0.7.20 - GSA playthrough

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

Moderators: Nacho84, N_Molson

Post Reply
Sabratha
SPM Contributor
SPM Contributor
Posts: 536
Joined: Thu Jan 05, 2012 2:39 am

0.7.20 - GSA playthrough

Post by Sabratha »

Well, now that some of the soviet rocket mission bugs have been fixed, I decided to go on with my original plan of "American spaceships on Soviet rockets".

To sum it up:

1) I faced some early issues with the mercury. Nothing catastrophic, but it delayed the program and this had a lasting effect on my whole manned spaceship timeing down the line.
2) Due to strong Soviet rockets, I was able to do all the work with the RA-7 Vostok rocket before the actual moon mission. For the Moon mission I had to bring the UR-700.
3) The soviet rockets btw worked flawlessly, not one real problem. One or two countdown failures, but that was it and this relaly had no impact on the outcome of my programs.
4) Gemini, once set in motion worked flawless. Because of the Mercury delay, I decided to go for a gemini direct ascent. I simply had too little manned research capacity available given the time Mercury issues took.
5) This time around I managed to set up a really good mission control team, so I wasn't afraid of launching more simple missions at 80 or 81% reliability.

In the end I managed to launch a successful manned lunar landing in the first quarter of 1969. Gemini direct ascent of course.


Overall I had a blast (no pun intended). The game works very well now, I just found a few minor bugs that I reported to Asana.
I think the game is relaly coming out great, at this point I think we should concentrate on getting more variants of the existing missions and maybe a few alternative ahistorical options. More variety means more replayability.
N_Molson
SPM Contributor
SPM Contributor
Posts: 233
Joined: Tue Oct 29, 2013 2:55 pm
Location: Les Essarts, France

Re: 0.7.20 - GSA playthrough

Post by N_Molson »

Thanks for the report,
2) Due to strong Soviet rockets, I was able to do all the work with the RA-7 Vostok rocket before the actual moon mission.
Yes, that's a fact, Soviet rockets were much more powerful, soviet hardware heavy, while american early spacecrafts were lighter. That would be even worse if we calculated to payload gain added by bringing the Soviet rockets on a fictional equatorial spaceport :)

That's one of the things that will make the GSA campaign much more "beginner-oriented" than the other ones :wink:
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
Nacho84
SPM Moderator
SPM Moderator
Posts: 1382
Joined: Thu Feb 07, 2013 6:32 pm
Location: Brighton, UK

Re: 0.7.20 - GSA playthrough

Post by Nacho84 »

Hello Sabratha,

Good to hear you're having fun with the game. We're planning to release another update this Friday with more animations and we're preparing some extra bonus programs that will be shipped before release, so stay tuned!

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter
knightrun
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Thu Dec 19, 2013 11:57 pm

Re: 0.7.20 - GSA playthrough

Post by knightrun »

thanks for the tips, trying them out.
Sabratha
SPM Contributor
SPM Contributor
Posts: 536
Joined: Thu Jan 05, 2012 2:39 am

Re: 0.7.20 - GSA playthrough

Post by Sabratha »

knightrun wrote:thanks for the tips, trying them out.
My tip is this: If you plan to use the soviet rockets+american ships combination, then remember to get a good research team for manned spaceships. I cannot stress this enough - this will take most of your research time.

Another issue - the UR-700 is a heavy rocket. So do not forget to plan upgrades to your vehicle facility, as you will need level 3 to open heavy rocket programs.

Watch out for that early game, mistakes and delays there will wreck your program.
N_Molson
SPM Contributor
SPM Contributor
Posts: 233
Joined: Tue Oct 29, 2013 2:55 pm
Location: Les Essarts, France

Re: 0.7.20 - GSA playthrough

Post by N_Molson »

I think you are going to have fun with the R&D max. and safety settings (mostly concerning rockets/upper stages/modules) I recently implemented.

They will seem - a bit - low to you, but things tend to go well provided you take the time set up a good Mission Control team. Also, I wanted to stress the role of test-flights. That's what those uncrewed missions are for ! :wink:
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
Post Reply

Return to “Buzz Aldrin's Space Program Manager”