*CANCELLED* 18th Century Mod

A forum to discuss custom scenarios, campaigns and modding in general.

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BiteNibbleChomp
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*CANCELLED* 18th Century Mod

Post by BiteNibbleChomp »

###########################################
EDIT: Jul 2014,

This mod has now been cancelled. There is very little point in posting here any more. Check out my Mongol mod instead: viewtopic.php?f=147&t=50965

###########################################

Something that has been going around a bit lately is now is my development of the 18th century mod. This is the official announcement of the idea - the mod itself is no-where near even being developed yet.

So this forum is basically going to be a place to store ideas graphics. Feel free to post anything that will hlp the mod.

Currently, there are likely to be 2 major global scenarios (not quite all of the world is there, some hasn't been explored), starting in 1750 and 1790, and around 20 smaller scenarios (not joined together in any campaign)

"Grand Campaign 1750" (actually a single scenario) puts you at the start of the Industrial Revolution, and tells you to build an empire. You play as either the "Empire" (Great Britain, Prussia, the Ottoman Empire and the 13 Colonies are the major powers) or the "Coalition" (France, Austria, Russia and later the United States) - and have a "prestige race" -> the first nation to gain xx,000 prestige [figure is undecided]. There will be a number of major points on the map, each generating a certain amount of pp/turn to their owner - such as Boston, Calcutta and Macao/Canton.
"Grand Campaign 1790" is played in a similar way, but this time, Napoleon is at war with almost everyone, providing a different challenge for that side (There will be "France" and "Allied Powers" as the two sides).
In both of these, you will not be able to purchase any units, but occasionally reinforcements will appear near important towns such as London and Vienna.

The smaller scenarios will run more like WWI ones, were there are marked locations to capture/defend or other slightly different challenges.
So far, I hope to have these ones, but would like peoples' opinions:
- 3rd Carnatic War (India, 1760)
- Silesia (Europe, 1756)
- Prussia (Europe, 1761)
- Caucasian War (Caucasus, 1760?)
- Blockade of Boston (America, 1770s)
- For Liberty! (US rising, 1775ish)
- A new colony (Australia, 1788-1790)
- Toulon (France, 1794)
- Western Italy (1796 - Napoleon)
- Eastern Italy (1797 - Napoleon)
- Egypt (1798-99)
- Jena-Austerlitz (1806)
- Russia (1812-3)
- Waterloo (1815)

and more, what battles do you want to see here?

I'm also looking for people to make the unit graphics (ther will probably be around 50 graphics in all) - would anyone be able to help?

- BNC
Last edited by BiteNibbleChomp on Tue Jul 15, 2014 11:40 am, edited 1 time in total.
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Re: 18th Century Mod - setting up, graphics etc.

Post by LandMarine47 »

Maybe we can go to the early 16th Century? I want to be a pirate! Maybe play out the War of the Spanish Succession? One that really need to be there is the French and Indian War (North America) and the Seven Year's War (Europe) and was there a separate name for the French and British war in India?
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Re: 18th Century Mod - setting up, graphics etc.

Post by LandMarine47 »

A Grand Campaign 1700 could relatively throw the player into a huge war all the Major Empires! And Pirates can be their own faction, operating out of Nassau, will lightly defended from a land attack, the sea is crawling with all sorts of Nasty Pirates! Maybe even a Man of War who's hero is Blackbeard? Privateers could also be a recruitable unit, spawning in random places in the Caribbean.
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Re: 18th Century Mod - setting up, graphics etc.

Post by captainjack »

You can have 16th to 18th century pirates almost anywhere - Barbary Coast, Bristol Channel (Lundy Island is almost inaccessible even now), Indonesia/Malaysian area and (perhaps 15th Century) British pirates raiding Iceland and Greenland. Bad news if they come to your town, but good if you like to play them or hunt them down.
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

Pirates... wouldn't we need to have 4 alliances for this, instead of 2. I am already making the Marathas support France, whereas they should be their own side. And 1750 was quite later for them anyway. That, and I don't plan on pushing it back to the 16th century. If it is at that time then where are all these towns (eg Jamestown) going to come from? At this stage the only "emergent town" is Sydney, which will appear when the Brits/French arrive on the East coast of Australia.
LandMarine47 wrote:Maybe even a Man of War who's hero is Blackbeard? Privateers could also be a recruitable unit, spawning in random places in the Caribbean.
You don't purchase units in the main campaigns, only in the smaller battles. And, isn't it impossible to purchase naval stuff anyway?
LandMarine47 wrote:One that really need to be there is the French and Indian War (North America) and the Seven Year's War (Europe) and was there a separate name for the French and British war in India?
It was going to be just the 7 years war (globally), but then I decided to make it a colonial race as well, extending it to 1789 (and then there's the 1790 campaign, where you continue from where you left off in the last one). and also, there was hardly a time when Great Britain wasn't fighting either the French, Spanish or Marathas from 1755-1815.

