joe6778 wrote:I haven't played Time of Fury. Can you describe the gameplay?
First of all, here's the product page:
www.slitherine.com/games/time_of_fury
Basically it is a grand strategy game that covers all of Europe. You choose what nation(s) you would like to play, and from there, basically control the entire nation's war effort. There is some minor forms of diplomacy, mostly limited to declaring war, Attempting to gain an Ally, or launching coup d e'tats. Units appear to be a similar scale to those of PzC, but are limited to only a few classes:
Infantry - weakest, slowest, cheapest class. Doesn't take movement penalties from forests and possibly mountains, but does from mud or snow
Motorised - weak, cheap and fast class. Useful for taking towns, but limited beyond there.
Tank - strong, fast and expensive class. Main weapon of attack.
Airborne - Paratroopers. Really weak. Also only avaliable in Divisons.
Fighter - Air unit used to attack other air units. Can intercept bombers within range
Tac Bomber - Air unit that can only attack ground and Naval units. Very powerful against strong enemy units, but useless against strength 0s and 1s
Strategic Bomber - Air unit that can reduce production capabilities of towns. I personally don't use them at all.
as well as Naval units, which I won't go in to.
Infantry, Motorised and Tank units can be purchased as either divisions or corps. A corps is roughly 3x the strength of a division, as well as costing ~3x as much. If you purchase a division, it will be possible to upgrade to a corps later.
Upgrades can be researched for a rough cost of 150 'PP' (Production Points), which may be paid up to 3 times to increase speed of research. If the full 450 is paid, it will take about 12 months. There are 5 levels, with most units in 1939 being level 1.
Beyond this, youtube and the game tutorials will be more useful.
- BNC