Min Dice in impact/melee phases

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nigelemsen
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Min Dice in impact/melee phases

Post by nigelemsen »

Rule Question:

Min Dice that can be thrown in a close combat impact/or melee phase.

I had a situation last against David (of the fairhurst clan) where my unit of 4x element LF BG was fighting 1x Cav BG and 1x LH BG from the front. The various factors gave my unit of LF 1 dice to throw.

Now is this
a. 1 dice for the unit and the resulting pips count for both combats? ( 1 throw)
b. 1 dice per combat. Therefore 2 throws are made, 1 for LH and 1 for Cav (2 throws)
c. 1 dice is thrown and I have to diecide which one to use it against, LH or CAV., before throwing of course Smile (1 throw)

Thanks
Nigel
(Mid Republican Roman)
WhiteKnight
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Post by WhiteKnight »

I think you ought to have one die against each of the BGs facing you, as in each combat, at impact, you have 2 dice and lose 1 per 2 as LF so that leaves one to roll. Say as a result of the impact(s) the BG became fragmented, in each melee combat you have 2 dice (assuming you list no bases in the impact death roll) and lose 1 per 2, eaving one die. As fragmented, you are supposed to lose another 1 per 2 but as you havent got 2, you dont lose any more.

Martin
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Post by hammy »

You would get just one dice total and have to choose where to allocate it. You may not actually have any choice depending on which bases were fighting where.

Assuming 2 bases fighting the LH and 2 fighting the cavalry then you would choose which to roll against but if you were 3 and 1 then the dice would stay with the three bases.

You don't magic extra dice just to get one against each opponent.

The key bit is (P94) Then apportion the lost dice, if possible, ...., leaving at least 1 dice (if possible)...
WhiteKnight
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Post by WhiteKnight »

YUP, thanks again, Hammy, I can see where my thinking went awry. I was calclating the no of dice per FILE as you do with POAs instead of by the BG as a whole.

Martin
rich0101
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Post by rich0101 »

I disagree with you hammy. He would get one die on the LH and one on the Cv, because it is still one per two. The LF would have two bases fighting in the impact phase so it would be four dice total then you remove 1 per 2. so you end up having 1 on the cv and 1 on the LH.
WhiteKnight
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Post by WhiteKnight »

I think Hammy is right if the BG of LF have lost their usual 1per2 dice for combat against non LF and are fragmented so lose another 1per2, they end up with an unhelpful 1 die to roll! However, they could still win the melee if, with all their dice, the two opposing units fail to score a hit and your puny one die rolls a six!!!! Yes... really... i was that LF owner!

Martin
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Post by hammy »

WhiteKnight wrote:I think Hammy is right if the BG of LF have lost their usual 1per2 dice for combat against non LF and are fragmented so lose another 1per2, they end up with an unhelpful 1 die to roll! However, they could still win the melee if, with all their dice, the two opposing units fail to score a hit and your puny one die rolls a six!!!! Yes... really... i was that LF owner!

Martin
That is what I assumed the situation was from the initial post.

Of course even if the LF managed to win only the enemy BG that has suffered the hit would have to take a cohesion test.

Infact the LF could beat the BG they are using their lone dice against and still lose overall if they suffer two hits from their other opponent.
nigelemsen
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Post by nigelemsen »

Maybe a diagram of the combat would help.. but it appears I may only get one dice. So it throw once and apply the outcome to both "files" fighting. or pick a combat and hope on the other one the oppenont "misses"...

..C
..C
LLC
LLC
.NN
.NN

L = LH
C =CAV
N = my LF

1 char = 1 element.

my LF are engaging to their front...

Thanks
Nigel
Ninthplain
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An answer I beleive

Post by Ninthplain »

I beleive, if I read the diagram right, you would roll your one dice against one or the other BG and hope for a miss with the one you do not pick.

<BRIAN>
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Re: An answer I beleive

Post by rbodleyscott »

Ninthplain wrote:I beleive, if I read the diagram right, you would roll your one dice against one or the other BG and hope for a miss with the one you do not pick.

<BRIAN>
To avoid "losing" a close combat, all a BG has to do is roll at least as many hits as all the opposing BGs score against it.

So if, with your one dice, you score a hit on one of the enemy BGs (and it doesn't score any hits on you), but the other enemy BG scores 1 hit on you, you have not lost. In fact, it is better than that, the enemy BG you scored 1 hit on has in fact lost, and must test cohesion.
rich0101
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Post by rich0101 »

Sorry I didn't realize that the LF were fragmented. Now that I realize that I agree with Hammy. Sorry.
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