Scutarii wrote:first i want know more about the game like how works the random scen generator, army buy system is like in FOG??? etc etc.
The random map generator produces maps which are appropriate to battlefields in each theatre of conflict. (For example, hedges were a prominent feature of ECW battlefields). The player (challenger in MP games) chooses the size of the battle, and this governs the default size of the map. However, the size can be tweaked.
There are a series of army lists for each nation - to cover each significant historical change in army composition.
For example, German Catholic armies have the following lists:
German Catholic 1618
Catholic League 1619-1632
Imperial 1619-1632
German Catholic 1632-1638
German Catholic 1639-1648
Each list gives the types of units permitted, with minima and maxima for each. These minima and maxima are adjusted according to the overall size of the force.
In random map games you (or the challenger in a MP game - in which case the decision applies to both players) can choose whether to pick your army yourself, within the minima and maxima permitted for the list, or let the computer pick you a typical force. If you do the latter, you get more points worth of troops. The AI picks its own force.
The random map setup allows you (or the challenger in MP games) to pick which 2 army lists will fight (with or without a historical filter) or to take pot luck and let the computer decide the opposing armies (using the historical filter).
The random map setup also (currently) allows the following scenario types:
Attacking enemy who have field fortifications.
Defending field fortifications.
Open battle.
Enemy waiting for reinforcements.
Own side waiting for reinforcements.
Own side sends off-map flanking force.
(The AI side may send flank marches sometimes, but that is controlled by the computer).
The relative size of the opposing forces is adjusted according to the scenario type to make things as even as possible. In single player games, the size of the player's force is also adjusted according to the difficulty setting.