0.7.17 thoughts

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Furrygopher
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Wed Mar 26, 2014 4:29 pm

0.7.17 thoughts

Post by Furrygopher »

Just "finished" the American sandbox with Apollo and 271K prestige on Hard in 1980, so I clearly did some serious slacking but on my way I took a few notes I thought I ought to share basically I guess they are just minor bugs and gripes.

A couple of observations on the UI

The new info on Hiring staff giving their %totals rather than the graphical indicator is nice, but not as quick to take in visually as it used to be. looking down all the %'s is a bit time consuming so I suggest a filter that sorts the candidates in descending order in each category so you can quickly tool up in a specific area and a 6th filter option to sort by maximum stat overall

Another minor annoyance was when a staff member threatened to quit, it would be handy to know which department they are in when the information is presented in the turn summary.

and I guess these are just bugs.

Juno II's launch sequences visuals and audio's don't sync on the countdown in stages 1 and 2 the rocket launches while the audio is at at T-4

Extended missions often have a missing last step (step 6) not displayed on the mission graphical representation for example I saw this on Biosat extended launched from an Atlas 2 and on pegasus extended though I forget which rocket lifted that one.

During the Docking with an ATV duration level 2 the unmanned launch of the ATV in steps 1 - 5 have astronaut involvement

There are placeholder images in Gemini duration 3 (I launched using a Saturn V didn't check with other rockets) after separation to splashdown are steps all placeholder when I guess they should just be the standard Gemini re-entry and splashdown images

and those are all I thought of on that play through thanks again for the great game.
N_Molson
SPM Contributor
SPM Contributor
Posts: 233
Joined: Tue Oct 29, 2013 2:55 pm
Location: Les Essarts, France

Re: 0.7.17 thoughts

Post by N_Molson »

Hello,

First thanks for your feedback. I'll try to answer the different points the best I can.
The new info on Hiring staff giving their %totals rather than the graphical indicator is nice, but not as quick to take in visually as it used to be. looking down all the %'s is a bit time consuming so I suggest a filter that sorts the candidates in descending order in each category so you can quickly tool up in a specific area and a 6th filter option to sort by maximum stat overall
We have been thinking about adding a graphical indicator somewhere, so this is probably going to be added. Just a lot of "heavy gameplay" stuff to work on currently, we'll work on things like filters in the "final phase" :)
Another minor annoyance was when a staff member threatened to quit, it would be handy to know which department they are in when the information is presented in the turn summary.
Same answer than above :wink:
Juno II's launch sequences visuals and audio's don't sync on the countdown in stages 1 and 2 the rocket launches while the audio is at at T-4
Thanks for reporting that bug. Will add to the list.
During the Docking with an ATV duration level 2 the unmanned launch of the ATV in steps 1 - 5 have astronaut involvement
I'm going to take care of the mission script files soon. I'll clear that one as soon as possible.
There are placeholder images in Gemini duration 3 (I launched using a Saturn V didn't check with other rockets) after separation to splashdown are steps all placeholder when I guess they should just be the standard Gemini re-entry and splashdown images
We don't have the animation sequence ready for that one, but this is going to come. :wink:
and those are all I thought of on that play through thanks again for the great game.
You're welcome, bug hunting and general feedback is invaluable for us, as our time dedicated to playtesting is limited 8)
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
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