Also, do people want the Thirteen Colonies to be their own nation, or should they fly the British Flag (same thing for the British east India Company)

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by LuftWFJ44 »

This is quite ambitious, especially to create this amount of scenarios for different periods will take a very long time, you need maps, units with specific mechanisms...

I work on a napoleonic mod for Panzer Corps; to create the units I use figures from a napoleonic mod I found for the Panzer General II (http://www.pegww2.net/Pages/WebpageRMY.htm), and there are many others, including the 7YW, so they might be a good start... except of course, you would need the permission of the original author of the figures to use them in a public mod.

This is how the units may look like :
etat-major.png
etat-major.png (20.49 KiB) Viewed 10158 times
(the general staff unit that provides spotting according to the abilities/level of the general; the basic units would have a very limited spotting, so you would always need a general to be able to do anything reasonable on the battlefield)
grenadiers.png
grenadiers.png (19.08 KiB) Viewed 10158 times
(french Imperial Guard grenadiers for 1804-1812, 1812-1815, and the dutch regiment)

My general ideas are : all targets are soft, except for fortifications; infantry is infantry, light cavalry is recon, heavy cavalry is tank, field artillery is anti-tank, siege artillery is artillery, small ships are destroyers, larger ships are capital; there can be special units using the switch function : sapeurs who can build field fortifications, pontonniers who can lay bridges, mineurs who can undermine the fortifications.

For the fortresses I thaught to make the map hex showing destroyed wall, and place a fixed unit on it to represent the wall - by destroying the wall, you can pass the hex... simple. Some hexes would have artillery, etc.

I did not get very far... I only have nearly the french army 1792-1815 units complete + some Austrians.
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Re: 18th Century Mod - setting up, graphics etc.

Post by Cataphract88 »

Wow! This 18th Century mod has so much potential. :o
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Re: 18th Century Mod - setting up, graphics etc.

Post by LuftWFJ44 »

This is how the little soldiers look on the battlefield :-)
ingame.png
ingame.png (184.85 KiB) Viewed 10085 times
The little markers show the actual formation of the unit (deployed in line, formed in square, ployed in column) - which is another idea for the switch button function, except it means a lot of work as each infantry unit needs 3 clones in the equipment file, and 3 icons, or even 4 with skirmishers.

I think the game engine is good to make the game look almost like the old Talonsoft's battlegrounds, with larger scale of course.
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

As the main part of this mod is the 1750 Grand Campaign, there probably won't be enough detail on the map to have different formations (I will be using a 300x120 map for this - slightly larger than War of the World's map, but am cropping parts from it that haven't been discovered, or have nations that have no purpose in the campaign).

Like the idea though - but will need more than just a Napoleonic set to be done.

The classes:
Infantry - Infantry
Tanks - "Machine" (Battering Rams etc.)
Recon - Cavalry
AT - none
AA - none
Artillery - Artillery
Aircraft - none, but there may be a balloon unit in the later part of the mod. (1800->)
Destroyers - 4th~6th rate Frigates (and their french/Spanish equivalents)
Capital Ships - 1st~3rd rate Ships of the Line
Carriers - don't be silly
Subs - there will be one or two, but they will be absolute rubbish units. (The Nautilius was built around 1804)
Other stuff - its Industrial-Age equivalent

I will be able to provide the country and unit lists fairly soon. Bridgelayers won't be a unit (think global map scale) - each major power will have something like:

3-5x Infantry Units
0-1x Machine "
~2x cavalry "
up to 6 Artillery
1x Balloon
6-7 Naval units

And minors (eg. Iroquois Confederacy and Mughal India)
1-2 x Infantry
0x Everything Else.

This mod is mostly the Grand Campaign(s), and a few simpler scenarios for MP (Colossal global map probably isn't the best, even with seasonal turns!), but will be designed in a way that people can make their own 18th cent. maps.

