
Can you elaborate a bit the game mechanics according to the current UI, please?
See my guesses how intuitive your UI is at moment.
1: attack value vs. high-flying planes, like strategic bombers and possibly recon planes?
2: attack value vs. low-flying planes, like ground attack planes and possibly fighter planes?
Can aircrafts change their altitude or are these altitudes permanently set for each aircraft class?
3: attack vs. capital ships?
4: attack vs. small ships, like destroyers and landing ships?
5: attack vs. hard targets/vehicles?
6: attack vs. soft targets/infantry?
7 & 20: target type?
Will this additional affect hit probability or damage next to the comparison of attack vs. defense values?
8: ?
9: ?
10: movement range/points?
Will terrain affect movement range, and does the game have a similar point system like in Panzer Corps?
11: weapon range?
12: ammunition supply?
13: current entrenchment level?
14: defense vs. aircraft guns?
15: defense vs. aircraft bombs?
16: defense vs. surface ships?
17: defense vs. submerged ships?
18: defense vs. hard attack/vehicles?
19: defense vs. soft attack/infantry?




