Armoured Cavalry and Knights?

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JorgenCAB
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Armoured Cavalry and Knights?

Post by JorgenCAB »

What are the difference in these two for gaming purposes?

Bear in mind I have not played a single game yet so I might just be ignorant but I can't really find anything that make the armored knights have any advantages over armored cavalry.

My reason for asking is that I'm doing a conversion of my 15mm Dark Elf army that will have a Byzantine theme to them. Their "knight" should rather be Heavily Armoured Cavalry and not knights, the reason being the superiority of elven metal armour (even some magical armour) in their elite cavalry troops. They should just basically be a faster and more agile Knight. When I looked at the points cost an armoured knight cost more in points than armoured cavalry, yet I can't find any game-play reason why they should differ.

I just wanted to give my Imperial elven cavalry the correct cost since they should be slightly more expensive then human knights having the same capabilities but the mobility of cavalry.
philqw78
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Re: Armoured Cavalry and Knights?

Post by philqw78 »

Knights get 2 dice per base in impact AND melee (but only front rank fight in melee)

You would want them as drilled knights
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
JorgenCAB
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Re: Armoured Cavalry and Knights?

Post by JorgenCAB »

Ok, thanks, that was informative...

So, the unit will pretty much act and behave like a normal "Armoured Knight" but be "Heavily Armoured", a regular Armoured Knight is 20p and a Heavily Armoured Knight is 24p so this one would cost 26p would that be fair or perhaps 27p... for an Elite knight that is. This is the best the elves have and it is their greatest pride unit and they may only ever field one in Elite status but a few with Superior status which also include some repeater crossbows so would be classed as having "Bow*" as well as being lancers and swordsmen but with only be like normal Armoured Knights.
philqw78
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Re: Armoured Cavalry and Knights?

Post by philqw78 »

Drilled HA knights are 26pt per base, but move 4. If you want them to be HA and move 5MU that is worth far more than 1 point. I would say 30pts per base for HA knights moving 5MU. Why, they take far less shooting.

Armoured knights are more effective against almost all of the troops they fight than HA knights because of the extra move. It makes a big difference, they can get where they want faster, get shot a lot less, they can run away faster, they suffer less in poor terrain

Giving knights a bow would make them super troops, if they ever got to use it. They would need to test not to charge from outside their shooting range. perhaps let them have bow Sw dismounted

(IMO armoured knights should cost more than they do)

There is a fantasy forum for FoG if you click table top wargaming above you will see it
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
JorgenCAB
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Re: Armoured Cavalry and Knights?

Post by JorgenCAB »

philqw78 wrote:Drilled HA knights are 26pt per base, but move 4. If you want them to be HA and move 5MU that is worth far more than 1 point. I would say 30pts per base for HA knights moving 5MU. Why, they take far less shooting.

Armoured knights are more effective against almost all of the troops they fight than HA knights because of the extra move. It makes a big difference, they can get where they want faster, get shot a lot less, they can run away faster, they suffer less in poor terrain

Giving knights a bow would make them super troops, if they ever got to use it. They would need to test not to charge from outside their shooting range. perhaps let them have bow Sw dismounted

(IMO armoured knights should cost more than they do)

There is a fantasy forum for FoG if you click table top wargaming above you will see it
I increased the Elite with 3p for the extra movement, that seemed to be in the middle ground of the difference between regular armoured knights and heavily armoured knights, but perhaps 4p should be considered. They can take this BG in 2-4 and are limited to 0-4 in the whole army.

The other knights are normal "Armoured Knights" with the Bow* ability so they don't have the full Bow ability like horse archers. This unit is actually a mix of knights as above with lesser skill and armoured mounted crossbow with the Swordsmen ability which I think would equal out like that instead of making it a normal mixed unit.

Anyway, I will look up the Fantasy forum for any further discussion such as this.
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