The dustbin
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft, FoG: Leagues&Tourns&SeekingOpponents Subforums mods
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- Senior Corporal - Destroyer
- Posts: 111
- Joined: Sun Aug 16, 2009 10:49 pm
Re: Early Middle Ages: arrange your matches here
group c
challemged group c
paswword: hola
challemged group c
paswword: hola
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- General - King Tiger
- Posts: 3776
- Joined: Tue Jun 15, 2010 6:43 pm
- Location: Wales
Re: Classical Antiquity: arrange your matches here
Div A
Issued challenge to Londo , pw = londo
Issued challenge to Londo , pw = londo
Re: Early Middle Ages: arrange your matches here
Div A 3 challenges up for whom who want them password = League
Cheers Rex
Cheers Rex
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- Colonel - Fallschirmjäger
- Posts: 1413
- Joined: Thu Apr 26, 2007 4:59 pm
- Location: The California Central Coast Wine Country
Divison C
Draw:
Ulysisgrunt Early Bulgarians 44/41
Yuknoom Lombards 34/34
Ulysisgrunt Early Bulgarians 44/41
Yuknoom Lombards 34/34
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!
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- 1st Lieutenant - Grenadier
- Posts: 774
- Joined: Sat Dec 15, 2012 1:12 am
- Location: Hamilton, Ontario, Canada
Re: Classical Antiquity: arrange your matches here
Div A
Challenge up for Klayeckles, password: Sciri
Challenge up for Klayeckles, password: Sciri
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
Re: Classical Antiquity: arrange your matches here
Division F
Challenge for landwehr
PW = landwehr
Challenge for landwehr
PW = landwehr
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- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Re: Early Middle Ages: winner post your result here please
Div B
cunningcairn (Lombard) 12/32 beat steve-h8 (Thematic Byzantine) 38/33
cunningcairn (Lombard) 12/32 beat steve-h8 (Thematic Byzantine) 38/33
Re: Themed event: winner post your result here please
Battle of Seminara 1495
Londo (French) 41/61 defeated zumHeuriger (Neapolitan/Spanish) 61/60
Londo (N/S) 54/60 defeated zumHeuriger (French) 64/61
Great games, a lot of thorny tactical problems that had me thinking and thinking (and then often doing completely the wrong thing, particularly in the latter game).
One thing that may have saved my ass in the second game is telling the Calabrian militia to go home! Poor Protected HF with Off Spear - just walking French VPs. I marched them away from turn 1.
This scenario illustrates that FOG isn't always a perfect vehicle for simulating history. (Gosh, Londo, you're kidding?)
Historically, the Swiss pikemen pushed across the river and broke their opponents. Good luck trying to recreate that in FOG. Even for Superior troops, the effect of disorder crossing the stream are just too severe.
Ideally you would be able to designate hexes as having a % chance of disordering. So a gentle shallow stream might only have a 25% chance of causing disorder, or whatever number the scenario designer specifies. Maybe we can have that feature when v 2 comes out!
Londo (French) 41/61 defeated zumHeuriger (Neapolitan/Spanish) 61/60
Londo (N/S) 54/60 defeated zumHeuriger (French) 64/61
Great games, a lot of thorny tactical problems that had me thinking and thinking (and then often doing completely the wrong thing, particularly in the latter game).
One thing that may have saved my ass in the second game is telling the Calabrian militia to go home! Poor Protected HF with Off Spear - just walking French VPs. I marched them away from turn 1.
This scenario illustrates that FOG isn't always a perfect vehicle for simulating history. (Gosh, Londo, you're kidding?)

Ideally you would be able to designate hexes as having a % chance of disordering. So a gentle shallow stream might only have a 25% chance of causing disorder, or whatever number the scenario designer specifies. Maybe we can have that feature when v 2 comes out!

Re: Classical Antiquity: arrange your matches here
Div. D
Hi, I've posted challenges and PM for Breogan, chris6, otbc, Yuknoom, Ulysisgrunt, mchargmg, tullius and zumHeuriger against my Achaemenid.
pw = classical
Stefano
Hi, I've posted challenges and PM for Breogan, chris6, otbc, Yuknoom, Ulysisgrunt, mchargmg, tullius and zumHeuriger against my Achaemenid.
pw = classical
Stefano
Re: Early Middle Ages: arrange your matches here
Div. B
I've posted challenges and PM against steve-h8, epos, Kilroy, lydianed, Okie, ricoual74, Cunningcairn, otbc and mchargmg.
