics (and there are many ways to do it without sacrificing trucks).
avisnigra67
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Dec 11, 2012 7:53 pm
Location: Madrid Spain

About use of wheeled units in react fire

Post by avisnigra67 »

Dear all:
Regarding the discussion of the potential penalty trucks casualty rule, I can understand the preventing"spirit" of this rule, but in the other hand I think we would probably face another problem that for sure it would make the game still more unrealistic: It's easy to think that if trucks will became so valuable for the final outcome of the games, most of the players will be tempted to play a ruthless race to hunt of all the trucks of the enemy, in order to rewin by other means the flags they have lost! :shock:

I think the best and ideal solution it would be a change in the programmed reaction fire of units by BA; if this is not technically possible, let's ensure that common sense will rule... I think it would be a good idea for future tournament rules to take this issue into account in order to minimize the impact of wheeled transport in combat action.
avisnigra67
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Dec 11, 2012 7:53 pm
Location: Madrid Spain

Re: 2nd FGH'40 Tournament

Post by avisnigra67 »

kingt wrote:On the trucks thing.

I'm particularly tired of this argument that goes back and forth in BA (this one, and the loading/unloading troops to fire), and I think it's really no big deal, and it's not cheating as long as everyone is doing it.

As I see it, in real life the "attacking" empty trucks would not be sent that way to face tanks or hidden infantry - but would the commander that sends them know how many units are hiding or if they'll fire like in BA? On the other hand, would the side that sees a truck approaching towards whatever objective know it's empty and therefore "safe"? Or would it simply prefer to fire at it?

In BA it's different because you as a commander are micromanaging everything in a battle, so you know all the particular details, something that couldn't happen in real life in those times. Also, the game mechanics tell you that when you're facing a basic enemy unit it has three maximum shots per turn (a complete turn is when both sides move), and tanks and motorized units will have 1 reaction fire even when suppressed. In real life you'll never know how many shots a tank crew can fire at you in an amount of given time. And this game mechanic is needed to make turns possible. And that's why one of the objectives of the game when making your moves is to escape that number of reaction (up to 4) fire, especially from heavy tanks, as unharmed as possible. Some do it with trucks, others with other units, but we all make moves supposed to draw that fire so that other units can maneuver at the same time and get in better shooting positions. (Say you have to face 6 tanks with at least 2 reactive shots each, you'd not attack them as easily as you would attack them if they only had 1 shot each, right?)

Now, I think that if someone loses the game because it fell pray too many times to the truck-attack thing, then the game was less likely to be a winner in the first place.

I for one, love to see opponents attack me with trucks because in most cases that's a free kill for my units. The more free kills I get, the faster my units three-star and elite units have some great powers. Even if that means losing some of my tanks in the process, I still win 3 things: more stars, crippling the opponent's ability to move units fast, which is crucial in BA (I think I just told you what my favorite unit in BA is, and some of you may have noticed what I do with trucks :) ), and free road blocks that will consume more opponent movement points in future turns. Not to mention that the unit that dealt the final hit to one of my units is now closer to me, and it'll get blasted next (again, if you can't kill the unit that just killed one of your tanks following a truck attack, then it means that tank was wandering on its own, and it was likely to be killed anyway).

Also, in many cases, the opponent won't really know how defended one of his truck-attack targets really is, so it's a serious gamble to make, as he's risking more than the truck that triggers the reaction fire.

There are simple ways to deal with truck attackers, such as setting a hold fire on tanks that are unsupported. The best way is, of course, supporting them with infantry so that truckers can't attack :)

Also, not all moving trucks are actually bait trucks, and there are ways to move them without triggering reaction shots, especially if you want to move units closer.

In short, I don't mind this thing, and I don't think it destroys the game. I value trucks and transports a lot, maybe more than others and use them for a variety of purposes during a game (can't tell you more as it's a my-troops-security matter :), some of it is obvious, some isn't :) ), with truck attacking being the last thing that I want to do with them.

But, I will always draw your reaction shot, because that's how BA works, and I'll be using plenty of different tactics (and there are many ways to do it without sacrificing trucks).
Well explained, KingT!
I strongly support the general idea of "If you are a good player, you will have no problem to deal with the "banzai-trucks tactics".
If there's no perfect world... we can't expect the opposite of a wargame! :wink:
collier4
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 262
Joined: Sat Jun 23, 2012 3:52 am
Location: Australia

Re: 2nd FGH'40 Tournament

Post by collier4 »

avisnigra67 wrote:
kingt wrote:On the trucks thing.

