Status of GS v3.10
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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- Private First Class - Opel Blitz
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Re: Status of GS v3.10
This is great news. Humongous thanks to all community members involved in keeping this project going. Your work is appreciated.
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- Master Sergeant - U-boat
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- Private First Class - Opel Blitz
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Re: Status of GS v3.10
Something got messed up during the installation, so I decided to wipe everything and reinstall from scratch. So, is 3.10 a comprehensive update that can be installed over clean CEAW Gold 1.12 or do I need to first install GS 2.10?
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- Lance Corporal - Panzer IA
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Re: Status of GS v3.10
is there a list of changes anywhere?
is compatible with current 3.0 games?
Greetings!
is compatible with current 3.0 games?
Greetings!
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- General - Carrier
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Re: Status of GS v3.10
GS v3.1 is compatible with GS v3.0 so you can continue your current games.
This is the change list between GS v3.0 and GS v3.1
* Bug fix for the game hanging during convoy movement phase for allied player against an AI.
* Game tweak where units won’t lose experience for repairs at 7-steps or higher. Units repaired below 7- steps will lose experience for those steps that bring it up to 7; but not for any after that. The intent of this change is to make the more experience units “battle hardened” and more effective, especially later in the game.
* Bug fix for the game hanging in the unlikely event that Finland is conquered on the same turn that the last major axis power (i.e., either Germany or Italy) is conquered.
* Bug fix to Norway and Denmark not getting surprised if Sweden was attacked first on that turn. The fix also included morale loss of 5 applied to Swedish units.
* Bug fix for Swedish production not increasing as it should if the allies successful interdicted the iron ore being sent to Germany on or just after Swedish activation.
* Game tweak for mobilizing “neutral” countries (e.g., USSR in 1941 with no Barbarossa) that allow them to produce oil during mobilization while neutral. This means that if the axis player is following a fortress Europe strategy, the USSR will get 50 oil per turn starting in November 1941, when they mobilized.
* Game tweak to the USSR rail capacity, which is reduced by 8 during the initial turns of Barbarossa. For a 1941 Barbarossa this reduction last for 8 turns and for a 1942 invasion it last for 4. This reduction represents the relocation of Soviet factories to Siberia.
* Game change to the Russian Convoy where it is sent to the UK instead of Russia if rail supply is cut to Murmansk. To simulate this a new rail depot, Belomorsk on the White Sea was added. If the axis capture Belomorsk, they cut rail supply to Murmansk which means in severe winter that the Russian convoy will not spawn. In its place a UK convoy will spawn.
* Game tweak to the strategic attack icon that changed it from white to red.
* Game tweak that allows strategic bombers to switch between strategic and tactical targets. Now, they can choose to attack targets in resource hexes if those targets are spotted. A new keyboard command “x” (without the quotes) has been added to toggle strategic bombers between strategic (i.e., red icon) and tactical attack (i.e., white) mode.
* Game tweak that increases the shock attack from strategic bombers at the higher strategic bomber tech levels. Increase in shock attack of 3, 1 and 2 are added at strategic operations tech levels 2, 4 and 6 (respectively).
* Bug fix concerning a deployment bug that was in the initial (i.e., vanilla) version of the game. Normally, you can deploy only one unit adjacent to a city per turn except if that city is a capital, which allows for deployment of as many units as there are empty adjacent hexes. The bug was that when a leader was deployed to an adjacent unit then no other new units could be deployed adjacent to the capital even if there were empty hexes. This is now fixed.
* Bug fix in that France may deploy Naval reinforcements at Marseilles and Nice ports. Made a change concerning Italy in so much that Naval reinforcements may not be placed at Palermo and Messina (Sicily) and at the port of Tirana (Albania).
This is the change list between GS v3.0 and GS v3.1
* Bug fix for the game hanging during convoy movement phase for allied player against an AI.
* Game tweak where units won’t lose experience for repairs at 7-steps or higher. Units repaired below 7- steps will lose experience for those steps that bring it up to 7; but not for any after that. The intent of this change is to make the more experience units “battle hardened” and more effective, especially later in the game.
* Bug fix for the game hanging in the unlikely event that Finland is conquered on the same turn that the last major axis power (i.e., either Germany or Italy) is conquered.
