Besides that, I congratulate you for adding a lot of interesting stuff!
PHCAS units
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: PHCAS units
Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.
Besides that, I congratulate you for adding a lot of interesting stuff!
Besides that, I congratulate you for adding a lot of interesting stuff!
Re: PHCAS units
Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?
Re: PHCAS units
Recovery, Tanktransport and HQ units can work in the game. See the section "Switch Button". Ambulances can not work in the game yet. With the Switch button you can let a Ambulance carry a fieldhospital. This has no use unless you put it into a scenario as a "must survive" unit.bebro wrote:Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?
Re: PHCAS units
Your right. It's more a matter of time...........my biggest enemy.guille1434 wrote:Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.
Besides that, I congratulate you for adding a lot of interesting stuff!
Re: PHCAS units
Soviet Mine Dogs + movement sound
Use the "Kamikaze" option like the V1 and V2 and your dogs will blast in pieces taking out that german panzer. (DMP dog used) Use Initiative of 10 or more.
Use the "Kamikaze" option like the V1 and V2 and your dogs will blast in pieces taking out that german panzer. (DMP dog used) Use Initiative of 10 or more.
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Mine Dogs.rar- (126.99 KiB) Downloaded 199 times
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- Soviet Mine Dogs.png (16.11 KiB) Viewed 5102 times
Last edited by phcas on Sun May 18, 2014 6:23 pm, edited 1 time in total.
Re: PHCAS units
Lol!, amazing and very original!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: PHCAS units
Ok, this is too much, I have to grab them 
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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BiteNibbleChomp
- Lieutenant-General - Do 217E

- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: PHCAS units
Damn - animal units are an awesome idea. (But no sounds for them)
I'll begin downloading those staff cars when I get 'round to working on the Path to Rearmament again (2 updates to release first - for War of the World and Kaiserschlacht/GC14)
- BNC
I'll begin downloading those staff cars when I get 'round to working on the Path to Rearmament again (2 updates to release first - for War of the World and Kaiserschlacht/GC14)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: PHCAS units
A unit from Rezaf a little bit reworked
Kfz-69 Krupp Protze
Kfz-69 Krupp Protze
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- iuzDmGu.png (10.59 KiB) Viewed 4994 times
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- Kfz-69 Krupp Protze (a1).png (19.86 KiB) Viewed 4994 times
Re: PHCAS units
Kfz-70 Krupp Protze
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- Kfz-70 Krupp Protze (a1).png (18.1 KiB) Viewed 4994 times
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- Kfz-70 Krupp Protze (a2).png (18.49 KiB) Viewed 4994 times
Re: PHCAS units
Kfz-70 Krupp Protze
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- Kfz-70 Krupp Protze (b1).png (17.98 KiB) Viewed 4994 times
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- Kfz-70 Krupp Protze (b2).png (17.57 KiB) Viewed 4994 times
Re: PHCAS units
Kfz-70 Krupp Protze
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- Kfz-70 Krupp Protze (c1).png (22.02 KiB) Viewed 4994 times
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- Kfz-70 Krupp Protze (c2).png (21.26 KiB) Viewed 4994 times
Re: PHCAS units
Excellent units phcas, and I'm especially in awe of your improvements to my humble Krupp-Protze. Keep up the good work.
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rezaf
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rezaf
Re: PHCAS units
Thank you rezaf. All together by using each other's units/work we will be able to make the perfect MOD.......... It's very nice to hear sometimes that people like and can use my work like I use the work of others. Thanks again.
Re: PHCAS units
Boulton-Paul Defiant
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- Boulton-Paul Defiant.png (19.66 KiB) Viewed 4797 times
Re: PHCAS units
US Truck
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- US_Truck.png (23.4 KiB) Viewed 4713 times
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- SE_US_Truck.png (24.21 KiB) Viewed 4713 times


