Numidians in Oxford - are they the dregs of Rise of Rome?

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shall
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Numidians in Oxford - are they the dregs of Rise of Rome?

Post by shall »

There has been some chatter about this army being really poor in the book so as I had been invited by people in Oxford to a comp of 12 players getting the hang of the rules (well 4 or 5 who already had and others) I thought I may take it out for a "ride". The army is actually a lot of fun. You have to play it very historically to have a chance. Use all the skirmishing power to its full before getting stuck in. You are bound to lose a few BGs during this softening up to the odd 6-1 evade problem, due to being javelin equipped, but also you can scare off a lot of Bw armed LH with your + POA at impact. In addition to lots of javelinmen on ponies or foot the army has a semi--solid core of 24 imitation romans - not very good imitations though as they are AVE not SUP, PROT not ARM and SW not SKSW - and 4 Ellies.

You can have a Roman ally which will be the way to field the army if you want it to win as much as possible, but as the book isn't out yet I thought I would stick with the pure ROR list, and also never flank march to see how it did. I took all the semi-solids I could and filled the army out with lots of skirmishers. I put in an IC for good measure to try to soldify them a bit more and 3 TCs. I also split the army down with BGs of 4 for 16 of the "fake legionaries" so that there were lots of BGs to absorb those bad skirmishing effects.

The army was as follows IC and 3 TC
Fake legionaries 1 x 8 and 4 x 4 (now rechristened FAKE)
Ellies 2 x 2
Foot LF Jav 3 x 8
Mounted LH Jav 5 x 4 and 1 x 6
Foot LF archers 1 x 8
So 17BGs! but not a single superior in sight!.

We played 3 games on the normal scoring system. They were about 3 hours, so a bit short for this type of army and I found at the end of the games I was getting opportunities starting to emerge to pick on isolated BGs with skirmishers, but hadn't time to finish them off. But even then the results weren't bad

Vs NKE out of period game (not too nice as too many Sup Bws) lost 7-13
vs Later Carthaginain won 16-4
vs Bosporan won 12-8

In the first game the NKE was nicely played and some heroic work by a Bw block (who later in the day toasted legionaries and gauls as well) who made a mess of some HF and Ellies. But at the end there were quite a few vulnerable NKE BGs being swarmed, the camp would have gone had we had one (we both forgot) and not a huge risk to the Numidian army (2 more BGs would have died I reckon but 17 takes some getting to). So another half an hour would have seen it quite inrteresting I suspect. perhaps hauled back to a 10-10.

In the second game the Numdians were close to breaking the enemy army and another half hour probably would have managed it. Several scary moments and lost a BG or two to bad evade roles as usual. Elephants did well and ended up charging Gauls in the rear which made a mess. There was a titanic 8 round LF-LF battle in a piece of rough. My opponent had a cunning plan of rolling CTs and Death Rolls before I shot - which wsa relly annoying when he rolled back ones only for me tot hen MISS!! :lol:

In the third game also another half an hour would have been interesting as we were just getting stuck in after drawing the skimish tussle. The Numidians had crushed a Thracian BG and the Bosporan heavy cv had charged and were in combat with numbers against them. I probably was about to lose 2 BGs and Linda perhaps 3 more. But after that the Numdians would probably have come into their own as the LH/LF swarm was pretty good at following up and cleaning up enemy LF/LH.

3 really fun games and 4th from 12 after 3 games. So in a four round comp not a bad place to be. 3 very good games. No beginners but people who had played a game or two and they were already well on the ball with the essentials. NKE army rather a hard opponent to face with Numdians. Very good fun to play against. I would probably change the army to 4 6s for the HF and that's the only change I would make. The rest worked really well.

I would sum them up with two lines...
"Excellent when they ride up shoot and run away; not so good when they ride up shoot and half run away!"
"I'm a legionary, I'm a legionary ... aah sorry afraid not, you can die now!!"

Hope they invite me next year as it was much fun
neilhammond
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Post by neilhammond »

Nice report Simon. Actually, I quite like the Numidians and I'm tempted to use them....

I came up with a similar army design. I felt that the FAKEs might be better in 8's rather than 4's (or 6's?) on the basis you want to be able to absorb losses.
rbodleyscott
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Post by rbodleyscott »

Nice report Simon. I like them too.
shall
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Post by shall »

Neil

Great fun army. Definitely not 4s again. I did it to give max abroption of skirmish losses but in fact they only lost 1-2 BGs a time so better to have more colour and then a general of two might make them feel less FAKE. 6s are a bit more manouvreable is the only thing and I found the army to be one where you needed to hold back the foot and swarm like mad for and hour os so to see where weaknessess appeared. Then try to storm those areas with Foot and Ellies.

Again it is the case that army design depends very much on what you are planning to do with it. :!: So with that in mind noe.........I would take 6s because then you can put them in column and expand out fully in one go. There are losts of spare LF so I decided my ideal deployment was this x 2 inthe centre, as far back as possible with 2 generals there and 2 with the skirmish swarm. They are a BL bound by the Psiloi and can advance and expand left or right. My design now altered to fit this tactical plan. I think its a very fair reflection of the way a good general might use such an army to keep some flex.

Hence 4 x 6s for me for a more subtle reason. Give it a try if you are Bogus (so to speak) :)

Sp 2 BLs as follows at the beginning with rear on base edge near centre.

LFLFLFLFLFLF
HF............HF
HF............HF
HF............HF
HF............HF
HF............HF
HF............HF

Si
neilhammond
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Post by neilhammond »

shall wrote:Neil

army design depends very much on what you are planning to do with it.
Err... hold back the FAKES, swarm with the LF / LH... engage with the FAKES in the last hour of the game...

Okay, 6's is probably a reasonable compromise between bulking up and manoeuver.

Actually, terrain choice is the one thing I wasn't sure about. Do you maximise Difficult or not? My feeling was yes, but not to oversize/overclutter the terrain.

Yes, it's definitely Bogus.

Neil
shall
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Post by shall »

I didn't. I went for opens and large broken grounds.

This frees up the Lh and Ellies to go anywhere and keeps the speed up. It quite a swarm so even on a flat empty table it does ok

Si
Maxshadow
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Post by Maxshadow »

Thanks for the reports, I enjoyed them. It says alot about the rules when you can compete with whats considered a weaker army and have good games.
Have you tried them out as a more traditional Numidian army yet? IE with out the Fakes?
neilhammond
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Post by neilhammond »

Maxshadow wrote:Have you tried them out as a more traditional Numidian army yet? IE with out the Fakes?
I think a more traditional Numidian would struggle within the framework of a comp because they'd run out of time before they could get a result. With the Numidians you have to accept there is a compromise between skirmishing and having enough combat troops to get a result in a game.
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