- During enemy turn the player can see what kind of units the AI is moving, i suggest to hide the portraits of AI units with a "?" or a generic portrait.
- i think Victory flags are very close to each other, they might be less victory flags or sparse victory flags, to allow some strategic movement.
- it should be interesting to have a trigger in the skirmish menu to choose the amount of bonuses inside skirmish (large-medium-small-none) for axis and for allies. (in a carry over random campaign this trigger might portrait the "bigger strategy situation in that specific front")
(for the carryover campaign i had a positive answer and so i thank you