Pw = earlyma
Cheers,
Stefano
I've posted challenges and PM against steve-h8, epos, Kilroy, lydianed, Okie, ricoual74, Cunningcairn, otbc and mchargmg.
Pw = earlyma
Cheers,
Stefano
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- Colonel - Fallschirmjäger
- Posts: 1413
- Joined: Thu Apr 26, 2007 4:59 pm
- Location: The California Central Coast Wine Country
Divison C
Ulysisgrunt win Italian Condotta Florence 28/31
over
maulet Nueva Castillian 33/33
over
maulet Nueva Castillian 33/33
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 159
- Joined: Sun Mar 14, 2010 11:31 pm
- Location: Barcelona
Re: High Middle Ages: arrange your matches here
DIV C. Challenge issued for:
otbc - Later Serbian (later)
pass: maulet
thanks.
otbc - Later Serbian (later)
pass: maulet
thanks.
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 159
- Joined: Sun Mar 14, 2010 11:31 pm
- Location: Barcelona
Re: High Middle Ages: arrange your matches here
DIV C. Challenge issued for:
Arminius - Later Ottoman Turkish (1430-1458)
pass: maulet
thanks.
Arminius - Later Ottoman Turkish (1430-1458)
pass: maulet
thanks.
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- 1st Lieutenant - Grenadier
- Posts: 774
- Joined: Sat Dec 15, 2012 1:12 am
- Location: Hamilton, Ontario, Canada
Re: Early Middle Ages: winner post your result here please
Div A
Jonathan4290 (Arab Conquest) 10/37 defeats Matsuhiroshi (Lombards) 48/44
Jonathan4290 (Arab Conquest) 10/37 defeats Matsuhiroshi (Lombards) 48/44
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
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- Administrative Corporal - SdKfz 251/1
- Posts: 131
- Joined: Wed Aug 28, 2013 1:06 am
Re: Early Middle Ages: arrange your matches here
Accepted ChallengeRe: Early Middle Ages: arrange your matches here
Postby Jonathan4290 » Mon Jun 02, 2014 8:52 pm
Div A
Challenge up for CharlesWayneRobinson, password: Charles
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- General - King Tiger
- Posts: 3776
- Joined: Tue Jun 15, 2010 6:43 pm
- Location: Wales
What about below
If new maps can be used can Slitherine/Newrosoft be able to erase some of the "bugs/discrepancies"
1. When you have destroyed a bg, a unit or units can not move properly
2. Cavalry are still standing when on AI evade vs other mounted troops that have a better impact factor and on ocassions a better combat factor as well. For example superior drilled armoured cav bow and sword will stand vs undrilled superior, HA, knights, lance and sword or average prot (undrilled), cav bow and sword will stand on AI vs superior, undrilled, protected, lance and sword cav.
3. Cavalry can evade through a 1 hex wide gap even passing by enemy bgs
4. Some troops who are always on evade, have not moved and have room to move sometimes stand agst pursuing enemy bgs
5. There are still the odd ocassions, bgs rout or evade through a friendly bg that is in combat
6. Hobilars in the HYW English Britain early dismount incorrectly
7. Any chance I could get some help with my edit and create scenarios it has been well over a year and nothing. Technical tried to help but still I can not use them. Also I can not downnload other scenarios.
There may well be others. SLitherine had informed me that they would not do anything about the above as they are now focussing on V2. As V2 is taking a long time, (is it 18+ months) shouldn't they solve the above.
Do we have any idea when V2 is to be completed or has it stopped?
1. When you have destroyed a bg, a unit or units can not move properly
2. Cavalry are still standing when on AI evade vs other mounted troops that have a better impact factor and on ocassions a better combat factor as well. For example superior drilled armoured cav bow and sword will stand vs undrilled superior, HA, knights, lance and sword or average prot (undrilled), cav bow and sword will stand on AI vs superior, undrilled, protected, lance and sword cav.