* Bug fix to Norway and Denmark not getting surprised if Sweden was attacked first on that turn. The fix also included morale loss of 5 applied to Swedish units.
* Bug fix for Swedish production not increasing as it should if the allies successful interdicted the iron ore being sent to Germany on or just after Swedish activation.
* Game tweak for mobilizing “neutral” countries (e.g., USSR in 1941 with no Barbarossa) that allow them to produce oil during mobilization while neutral. This means that if the axis player is following a fortress Europe strategy, the USSR will get 50 oil per turn starting in November 1941, when they mobilized.
* Game tweak to the USSR rail capacity, which is reduced by 8 during the initial turns of Barbarossa. For a 1941 Barbarossa this reduction last for 8 turns and for a 1942 invasion it last for 4. This reduction represents the relocation of Soviet factories to Siberia.
* Game change to the Russian Convoy where it is sent to the UK instead of Russia if rail supply is cut to Murmansk. To simulate this a new rail depot, Belomorsk on the White Sea was added. If the axis capture Belomorsk, they cut rail supply to Murmansk which means in severe winter that the Russian convoy will not spawn. In its place a UK convoy will spawn.
* Game tweak to the strategic attack icon that changed it from white to red.
* Game tweak that allows strategic bombers to switch between strategic and tactical targets. Now, they can choose to attack targets in resource hexes if those targets are spotted. A new keyboard command “x” (without the quotes) has been added to toggle strategic bombers between strategic (i.e., red icon) and tactical attack (i.e., white) mode.
* Game tweak that increases the shock attack from strategic bombers at the higher strategic bomber tech levels. Increase in shock attack of 3, 1 and 2 are added at strategic operations tech levels 2, 4 and 6 (respectively).
* Bug fix concerning a deployment bug that was in the initial (i.e., vanilla) version of the game. Normally, you can deploy only one unit adjacent to a city per turn except if that city is a capital, which allows for deployment of as many units as there are empty adjacent hexes. The bug was that when a leader was deployed to an adjacent unit then no other new units could be deployed adjacent to the capital even if there were empty hexes. This is now fixed.
* Bug fix in that France may deploy Naval reinforcements at Marseilles and Nice ports. Made a change concerning Italy in so much that Naval reinforcements may not be placed at Palermo and Messina (Sicily) and at the port of Tirana (Albania).
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- General - Carrier
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- Lance Corporal - Panzer IA
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Re: Status of GS v3.10
Great, thank you very much!!!
Re: Status of GS v3.10
Stauffenberg wrote:GS v3.1 is compatible with GS v3.0 so you can continue your current games.
This is the change list between GS v3.0 and GS v3.1
* Bug fix for the game hanging during convoy movement phase for allied player against an AI.
* Game tweak where units won’t lose experience for repairs at 7-steps or higher. Units repaired below 7- steps will lose experience for those steps that bring it up to 7; but not for any after that. The intent of this change is to make the more experience units “battle hardened” and more effective, especially later in the game.
* Bug fix for the game hanging in the unlikely event that Finland is conquered on the same turn that the last major axis power (i.e., either Germany or Italy) is conquered.
* Bug fix to Norway and Denmark not getting surprised if Sweden was attacked first on that turn. The fix also included morale loss of 5 applied to Swedish units.
* Bug fix for Swedish production not increasing as it should if the allies successful interdicted the iron ore being sent to Germany on or just after Swedish activation.
* Game tweak for mobilizing “neutral” countries (e.g., USSR in 1941 with no Barbarossa) that allow them to produce oil during mobilization while neutral. This means that if the axis player is following a fortress Europe strategy, the USSR will get 50 oil per turn starting in November 1941, when they mobilized.
* Game tweak to the USSR rail capacity, which is reduced by 8 during the initial turns of Barbarossa. For a 1941 Barbarossa this reduction last for 8 turns and for a 1942 invasion it last for 4. This reduction represents the relocation of Soviet factories to Siberia.
