Second Move-Further Clarifications Requested

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atatnet
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Second Move-Further Clarifications Requested

Post by atatnet »

Our group has been playing FoGN since it was published. Now and then some questions crop up and we discussed amongst ourselves then check with this forum.

However, recently we find ourselves divided in the following question/situation regarding second move. We used one of the following Interpretations, but upon re-reading the rules, we discussed a second interpretation. Currently, we feel a bit uneasy as to which one is correct. Please free us from our misery :)

Interpretation 1
1. A unit makes a simple move (first move) directly forward. Nearest enemy is 18 MU away.
2. The player wants to make a "2nd move if over 6MU from enemy throughout".
3. This 2nd move is intended to be another move forward.
4, The player spends a CP and rolls for CMT, since a "2nd move if over 6MU from enemy throughout" is a Complex Move.
5. He fails the CMT.
6. The unit cannot make the intended move.
7. This unit's moves ends for this turn.

Interpretation 2
1. A unit makes a simple move (first move) directly forward. Nearest enemy is 18 MU away.
2. The player wants to make a "2nd move if over 6MU from enemy throughout".
3. This 2nd move is intended to be another move forward.
4, The player spends a CP and rolls for CMT, since a "2nd move if over 6MU from enemy throughout" is a Complex Move.
5. He fails the CMT.
6. The unit cannot make the intended move.
7. BUT, since there is a rule which states, "If a unit or Brigade Group fails its CMT, it can still make a simple move" (pg 46), this unit CAN make that move forward (which is a "Simple Move").
Also the rules stated that if a unit fails a CMT, it cannot attempt anymore CMT. It doesn't say if the unit fails the CMT, the move is cancelled.
8. This unit makes a move forward (a simple move).

Which of the above interpretation is correct and why?
Blathergut
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Re: Second Move-Further Clarifications Requested

Post by Blathergut »

First is correct.

The second move is complex, requiring a CMT. If it is failed, you cannot make the complex second move.
atatnet
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Re: Second Move-Further Clarifications Requested

Post by atatnet »

Thank you Blathergut!
That was how we have been playing it, until earlier this week when Interpretation 2 was suggested.

Happy gaming!
MikeHorah
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Re: Second Move-Further Clarifications Requested

Post by MikeHorah »

Blathergut wrote:First is correct.

The second move is complex, requiring a CMT. If it is failed, you cannot make the complex second move.
Impeccable logic - a second move is not as such a simple move. This is consistent with the overall FOG design concept for CMTs not just FoG(N).
BrettPT
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Re: Second Move-Further Clarifications Requested

Post by BrettPT »

It may be worth remembering that if the 2nd move is not a 'simple' move (if it was a first move), then you will need 2 successful CMTs.

ie. You want to defend a building 6MU away from your unit, and no enemy are within 6MU of the building.

1st move - simple move of 6MU to contact the outside of the building
2nd move - to deploy into the building to defend it.

This 2nd move will require a CMT (for trying to move a second time), then another CMT to deploy into the building (as deploying into a building is a complex move)

Cheers
Brett
adonald
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Re: Second Move-Further Clarifications Requested

Post by adonald »

So, Brett, are you saying that to move twice would require TWO CMT's:

a. Move once
b. CMT to be allowed to move twice
c. CMT to actually move twice (as the move itself is now a complex move)?

So the previous comment about impeccable locic based on FOG 'design' was, in fact, very peccable...

Alastair
BrettPT
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Re: Second Move-Further Clarifications Requested

Post by BrettPT »

Hi Al
Note quite.

Only 1 cmt for the 2nd move if the 2nd move is nothing tricky.
Only need to take multiple cmts (needing multiple command points) if the type of second move you want to make is itself complex.

Another example:
Your infantry unit is 7 mu from enemy guard lancers and you would rather be out of charge range but still facing the cavalry.

you could cmt back 3mu, try for a second move and then cmt back another 3mu.
This would take 3cps and 3 sucessful cmts to pull off.

make sense?
Blathergut
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Re: Second Move-Further Clarifications Requested

Post by Blathergut »

To actually perform a second move you must pass a CMT. If you pass that test, and the move you wish to complete is simple, then you just make your move. No further testing required.

If, upon passing your CMT to make a second move, the move you wish to make is complex, then you must as well pass a CMT to make that complex move. If you fail, you may still make a simple second move with the unit.
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