Micha wrote:I would like it arty can move and fire in the same turn. Maybe you could add it as an optional rule.
The light guns attached to battalions can move and shoot, even when the battalion charges. In addition to battalions with attached guns, the game already has commanded shot units with attached guns - which should do nicely for the wings at Jankau.
The repositioning of the heavy artillery can be accomplished by limbering, moving and unlimbering.
Tortensson's achievement in moving the heavy artillery so quickly during the battle was exceptional. The problem with making rules that cover exceptional cases is that players will then use those abilities in every case - so to make a few scenarios more realistic you are making the majority less realistic.
If you want heavier artillery to be more mobile in a Jankau scenario (Jankau is not one of the battles in the main set), there is nothing to stop you making a more mobile medium/heavy artillery unit by putting a unit in the units spreadsheet set as the light artillery troop type but with a longer range and more movement points. You can use the heavy artillery graphic and sound effects. They would not need to spend turns limbering and unlimbering. They would not be able to move and shoot on the same turn without altering some scripts, but moving and shooting on the same turn is not really necessary to simulate Tortensson's achievement. We are not in the era of Napoleonic horse artillery.