First of all, let me tell you that we know it was a loong time from the last update, and I want to personally apologize for this. Is no one else's fault than me, as I tend to get buried deep into my personal coding cave, and not get out unless I'm forcefully dragged out by some event or the other.
Beside that, the main reason for the relative silent is the fact that we're very deep into the last period of the development cycle, mainly consisting in polishing (the GUI, the input) and resolving whatever hard crashes were still present into the code at this point (mainly caused by some aspects of the file formats, replay and MP communication code). And as you can guess, there's not much which can be seen at this point as most of the coding we're adding is deep under the hood of the game, without any consistent and visible outcome (excepting the lack of fixed crashes).
Other than that, the dynamic bar code is finished and the final form of the BG control buttons (face changing, form changing, evade behavior changing, etc) was decided and implemented into the game. There are many alternative BG control buttons forms we've worked on in order to pick the best suited, and while we've decided on which is the best from our point of view, the rest of the alternative control forms won't be deleted, but just disabled (in order to can be present some of them as alternative options later on). The work on the remaining AI code was temporary halted for a while, waiting for finishing the methods to actions conversion (mainly replay and file formats related), which is almost over by now, allowing us to resume the work on the AI starting with the beginning of the next week.
Digging through the code while looking to fix crashes also meant that the basis for some new features was added in (like for example the possibility of dynamic computations the terrain movements costs with applications like a dynamic weather system
A new beta build containing the new controls will be released as soon as we've finished with the major crashes towards the beginning of the next week.
Thank you for your patience and support,
dan







