D-Day Scenario

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

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4p0int
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Sat Apr 06, 2013 5:37 pm

D-Day Scenario

Post by 4p0int »

Hello all,
I am finishing up a paired game, and in the editor it show 3 German fighters that are to be deployed ( I thought) as reinforcment's on different turns! But they have not deployed! Bug?
I went to the edit trigger, and it showed as an example [ turn 4,-1]. We are at turn 10. I only have the Wehrmacht and Africa Korp versions, and picked up the game from my opponent.
Am I wrong?
Thanks
ThvN
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1408
Joined: Fri Jul 06, 2012 8:55 pm

Re: D-Day Scenario

Post by ThvN »

4p0int wrote:I went to the edit trigger, and it showed as an example [ turn 4,-1].
This means that the unit will spawn randomly sometime between turns 4 and the last turn. I've just checked the scenario, these planes spawn outside the visible map borders, so they could be there but you can't see them (in the editor, they are below the red line that shows what you can actually see in the game).

However, there is a way to find out if they are there... Every turn, check your unit list. Scroll down it and see if there is an aircraft suddenly there. You can select it through the unit list and then you can move it onto the map. It looks a bit funny, but it works fine.

This happens because the map wasn't designed for multiplay (and it isn't balanced at all for it...). The AI can see and use these off-map reinforcements, but humans need to poke around a little sometimes.

Good luck!
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