I'm particularly tired of this argument that goes back and forth in BA (this one, and the loading/unloading troops to fire), and I think it's really no big deal, and it's not cheating as long as everyone is doing it.

As I see it, in real life the "attacking" empty trucks would not be sent that way to face tanks or hidden infantry - but would the commander that sends them know how many units are hiding or if they'll fire like in BA? On the other hand, would the side that sees a truck approaching towards whatever objective know it's empty and therefore "safe"? Or would it simply prefer to fire at it?

In BA it's different because you as a commander are micromanaging everything in a battle, so you know all the particular details, something that couldn't happen in real life in those times. Also, the game mechanics tell you that when you're facing a basic enemy unit it has three maximum shots per turn (a complete turn is when both sides move), and tanks and motorized units will have 1 reaction fire even when suppressed. In real life you'll never know how many shots a tank crew can fire at you in an amount of given time. And this game mechanic is needed to make turns possible. And that's why one of the objectives of the game when making your moves is to escape that number of reaction (up to 4) fire, especially from heavy tanks, as unharmed as possible. Some do it with trucks, others with other units, but we all make moves supposed to draw that fire so that other units can maneuver at the same time and get in better shooting positions. (Say you have to face 6 tanks with at least 2 reactive shots each, you'd not attack them as easily as you would attack them if they only had 1 shot each, right?)

Now, I think that if someone loses the game because it fell pray too many times to the truck-attack thing, then the game was less likely to be a winner in the first place.

I for one, love to see opponents attack me with trucks because in most cases that's a free kill for my units. The more free kills I get, the faster my units three-star and elite units have some great powers. Even if that means losing some of my tanks in the process, I still win 3 things: more stars, crippling the opponent's ability to move units fast, which is crucial in BA (I think I just told you what my favorite unit in BA is, and some of you may have noticed what I do with trucks :) ), and free road blocks that will consume more opponent movement points in future turns. Not to mention that the unit that dealt the final hit to one of my units is now closer to me, and it'll get blasted next (again, if you can't kill the unit that just killed one of your tanks following a truck attack, then it means that tank was wandering on its own, and it was likely to be killed anyway).

Also, in many cases, the opponent won't really know how defended one of his truck-attack targets really is, so it's a serious gamble to make, as he's risking more than the truck that triggers the reaction fire.

There are simple ways to deal with truck attackers, such as setting a hold fire on tanks that are unsupported. The best way is, of course, supporting them with infantry so that truckers can't attack :)

Also, not all moving trucks are actually bait trucks, and there are ways to move them without triggering reaction shots, especially if you want to move units closer.

In short, I don't mind this thing, and I don't think it destroys the game. I value trucks and transports a lot, maybe more than others and use them for a variety of purposes during a game (can't tell you more as it's a my-troops-security matter :), some of it is obvious, some isn't :) ), with truck attacking being the last thing that I want to do with them.

But, I will always draw your reaction shot, because that's how BA works, and I'll be using plenty of different tactics (and there are many ways to do it without sacrificing trucks).
Well explained, KingT!
I strongly support the general idea of "If you are a good player, you will have no problem to deal with the "banzai-trucks tactics".
If there's no perfect world... we can't expect the opposite of a wargame! :wink:
Agree with these well considered views!
glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 393
Joined: Sat Sep 07, 2013 11:43 am

Re: 2nd FGH'40 Tournament

Post by glenghiscan »

As it's the same rules for us all I don't see it makes that much difference annoying as it might be ! Adapt your game to the player that's what makes this game such fun there's always hold fire so you don't give your position away ! And I'm sure the t in king t stands for kingTRUCK lol
dickesKind
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 217
Joined: Thu Jan 20, 2011 7:21 pm

Re: 2nd FGH'40 Tournament

Post by dickesKind »

For me it is not just unrealistic but spoils the atmosphere of the game.
As I see this is still moot point. I was under the impressions that the majority is with me in this. BUt as the majority seems to condone or even approves this this style of play I have to accept it. At least now I am prepared for it. Too bad in most of my running games the my trucks are on the other side of the map. Would have loved to send some convois into battle now :P
glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 393
Joined: Sat Sep 07, 2013 11:43 am

Re: 2nd FGH'40 Tournament

Post by glenghiscan »

