Forbid y-axis wrap please

4X strategy game from Proxy Studios

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Piruparka
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Forbid y-axis wrap please

Post by Piruparka »

Hi, do you guys think it would be possible to add a check box in the world creation window to either forbid or allow the wrap of the y-axis? This sometimes irritates me and I would love to be able to turn it off so the world would only wrap on the x-axis.

Thanks for any reply.
greatUnknown
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Re: Forbid y-axis wrap please

Post by greatUnknown »

As long as it remains an option, I agree
willgamer
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Re: Forbid y-axis wrap please

Post by willgamer »

Yes, since with Y-axis wrap, moving past the north pole brings you immediately to the south pole, it's a little crazy making for some.
vv221
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Re: Forbid y-axis wrap please

Post by vv221 »

I second this.
Pandora being a torus-shaped planet is a bit strange to say the least…
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Piruparka
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Re: Forbid y-axis wrap please

Post by Piruparka »

I'd have said it's rather a cylinder with rounded edges, isn't it? Anyway, Rok, do you think this is possivle?
SephiRok
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Re: Forbid y-axis wrap please

Post by SephiRok »

I'm sorry, it's low on the priority list.
Rok Breulj
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Piruparka
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Re: Forbid y-axis wrap please

Post by Piruparka »

:( I still hope it will come to the game some time.
vv221
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Re: Forbid y-axis wrap please

Post by vv221 »

Well, it doesn't break anything gameplay-wise.
It might even be better than being stuck at the poles like in Alpha Centauri.

It just feels a bit… odd :wink:

Piruparka:
It's a torus, I'm sure about this one :mrgreen:
A cylinder (even with round edges) would imply roughly the same behaviour than a sphere.

Topology can be strange at times…

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Here you go, how to go from a Pandora map to a 3D visualization of it:
Image
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jdmillard
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Re: Forbid y-axis wrap please

Post by jdmillard »

Here is a nice explanation of how the y-wrapping can indeed still represent a sphere:

http://slitherine.com/forum/viewtopic.p ... 26#p439107

I don't claim that this explanation trumps the torus in any way, it's just food for thought. This also shows that this discussion dates way back to the beta days. Oh, and... I too support more options in this area. :D
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