3. Cavalry can evade through a 1 hex wide gap even passing by enemy bgs
4. Some troops who are always on evade, have not moved and have room to move sometimes stand agst pursuing enemy bgs
5. There are still the odd ocassions, bgs rout or evade through a friendly bg that is in combat
6. Hobilars in the HYW English Britain early dismount incorrectly
7. Any chance I could get some help with my edit and create scenarios it has been well over a year and nothing. Technical tried to help but still I can not use them. Also I can not downnload other scenarios.
There may well be others. SLitherine had informed me that they would not do anything about the above as they are now focussing on V2. As V2 is taking a long time, (is it 18+ months) shouldn't they solve the above.
Do we have any idea when V2 is to be completed or has it stopped?
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- General - King Tiger
- Posts: 3776
- Joined: Tue Jun 15, 2010 6:43 pm
- Location: Wales
What about below
If new maps can be used can Slitherine/Newrosoft be able to erase some of the "bugs/discrepancies"
1. When you have destroyed a bg, a unit or units can not move properly
2. Cavalry are still standing when on AI evade vs other mounted troops that have a better impact factor and on ocassions a better combat factor as well. For example superior drilled armoured cav bow and sword will stand vs undrilled superior, HA, knights, lance and sword or average prot (undrilled), cav bow and sword will stand on AI vs superior, undrilled, protected, lance and sword cav.
3. Cavalry can evade through a 1 hex wide gap even passing by enemy bgs
4. Some troops who are always on evade, have not moved and have room to move sometimes stand agst pursuing enemy bgs
5. There are still the odd ocassions, bgs rout or evade through a friendly bg that is in combat
6. Hobilars in the HYW English Britain early dismount incorrectly
7. Any chance I could get some help with my edit and create scenarios it has been well over a year and nothing. Technical tried to help but still I can not use them. Also I can not downnload other scenarios.
There may well be others. SLitherine had informed me that they would not do anything about the above as they are now focussing on V2. As V2 is taking a long time, (is it 18+ months) shouldn't they solve the above.
Do we have any idea when V2 is to be completed or has it stopped?
1. When you have destroyed a bg, a unit or units can not move properly
2. Cavalry are still standing when on AI evade vs other mounted troops that have a better impact factor and on ocassions a better combat factor as well. For example superior drilled armoured cav bow and sword will stand vs undrilled superior, HA, knights, lance and sword or average prot (undrilled), cav bow and sword will stand on AI vs superior, undrilled, protected, lance and sword cav.
3. Cavalry can evade through a 1 hex wide gap even passing by enemy bgs
4. Some troops who are always on evade, have not moved and have room to move sometimes stand agst pursuing enemy bgs
5. There are still the odd ocassions, bgs rout or evade through a friendly bg that is in combat
6. Hobilars in the HYW English Britain early dismount incorrectly
7. Any chance I could get some help with my edit and create scenarios it has been well over a year and nothing. Technical tried to help but still I can not use them. Also I can not downnload other scenarios.
There may well be others. SLitherine had informed me that they would not do anything about the above as they are now focussing on V2. As V2 is taking a long time, (is it 18+ months) shouldn't they solve the above.
Do we have any idea when V2 is to be completed or has it stopped?
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- General - King Tiger
- Posts: 3776
- Joined: Tue Jun 15, 2010 6:43 pm
- Location: Wales
Classical Antiquity; winner post your result here please
Div A
eric 9/33 (Foederate Roman east) vs cavehobbit 36/36 (Mid republican Roman/Later)
eric 9/33 (Foederate Roman east) vs cavehobbit 36/36 (Mid republican Roman/Later)
Re: Classical Antiquity: arrange your matches here
Division F
Challenge posted for Constan
My Alexandrian Macedonians vs your Spanish Celtiberians
PW = Constan
Challenge posted for Constan
My Alexandrian Macedonians vs your Spanish Celtiberians
PW = Constan
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- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Re: Classical Antiquity: arrange your matches here
Div B Challenges
Challenges have been posted for ironclad and rexhurley.
PW ironclad
PW rexhurley
Challenges have been posted for ironclad and rexhurley.
PW ironclad
PW rexhurley