If someone would like to design these, I will be very happy (you saw what I can do on photoshop with the early versions of the WWI planes - most of these were replaced by v1.1)

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

Richard1 wrote:Wow! This 18th Century mod has so much potential. :o
Sadly we might lose all this if I can't get any icon-makers. (I have heaps of stuff that may find its way into WWI, and focus could move there)

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by Arvidus »

Back in action once more, and here's a mockup for flags and shields:

Wavy Objective Flags:
1700s Wavy Flags.png
1700s Wavy Flags.png (96.9 KiB) Viewed 9929 times
Purchase and -Vanilla Objective Flags:
1700s Purchase.png
1700s Purchase.png (25.99 KiB) Viewed 9929 times
Coat of Arms (in place of Spheric flags):
1700s Sphere Shields.png
1700s Sphere Shields.png (44.8 KiB) Viewed 9929 times
List of Nations shown
- Australian Indigenous Tribes
- Austrian Empire
- United Provinces (Netherlands)
- Batavian Republic (Napoleonic Netherlands)
- Dutch East Indian Company
- Nawab of Bengal
- Mughal Empire
- Maratha Empire
- Iroquois Indians
- Caucasian Imamate
- Circassia
- Kingdom of Denmark-Norway
- Kingdom of France/French Royalists
- French East Indian Company
- French Empire/-Republic
- Kingdom of Etruria (French Satellite)
- Kingdom of Italy (French Satellite)
- Kingdom of Naples (French Satellite)
- Kingdom of the Two Sicilies
- Papal States
- Kingdom of Piedmont-Sardinia
- Electorate of Brunswick-Lüneburg (Hanover)
- Landgraviate of Hesse-Kassel
- Kingdom of Prussia
- Confederation of the Rhine (French Satellite)
- Electorate of Saxony
- Principality of Schaumburg-Lippe
- Kingdom of Westphalia
- Principality of Brunswick-Wolfenbüttel
- Ottoman Empire
- Mamluk Egypt (Ottoman Satellite)
- Qajar dynasty (Persian Empire)
- Kingdom of Spain
- Kingdom of Portugal
- United Kingdom
- English East Indian Company
- Russian Empire

So what do you guys think?

(Don't worry BNC, I'll get to work on your WWI-flags ;))
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Re: 18th Century Mod - setting up, graphics etc.

Post by LandMarine47 »

No colonial United States? Or Scottish or Irish flags?
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Re: 18th Century Mod - setting up, graphics etc.

Post by Arvidus »

There has been no confirmation on the nations list yet. These are just mockups
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

LandMarine47 wrote:No colonial United States? Or Scottish or Irish flags?
Both Scotland and Ireland were part of Great Britain by 1750.

Nation list:

0 - Great Britain
1 - France (Monarchy)
2 - France (Napoleon)
3 - Austria
4 - Prussia
5 - Sweden
6 - Russian Empire
7 - Ottoman Empire
8 - Spain
9 - United Provinces
10 - Poland-Lithuania
11 - Portugal
12 - Westphalia
13 - Saxony
14 - Bavaria
15 - Hanover
16 - Wurttemburg
17 - Papal States
18 - Holy Roman Empire
19 - Naples
20 - 2 Sicilies
21 - Venice
22 - Genoa
23 - Denmark-Norway
24 - Confed. of the Rhine
25 - Georgia
26 - Piedmont Sardinia
27 - Persia
28 - Mughal Empire
29 - Maratha Confederacy
30 - Mysore
31 - British East India Company
32 - 13 Colonies (Flag from Empire Total War)
33 - Louisiana
34 - United States (Flag with the ring of 13 stars, where 50 are today)
35 - Brazil
36 - Qing China
37 - Aboriginal Australia
38 - "?" Flag
untitled.JPG
untitled.JPG (1.61 KiB) Viewed 9879 times
39 - Pirate Flag
40 - Iroquois

I would also prefer if nations such as the Mughals that have parts of the flag missing, be flled in to make a rectangular flag instaed (It looks odd having some triangle flags and some not)

As for the "coat of arms"'s, it would be better to just stick to the round flags.

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by Arvidus »

Is this more to your liking?
1700s Wavy Flags.png
1700s Wavy Flags.png (112.52 KiB) Viewed 9848 times
1700s Purchase.png
1700s Purchase.png (29.19 KiB) Viewed 9848 times
1700s Sphere.png
1700s Sphere.png (44.46 KiB) Viewed 9848 times
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

RumpNissen wrote:Is this more to your liking?
1700s Wavy Flags.png
1700s Purchase.png
1700s Sphere.png
Yep, those are great.

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by LuftWFJ44 »

Why do you put the coat of arms to the french national flag ? France is one of the few countries to actually have a national flag at the end of the 18th century, I'd suggest not to create a fictional one.
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Re: 18th Century Mod - setting up, graphics etc.

Post by Arvidus »

It's to give them more of an impact. To know the fearsome power of the dominant French Empire, rather than associating with WW2 and today's France.
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Re: 18th Century Mod - setting up, graphics etc.

Post by BiteNibbleChomp »

Napoleon Total War uses the modern flag - that is probably the better one.

- BNC
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Re: 18th Century Mod - setting up, graphics etc.

Post by LuftWFJ44 »

What do you call "modern flag"? The french flag is in use from 1794 with exception of the period of 1814-1815 and 1815-1830), it has no other form and it never had any other form.
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