Bridge on sea hex. How to add river attack penalty/bonus?

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Naxor
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Bridge on sea hex. How to add river attack penalty/bonus?

Post by Naxor »

Im making scenario where is multiple bridge crossings over sea terrain hex. I realized it doesn't give same bonus/penalty like normal river. Is there some way to add this feature?
Thank you in advance.
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BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Joined: Mon Jul 01, 2013 6:35 am

Re: Bridge on sea hex. How to add river attack penalty/bonus

Post by BiteNibbleChomp »

What you could do is make it appear that there in no river there, but hide it under all the overlay graphics.

What you do there is make the hex where you want a bridge to go become a clear hex, once you have generated the tiles (start it as sea). Set a major river to go over that hex, and the two ocean hexes adjacent to it. Then put the road/rail over the top. Should look something like this when you press the spacebar in the editor;
bridge.JPG
bridge.JPG (91.29 KiB) Viewed 1646 times
But in game, it appears like there is just the ocean and bridge:
bridge ingame.JPG
bridge ingame.JPG (120.26 KiB) Viewed 1646 times
.

also, you have to use a major river, not a minor one, or else you will be able to exploit the trick and move units from other sides (rather than where the bridge goes), onto the bridge, and then off it - without using the bridge.

That way, the bridge functions as if it was over the river, but the river itself is invisible (instead you are using oceans to represent it) - however the game ignores the overlays, so you see ocean, game sees river.

Hope this helps,
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Naxor
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Fri Sep 30, 2011 1:19 pm
Location: Finland

Re: Bridge on sea hex. How to add river attack penalty/bonus

Post by Naxor »

Thanks for your reply. Your idea is genius but I just cant get it work. Too complicated task for me. :twisted: Btw after that change are ships still able to go other side of the bridge?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Bridge on sea hex. How to add river attack penalty/bonus

Post by BiteNibbleChomp »

Naxor wrote:Thanks for your reply. Your idea is genius but I just cant get it work. Too complicated task for me. :twisted: Btw after that change are ships still able to go other side of the bridge?
If you want ships to go thru, use the strait terrain where the bridge is, and add the river. Untested, but it is the only logical idea I could come up with.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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