BiteNibbleChomp wrote:The U-Boat dock looks quite nice - I would suggest making it a bit bigger though (+10%).
Also, hope you haven't forgotten about my request for the Path to Rearmament. I don't want to resort to stormtroopers for such a great project (there's no mod war here either)
- BNC
Nope I haven't forgot. Just been working on a couple other things, but as I understand it - we still have lots of time. Will try to get sorted soon. Only trouble is, I tend to get too picky so projects usually end up taking longer than I expect.
Also thanks for the suggestion on size. Helps confirm what I was thinking.
guille1434 wrote:That sub pen icon was one of the images I found and selected as a candidate for an icon... It looks good, but I think it could be still better if you try to change its angle of perspective a little bit, rotating it slightly in a clockwise direction. Of course, that would be acceptable only if it can be done without losing sharpness of the graphic...
Yeah, I think that might be the only way to upscale it. Otherwise it won't fit in the hex... The other question is how to utilize it in-game. (Beyond mere aesthetic effect). In real life they had both coastal battery and anti-air capability, so I've been thinking of using them in a multi-purpose role. Of course this will add additional space issues to the icon, so still trying to figure that out.
Too bad the game at this moment does not support the ability for one unit to "contain" other units, so the pen would really serve as an air attack shelter for a submarine.
Wouldn't that be great? Something along the lines of a shared zone of control or 'stacked' units that utilize the primary units defense. Oh well, I guess we can always dream.
BiteNibbleChomp wrote:Why not add the dock in v1.3?
- BNC
Yeah, that's the plan. Just trying to sort out the best way to use it in-game.
asuser wrote:Hi iceflame,
nice idea with a sub bunker. For a better (smooth) implementation into the existing hex area I would try to set in the bunker icon into a land hexfield. I could imagine, that especially with a coast part there is then a nice "Bridge" for the eyes from land-bunker-sea. I think there is a famous tile compilation from a Modder (Massi) available, which it seems looks perfectly with it's angle, color and so on...
I tried the land hex initially, but my problem was I didn't want it to be placeable on a non-coast hex. Also there is the issue of facilitating repair without mobility. As a result it should likely best be placed in an existing port hex, else (if classified as a naval support unit) repairs are not possible.
I've downloaded Massi's tiles in the past, so if I can find the tile you're referring to, I'd be happy to test it out. If it helps make a 'streamlined' look then I think it would be very worthwhile. Thanks for the suggestion!
Wellingham wrote:iceFlame wrote:Wellingham wrote:I'm proud of you Icey! Perfect!
~Ulisses Montagna
Thanks for the kind words!
*******
The first post has been updated with the latest version. Enjoy!
No Problem! It was worth the words

Cool. And might I add just how relieved I am that pictureshack is back online. Sooo glad I didn't lose all my pics...
peterw wrote:Hi iceFlame,
I added (as aux unit) your Type VII in my Mod last Weekend. It works good!

Great. I'm glad to hear it's in and working well. Should be a nice treat for the players!
As primary mode I used the periscope mode. This mode is like the former only mode of submarines. And it has the advantage that the sub can't be easily destroyed before turn 1 (in opposite to your surface mode).
Funny you say that 'cause originally I added them the same way, (in a protected submerged mode rather than surfaced) for that very reason. (Nasty damage before turn 1)! But then the reality bug got the best of me, and I gave in to the fact the boats were surfaced when they were first floated/leaving dry dock. That being said, I agree it would be nice (from a game-play point of view) to have them protected until they get a chance to move. Perhaps if the pens could come into play?
And I lowered the gound-defence values to weeken the submarine against destroyers (as I've done with all subs in my mod).
May be you want to use "my" primary and lower ground-defence, too(?)

If the play-testing shows it works well, then I'd be happy to make any changes for a better game.
But after I added the nopurchase flag for the non-primary modes, the game crashed.
I found out with Panzer Corps V1.21 (I use) you can only combine nopurchase and switching for two modes. That's no problem in the moment, as no ships can be bought actually and I just don't use nopurchase for the sub (like you do).
Yeah, I think I read that in another thread before I started this mod. Glad I did too, as it saved me quite a bit of frustration. So thanks to whoever made the posts.
Do you plan additionally submarines with several switch-modes?
For my mod Italia Victor! especially a Italian Sub is interesting.
Peter
Yes I do. Guille has already made some excellent Type XXI icons and I'm also currently planning to add another 'surprise' boat in a future update. My only problem is I'm currently working on several mods at the same time, (silly me

), plus real life is demanding right now so it likely won't happen as quickly as I'd like. So it may not be fast, but I do hope to get there.
