Identifier for training of skills

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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knightrun
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Thu Dec 19, 2013 11:57 pm

Identifier for training of skills

Post by knightrun »

hi guys, First good job on the new patch. I was wondering if you Dev's were going to identify the current skill that is being trained on the employees. What I mean is that it would be a huge help to identify the attribute or skill that an employee is being trained in by maybe highlighting the skill or attribute in a different color such as red or green since blue is the background color. For example if I were training a member of the SET dept. in say Rockets, then the attribute line for Rockets would be color-coded green or red, or whatever color to signify the skill or attribute at a glance. Let me explain further if I had 7 SET members all training and wanted each one to specialize in a skill I would just bring up the dept. screen and see what each one is currenly training in. Thank you for reading this and hope it wasn't to long.It is only on the wish list:)
Nacho84
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Re: Identifier for training of skills

Post by Nacho84 »

Done! Thanks for the suggestion, you will see this in the next patch.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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knightrun
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Thu Dec 19, 2013 11:57 pm

Re: Identifier for training of skills

Post by knightrun »

Nacho84 wrote:Done! Thanks for the suggestion, you will see this in the next patch.

Cheers,
ty very much!!!
knightrun
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Thu Dec 19, 2013 11:57 pm

Re: Identifier for training of skills

Post by knightrun »

Just downloaded and fired up patch 7.18. You guys did it exactly how I invisioned it. TY, this will really help on not having to keep lists on where everyone is training! You guys did a great job!!
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