Artillery in Melee (V1)
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Artillery in Melee (V1)
Hi All
Played my first game containing Bolt Shooters yesterday.
I suppose I assumed that artillery was "killed" as soon as contacted but in fact they have their own PoAs, get to roll a fair few dice and in this game routed a BG of Numidian Javelinmen.
What was the historical thinking behind this?
(I know artillery is a bit of a headache for any rule writer and period!)
Played my first game containing Bolt Shooters yesterday.
I suppose I assumed that artillery was "killed" as soon as contacted but in fact they have their own PoAs, get to roll a fair few dice and in this game routed a BG of Numidian Javelinmen.
What was the historical thinking behind this?
(I know artillery is a bit of a headache for any rule writer and period!)
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ravenflight
- Brigadier-General - 15 cm Nblwf 41

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Re: Artillery in Melee (V1)
Well, I imagine that crews would tend to abandon their 'guns' but perhaps wouldn't. Also, remember that the rules are based around 'battle groups', but that's not to say a small contingent of guards may not be present but not enough to be portrayed on the games table (unless you buy troops for that role).Eques wrote:Hi All
Played my first game containing Bolt Shooters yesterday.
I suppose I assumed that artillery was "killed" as soon as contacted but in fact they have their own PoAs, get to roll a fair few dice and in this game routed a BG of Numidian Javelinmen.
What was the historical thinking behind this?
(I know artillery is a bit of a headache for any rule writer and period!)
I don't remember the factors for this, but I think, from memory, that they generally have a POA against them AND (unless supported) will generally have more dice against them.
So, generally, you're going to lose them.
Re: Artillery in Melee (V1)
How did the javelinmen come into contact with artillery? Aren't they LF? LF can never charge unbroken enemy, unless not in open terrain.
Thracians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
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hazelbark
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Re: Artillery in Melee (V1)
Attacking artillery is usually safe with a half decent unit if you can get into contact or the artillery is unsupported.
It is the walk into combat that is unforgiving. But about anything like a sword that generates a POA should do it the artillery.
It is the walk into combat that is unforgiving. But about anything like a sword that generates a POA should do it the artillery.
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philqw78
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Re: Artillery in Melee (V1)
V1gozerius wrote:How did the javelinmen come into contact with artillery? Aren't they LF? LF can never charge unbroken enemy, unless not in open terrain.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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grahambriggs
- Lieutenant-General - Do 217E

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Re: Artillery in Melee (V1)
I think it's simply that they didn't want another special rule. FOG Renaissance has rules whereby unsupported artillery are captured but it takes a fair few words in the rules to cover it.Eques wrote:Hi All
Played my first game containing Bolt Shooters yesterday.
I suppose I assumed that artillery was "killed" as soon as contacted but in fact they have their own PoAs, get to roll a fair few dice and in this game routed a BG of Numidian Javelinmen.
What was the historical thinking behind this?
(I know artillery is a bit of a headache for any rule writer and period!)
Generally, artillery is sufficiently weak in hand to hand combat that it dies almost immediately against battle troops
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ravenflight
- Brigadier-General - 15 cm Nblwf 41

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- Joined: Wed Aug 26, 2009 6:52 am
Re: Artillery in Melee (V1)
Indeed... and it's probably the worst part of the rules with problems arising because of it.grahambriggs wrote: FOG Renaissance has rules whereby unsupported artillery are captured but it takes a fair few words in the rules to cover it.
Re: Artillery in Melee (V1)
Yeah, although to be fair, having attempted to write a few rules myself for different periods it is difficult to know how to handle this aspect!ravenflight wrote:Indeed... and it's probably the worst part of the rules with problems arising because of it.grahambriggs wrote: FOG Renaissance has rules whereby unsupported artillery are captured but it takes a fair few words in the rules to cover it.
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ravenflight
- Brigadier-General - 15 cm Nblwf 41

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Re: Artillery in Melee (V1)
Yup. I think it basically goes with 'they aren't great fighters but they can fight, so give the attacker the chance but no guarantee.Eques wrote:Yeah, although to be fair, having attempted to write a few rules myself for different periods it is difficult to know how to handle this aspect!

