McGuba wrote:rezaf wrote:How are you planning on achieving "much better graphics"? Are you going to change everything like the DMP mods do? A term you might be familiar with there is "verschlimmbessern"...
Haha, I hope history will not repeat itself in this case. (
verschlimmbessern: (colloquial) To make something worse in an honest but failed attempt to improve it; to disimprove)
However, the if word written with large capital letters in the sentence "At last, IF i release my work i..." had certainly raised some eyebrows, as it reminded me another (former) member of this community who refused to release any of his work in the end for some reason...
By the way I would like to know more about your ideas as well. Any chance for a few screenshots or something?
1. Etikettaktion=Labelaction: What does this option do and how does it work ?
In the English version is named "Tag Action", if I am right. I have never used it, but it seems that with this you can trigger other actions. In effect you can make a chain of actions following each other. You can add or remove a custom named tag to any action and then it will trigger another action if you add that custom named tag to the "Edit Trigger" box.
2. Hex Action: I don´t know how to use this, because there are empty white fields
Here is a detailed explanation of those "empty white fields":
3. Zentrierfunktion= Centerfunction: What this should do is clear but it doesn´t work. Maybe something with the when to happen settings (at the beginning of axis round, at once etc.)
What it does it to center the screen at any given hex coordinates on the map if certain conditions are met. As with all other actions you have to add when it should happen. However, for some reason it does not seem to work at the beginning of a scenario at turn 1. It does work from turn 2 or if triggered by some other actions. You always have to give the hex coordinates and tick the box "Axis" so that it would happen to the player playing the Axis side.
4.Optionen=Options: no function at the moment - what will it do in the future ?
You have to ask the developer(s) of the game to learn what is in their mind. If you ask me, seeing the current focus on another project (Warhammer 40k) nothing for a while.
5. The AI: Is there a way to prohibit ai tanks to enter rough terrain ?
Not really. However, there are two work-around solutions:
1: if your really want to do so you can modifiy the movement.pzdat file and make all close ("rough") terrain impassable for tanks under any weather conditions. It will also prohibit player tanks from entering those hexes, though. Which is not good.
2. under some circumstances it could be useful to create a zone on the clear hexes and set AI tanks to patrol that zone. Then those tanks would patrol that zone with the clear hexes and would only enter close terrain if they see a tempting target that they can only attack from a close terrain hex.
Is there a way to order ai fighters to ignore all targets except enemy fighters ?
AFAIK, no.
6. How many skripts per map are possible ?
Quite a lot. I think there is no limitation. The big scenario of my Battlefield: Eurpe mod currently contains some 160 scripts and this scenario covers the whole European war between 1941-45, and it works with no problem. I do not really think you would need to use more than that for those small vanilla maps of the DLC campains.
everybody who plays "Panzer Corps-Endsieg" will learn a lot regarding ww2. Things that many people don´t know. (for example: The french had 6000 (!!!) planes which they didn´t use because of competence disputes - another example of french arrog. lol)
I wonder how it could be implemented. Will the French fight each other?

(However, please do not make such statements as I think it is not really PC. I do not think that any nation in the world is more arrogant than another. There are different people in all nations, some are better some are not, but it does not end up well if you label a whole nation with something.)
Regards, and I hope we will know more about your promising project soon.
Thanks for your help guys.

I am quite tired because i work every day for many hours on "pc-endsieg" and my neighbours keep robbing my sleep but i will try to answer your postings: (please forgive me my bad english)
1. The mod was planned only for me so i use content i simply can´t release because i don´t have the copyrights for example an metallica song. (sounds cool if you listen too "landmine has taken my sight taken my speach taken my hearing" while you disarm mines

- or "you will go back to the front and die when i say - you blind men") But i have an alternative soundtrack whithout copyright problems. Regarding graphics, i work a lot on this mod, i don´t have the time to draw tiles for myself. So i use tiles from other guys - i didnt askthem. IF they say release is ok, then i will do it. And finally i use maps from the main program, Ac and Gc. I don´t know if slitherine has a problem with that. Only if i get the ok i will release. So you see it´s not my choice - i would love to share it with you all.
2. Its not only how tiles look, its all about how you arrange them.

