Tutorial!

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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pomakli
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Tutorial!

Post by pomakli »

I finished the tutorial and its a lot of fun.

The way how it is build, the "step by step" idea is well done and effective.

But the last part (conquering the hill) could be alittle too difficult for beginners..IMHO
bruce1944
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Re: Tutorial!

Post by bruce1944 »

I just tried to play the tutorial and it froze at the bridge defended by antitank gun and heavy machine gun. Allowed airstrikes but the tank would not move.
pipfromslitherine
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Re: Tutorial!

Post by pipfromslitherine »

Thanks for the report - we will take a look.

Cheers

Pip
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Brenmusik
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Re: Tutorial!

Post by Brenmusik »

skyrider wrote:I just tried to play the tutorial and it froze at the bridge defended by antitank gun and heavy machine gun. Allowed airstrikes but the tank would not move.
Happened to me the other day, it was because I "strayed from the path" and didn't trigger the derelict tank. Perhaps there should be a "follow orders" message for those who go off track.
pomakli
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Re: Tutorial!

Post by pomakli »

I tried it again (till the bridge!) and had no problem. Everything worked. fyi..
bruce1944
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Re: Tutorial!

Post by bruce1944 »

Thanks!
Jonesy1760
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Re: Tutorial!

Post by Jonesy1760 »

Hi Pip...
Is this eastern front version ever going to be available in CD form?
pipfromslitherine
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Re: Tutorial!

Post by pipfromslitherine »

Once the game ships it will be available in the normal way, including a physical copy.

Cheers

Pip
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vicco
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Re: Tutorial!

Post by vicco »

pomakli wrote:I finished the tutorial and its a lot of fun.

The way how it is build, the "step by step" idea is well done and effective.

But the last part (conquering the hill) could be alittle too difficult for beginners..IMHO
I agree with pomakli that the conquering the hill part may be difficult for beginners. You may need to add more advice like the liberal use of artillery & mortar fire before trying to take the hill.
pipfromslitherine
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Re: Tutorial!

Post by pipfromslitherine »

I think we agree somewhat that the current tutorial is a little too easily loose-able. Expect to see some tweaking in future drops :)

Cheers

Pip
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pomakli
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Re: Tutorial!

Post by pomakli »

pipfromslitherine wrote:I think we agree somewhat that the current tutorial is a little too easily loose-able.
That's the difference between "native speakers" and "non-natives"....

:wink:
pipfromslitherine
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Re: Tutorial!

Post by pipfromslitherine »

Gah! You are correct :)

Cheers

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Navaronegun
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Re: Tutorial!

Post by Navaronegun »

Pomalki, their is no differential betwixt a native speacher and an nonnativist speecher! :lol:
I think the best way to describe our operations to date is that they have violated every recognized principle of war.
General Eisenhower, Supreme Commander Allied Expeditionary Force, on the Tunisian Campaign, 27 DEC 1942.
morge4
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Re: Tutorial!

Post by morge4 »

Navaronegun wrote:Pomalki, their is no differential betwixt a native speacher and an nonnativist speecher! :lol:
:lol:
pomakli
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Re: Tutorial!

Post by pomakli »

Navaronegun wrote:Pomalki, their is no differential betwixt a native speacher and an nonnativist speecher! :lol:
:idea:

Hut ab! (Hats off!/ meaning: Show respect)

:D
SirGarnet
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Re: Tutorial!

Post by SirGarnet »

Assuming the easy settings can be turned on, I don't think easing down the difficulty directly is helpful to the player's appreciation of the fight and game The enemy should be as tough as it happens to be - but a player who is not doing well can be scripted some reinforcements, or an artillery mission, etc., right?
pipfromslitherine
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Re: Tutorial!

Post by pipfromslitherine »

I think we can keep each individual unit as tough, but the player perhaps doesn't need quite as much resistance :) Plus we can make the AI a little less aggressive etc.

Cheers

Pip
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vicco
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Re: Tutorial!

Post by vicco »

A message that advises using a lot of the artillery & mortars prior to an assault should be enough for a new player to get an idea of what to do. The message can pop up as he approaches the hill area. I'm not sure how that can be done though.
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