* Game change to the Russian Convoy where it is sent to the UK instead of Russia if rail supply is cut to Murmansk. To simulate this a new rail depot, Belomorsk on the White Sea was added. If the axis capture Belomorsk, they cut rail supply to Murmansk which means in severe winter that the Russian convoy will not spawn. In its place a UK convoy will spawn.
* Game tweak to the strategic attack icon that changed it from white to red.
* Game tweak that allows strategic bombers to switch between strategic and tactical targets. Now, they can choose to attack targets in resource hexes if those targets are spotted. A new keyboard command “x” (without the quotes) has been added to toggle strategic bombers between strategic (i.e., red icon) and tactical attack (i.e., white) mode.
* Game tweak that increases the shock attack from strategic bombers at the higher strategic bomber tech levels. Increase in shock attack of 3, 1 and 2 are added at strategic operations tech levels 2, 4 and 6 (respectively).
* Bug fix concerning a deployment bug that was in the initial (i.e., vanilla) version of the game. Normally, you can deploy only one unit adjacent to a city per turn except if that city is a capital, which allows for deployment of as many units as there are empty adjacent hexes. The bug was that when a leader was deployed to an adjacent unit then no other new units could be deployed adjacent to the capital even if there were empty hexes. This is now fixed.
* Bug fix in that France may deploy Naval reinforcements at Marseilles and Nice ports. Made a change concerning Italy in so much that Naval reinforcements may not be placed at Palermo and Messina (Sicily) and at the port of Tirana (Albania).
Great news ! Would you please provide a link address ?
Re: Status of GS v3.10
Good job! Thank!
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- Master Sergeant - U-boat
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Re: Status of GS v3.10
Does anybody know:
Is this version compatible with the Slitherine version, or just the Matrix version of the game
Is this version compatible with the Slitherine version, or just the Matrix version of the game

Richard
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- General - Carrier
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Re: Status of GS v3.10
Both versions should work if you have the Military History - Commander Europe At War. You need a serial number to make it work.
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- Administrative Corporal - SdKfz 251/1
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Re: Status of GS v3.10
Downloaded from Matrix, installed over v3.0, running in Windows 8.1, all OK, just had to direct the installer to the correct game folder. Thanks to all.
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- Staff Sergeant - Kavallerie
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Re: Status of GS v3.10
Will you still only not lose XP at 7 steps or higher if reinforcing in your home country?i
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- Lance Corporal - Panzer IA
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Re: Status of GS v3.10
Hi,
It seems that mac link to the 3.1 upgrade doesn't work.
Can you fix it, please?
Thanks,
It seems that mac link to the 3.1 upgrade doesn't work.
Can you fix it, please?
Thanks,
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- Field Marshal - Elefant
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Re: Status of GS v3.10
Is this actually available (PC) now?
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- Senior Corporal - Ju 87G
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Re: Status of GS v3.10
For Mac I believe you need a file transfer client. I use Fetch and got 3.1 up and running with no problems.BPINisBACK wrote:Hi,
It seems that mac link to the 3.1 upgrade doesn't work.
Can you fix it, please?
Thanks,
Hex grids Rule!
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- General - Carrier
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Re: Status of GS v3.10
No, this applies to all units regardless of where they are on the map.oxford_guy wrote:Will you still only not lose XP at 7 steps or higher if reinforcing in your home country?i
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- General - Carrier
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Re: Status of GS v3.10
Yes. It's released on the Matrixgames site:Blathergut wrote:Is this actually available (PC) now?
http://www.matrixgames.com/products/344/downloads/
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- Lance Corporal - Panzer IA
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Re: Status of GS v3.10
Oh! It's for a friend, i don't know anything about mac.dagtwo wrote:For Mac I believe you need a file transfer client. I use Fetch and got 3.1 up and running with no problems.BPINisBACK wrote:Hi,
It seems that mac link to the 3.1 upgrade doesn't work.
Can you fix it, please?
Thanks,
I will send him your answer.
Thanks for replying!
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- Staff Sergeant - Kavallerie
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Re: Status of GS v3.10
Okay, great. BTW does this also apply to naval units or do they still always lose experience when reinforcing?Stauffenberg wrote:No, this applies to all units regardless of where they are on the map.oxford_guy wrote:Will you still only not lose XP at 7 steps or higher if reinforcing in your home country?i