Screenshots will follow - IF the guys who created the tiles agree. The DMP Guys for example had a lot of good looking tiles, but for reasons i don´t know they used the worst looking for the ground. Ugly and dark so the overview is lost especially in the leningrad mod (Heeresgruppe Nord). But in Ostfront there are many great looking tiles. My favorites are winter tiles and destroyed charkow tiles but i quit playing because i didn´t like gameplay (large maps - more driving then fighting but i didn´t play all maps so maybe thats only at the beginning) and i hated that the mods weren´t combined. One of the most interesting things in that kind of game is the role play aspect. I create an elite core army and then i should start from the beginning in kursk ? Besides the "sturmpioniere" where much too strong - they all had "Oleh Dir" powers lol.
3. They make a Wh40k tb ??????? I love 40k. That´s good news if the game is complex and good. Khorne will conquer all - blood for the blood god.
4. A new problem: In my "Mers-el Kebir" Szenario the harbour is guarded by two coastal batteries. The point "Unit action" doesn´t seem to work in the script. I want allied coastal batteries to change to axis guns, if my troops conquer them. The way slitherine solved it in the orig. GC (Dunkerque map the french fortress in the west) is not satisfying for me: I want them to fire at my troops until i conquer the trigger zone. The trigger works perfectly but the unit action simply don´t work. They don´t change from allied to axis. I checked the zone, i tried it with coordinates, i tried "side", flag, even stenght for testing purposes, but no change. Maybe one of the strange editor bugs ? (i encountered some for example i always have to open and close "ai action" till it works)
5. You are right - not all french are arrogant

(... dont know how to say in engl.: Pauschalieren wird der Wahrheit niemals gerecht, in jeder halbwegs großen Gruppe findet man jedwede Art von Menschen - Behauptungen a la "Deutsche sind so oder so" sind immer falsch und besten Falls ein Zerrbild der Realität - nur sind menschl. Gehirne bequem - die hochkomplexe Realität überfordert die meisten Menschen und Ihr Bildungsniveau - vor allem eignet sich die komplexe realistische Sicht nicht zur Volksverhetzung.) but i just meant the general staff (high command in engl ?). If a division gets 5 contraire orders in 2 days it shows clearly that the chain of command didn´t work. The germans didnt conquer france because they fought so well - they won because of arrogance and incompetence of the french highcommand. The french alone had the stronger army. In combination with the british they should have never lost. But its no wonder that the french soldiers surrendered by millions, if they get oders that make no sense all the time. De Gaulle for example, one of the few french generals who understood modern warfare with tank armys was to proud to order air support. Thats why he didn´t succeed in reaching the bridgehead at sedan. At least thats what a french docu on arte said....
6. There are only two cases that could prevent me from finishing my mod: Death or a better game like Panzer Corps. (i didn´t finish my civ 4 mod for example because i prefer the 5th part because of one tile battle sys)
7. Regarding the ai tanks in rough terrain problem: What i want is a skript that tells´em never to enter rough terrain except in rare cases like opportunity to kill an important enemy unit, or if an ai artillery provides fire support for example. But without improving the editor that won´t happen.
8. Regarding the air souvereignity problem: What´s so hard for the developers to teach ai planes to do it in this strict oder: 1st planes 2nd bomers 3rd ground targets. Maybe in a future version of the editor. I hate it when the ai could finish of my core unit with two costly attacks, but prefers to do nothing because of the expected casualties. To kill a human core unit is worth ai casualties.
9. I am against racism and nationalism but if hitler had conquered britain i could write in german.

(don´t take that too seriously it´s just my sick humor)
Tomorrow a friend of mine, he too loves turn based strategy, will test poland. He played the normal GC and complained that he kills all the russians with his tigers and that its so boring. I am sure he will encounter some surprises in poland.

Next update in 2 days with more details of the mod, maybe with screenshots if i get the ok for it.
I wish you a good night which i surely won´t have.
One last thing: do you know good tile sets for fantasy or sci fi tbs ? i would love to create a new fantasy general or star general or maybe a star wars or mechwarrior game......