

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Thanks a lot for the compliments.I've been playing LoV every now and then in the recent weeks and I got to say LoV is a considerable achievement.
Contrary to my previous belief, the campaign is not super-difficult (except for one mission so far), and the far greater emphasis on auxilaries makes for a very different approach to missions than all vanilla content.
Relying purely on the stock equipment file made for some unfortunate limitations, but all things considered, I think you did a pretty good job of building a smokescreen in front of these whenever possible.
All in all, tremendous job, I'm happy we're in for some content of this quality now that you've turned "pro" - though I am a bit dismayed that neither this nor the "successor" LoV Ultimate will see further development at least for the forseeable future.
Also, I fully understand the reasoning behind going for a smaller core, as you have a really huge one herein which allows for some flexibility the original campaigns and DLCs did not allow but also has the downside that each scenario takes an eternity to play, but I still hope you'll include at least some "big battle" every now and then where you control a large number of auxilaries at least. We'll see.
Bottom line, playing this reinforced my view that the two best campaign creators here, bebro and you, got what they deserved when the opportunity was provided to them to develop official content. Well deserved indeed.
You'r welcomenikivdd wrote: I would also like to thank Timek28 for his valuable feedback when he was playing. The small updates sofar are mainly because of him.
I understand. It is a more interesting alternative than to restart the mission. I will create an exit hex in every mission. Thanks HorstHorst wrote:Something that would be nice to have in any future scenario is a retreat/replacement zone, so you can replace any core unit with one from the reserve list. This is sometimes a bummer if you can't change your core during a scenario. These handy exit zones came into my mind that move your units from the map into your reserve list again.
It's only important that the start positions should be close the exit zones, otherwise you could teleport your units into the rear of an advancing enemy, similar like in the AC scenario "Italian Offensive", what is totally unplausible. I guess start positions and exit zone can't always be on a map's edge, but otherwise it should work fine then as game feature.
I just use 'endscn 0'. The map looks beautiful, but is rather daunting and my trusty old laptop starts making noises after a while. I do LOVE the LOV campaign though. I have never properly thanked you for making this and the old PG style campaign you created earlier. You have given me many, many hours of gaming fun. Thank you!nikivdd wrote:I must admit that i have been thinking about the UK44 scenario. It is truly a huge map with plenty of turns. What i didn't think of at that time, is to present the player with the option to bypass this titan scenario. I completely understand that not everyone is so keen to play UK44 for the reasons pointed out, and would like to see a "short cut" towards Greenland and the Northamerican continent. I can make the necessary change and include it in the next update.
I wrote the bypass; after Dover '44 there should be a choice. I send the update to Timek for checking if it works. If there are any other volunteers, send me PN. In the meantime i also added 1-2 exit hexes per scenario.guille1434 wrote:I like very much the ideas of a "campaign tree bypass" for rather exhausting scenarios (like UK 44) and also the "exit zone". Undoubtelly, they will add quality and flexibility to your mod work, niki!!
08.02.14 Legacy of Versailles V0.2
- Lots of "dots and kommas" in briefings and pzloc files
- Dunkirk made a lot easier
- E-File further tweaked to negate early effect of prestige cap (values of ships and railguns decreased drastically)
Exactly as it saysnaughtybalrog wrote:Hi Niki!
What is this "scenario designer" tag at the end of your last post![]()
Guy