I don't sacrifice them as it happens I like to keep mobile and don't like promoting enemy units to elite status for easy kills but that's my point every games different adapt your game accordingly
avisnigra67
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Dec 11, 2012 7:53 pm
Location: Madrid Spain

Re: 2nd FGH'40 Tournament

Post by avisnigra67 »

dickesKind wrote:For me it is not just unrealistic but spoils the atmosphere of the game.
As I see this is still moot point. I was under the impressions that the majority is with me in this. BUt as the majority seems to condone or even approves this this style of play I have to accept it. At least now I am prepared for it. Too bad in most of my running games the my trucks are on the other side of the map. Would have loved to send some convois into battle now :P
Dear Dickeskind, about this issue I'm close to admit that those banzai-truck-tactics are not part of the real world... but if the mechanics of the game allows them, I think we simply must to adapt us to that fact and see this as another resource we have in hand.

Besides this, I'm quite sure the sacrifice tactics of units is not unusual at all: I think every player in BA often have used some other units (armed, but suppresed or with no option to inflict real damage to the enemy) in order to draw reacting fire, just in the same way that banzai-trucks.
cavehobbit
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2010
Joined: Tue Dec 07, 2010 2:31 pm
Location: Sweden

Re: 2nd FGH'40 Tournament

Post by cavehobbit »

Group C & D tables updated: viewtopic.php?f=115&t=52290#p489384

In group C Brummbar is in the lead with all his games played. Will his number of flags be enough to reach the A-final?
In group D KingT has just one game left to finish, but he's already reached the A-final. Well done, KingT!
cavehobbit
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2010
Joined: Tue Dec 07, 2010 2:31 pm
Location: Sweden

Re: 2nd FGH'40 Tournament

Post by cavehobbit »

Any news from groups A & B?
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: 2nd FGH'40 Tournament

Post by jcb989 »

my losses against avisnigra67 are almost complete lol, I have active games going with Random and Collier still in progress, about 1 turn per day due to time zone matchups I think (and some BA2 games lol)
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: 2nd FGH'40 Tournament

Post by jcb989 »

Re: Trucks. I agree with everything said previously. My technical solution for Slitherine is to allow reaction fire on trucks to be "free" that should reduce the effect of their kamikaze drivers :mrgreen: :roll:
collier4
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 262
Joined: Sat Jun 23, 2012 3:52 am
Location: Australia

Re: 2nd FGH'40 Tournament

Post by collier4 »

jcb989 wrote:my losses against avisnigra67 are almost complete lol, I have active games going with Random and Collier still in progress, about 1 turn per day due to time zone matchups I think (and some BA2 games lol)
I am also copping a pasting from avisnigra67, who is playing very well! Other games roughly a third to half way through.
avisnigra67
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Dec 11, 2012 7:53 pm
Location: Madrid Spain

Re: 2nd FGH'40 Tournament

Post by avisnigra67 »

collier4 wrote:
jcb989 wrote:my losses against avisnigra67 are almost complete lol, I have active games going with Random and Collier still in progress, about 1 turn per day due to time zone matchups I think (and some BA2 games lol)
I am also copping a pasting from avisnigra67, who is playing very well! Other games roughly a third to half way through.
Hello, my dear fellows of Group A and all the rest!

I think our games (at least all of them where I'm involved) are near to reach the end in a few days. It's has been a pleasure play with jcb, random27 and collier: I'm facing very different ways of attack and defend; the fact of have to play such amount of the same games simultaneously has been a real challenge that put my overall strategies to the test!
My games with Collier27 are now in their climax; very unceirtain outcome for me as a defender player at Jandreounille and Or-le-Petit!

we keep you informed! :)
glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 393
Joined: Sat Sep 07, 2013 11:43 am

Re: 2nd FGH'40 Tournament

Post by glenghiscan »

I've just started 4 games with Burgot and about 2/3 through the remaining games with pjfrigate which will go down to the last moves again a draw is looking likely which would probably be a fair result but everything's uncertain in the mad dash last move games with wegeberg 1 completed (you get my email with results ?) and the remaining game is waiting for wegeberg to make is last mad dash move
cavehobbit
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2010
Joined: Tue Dec 07, 2010 2:31 pm
Location: Sweden

Re: 2nd FGH'40 Tournament

Post by cavehobbit »

Group B

Orp-le-Petit
Glenghiscan (German - friendly) 4 flags vs Wegeberg (French - enemy) 0 flags
Image
Post Reply

Return to “Battle Academy : Tournaments & Leagues”