Uhu:
Many thanks for that AAR, it is really fun to read it, and it also provides clues on how to possibly improve the mod in the future! Hope to read more later!
I would only add one thing: the average armchair general has the unfair knowledge of the exact date and place of the main Allied invasions, which must be the biggest "intelligence" information one can imagine. Obviously, historically, the Germans did not know e.g. where and when the Allies would land in France, which makes this mod considerably easier as it should be.
Maybe increase prestige for 1.2??
- BNC
Uhu wrote:
No way! that would be too easy.
Yeah, Uhu is right. There is no point in making such changes now. The mod has been tested with the current prestige system, so it would be silly to mess it up now. If a player wants to have more prestige, all he has to do is to start the mod at a lower difficulty setting, e.g. Lieutenant gives 50% extra prestige, Sergeant give double, or he can simply add a prestige cheat. Or one can play with the slider and set any prestige between 100-200%. (Still, the mod was calculated to be played at 100%).
But, in the end, this mod is not so much about prestige, but the strategy the player follows. The player starts the big scenario with some 260 units, a core composition calculated by historical OOBs, so there is not need to purchase new units, only to upgrade them as they get obsolete. Also the fact that Uhu managed to achieve (more than just) a Marginal Victory at Rommel difficulty shows that there should be enough prestige.
LandMarine47 wrote:
McGuba, if I may place another suggestion their should Be a number of Polish troops that spawn around Warsaw when the red army reaches the Vistula River, to simulate the Warsaw Uprising. I'd be really cool to see that!
This event is already in the mod since v1.0. But, the Polish only start an uprising
at or after its historical date, IF the Soviets hold the area east of Warsaw. By the way, I am a great admirer of the courage of the Polish people in this Uprising and I also have many great Polish friends, so I was thinking about it for a while, wheter it is right or not to add it at all. However, holding Warsaw is not a condition to achieve a victory or even a draw, so the player can even ignore it if it happens. I read a very interesting topic about the official DLC scenario depicting this uprising (
http://slitherine.com/forum/viewtopic.php?f=125&t=33021), and found that many other guys had the same feeling who were reluctant to win that scenario by crushing it. I think it is amazing that people just simply refused to crush this bold uprising, even virtually, as part of a historical wargame. Which makes me think that there might still be hope for mankind.
iceFlame wrote:
While we're on the subject of v1.2, I gotta say my U-boats are feeling awfully lonely in the Atlantic. Which brings us to this big beast:
Sure, I know about this plane and its role, and I saw that icon, too. But (and I must apoligize to its creator now), I was not entirely satisfied with that icon, so in the end I decided not to add it. To do so, it would need some retouch. It was seemingly made by using existing unit icons, such as the Ju-88, which, form one hand is good as it adds a vanilla look to it, but from the other hand not so good as it is not original enough:
I see a problem with its wings mainly, as they look kinda weird. I guess they would have to be narrower and less similar to that of the Ju-88. It also seems as if its right wing was longer than its left. I also see some problem with its lenght - it should be longer, just about as long as the Italian Piaggio P.108. Finally, the horizontal stabilizer of the tail section is missing from the shadow. OK, I know, I might be a bit too rigorous when it comes to unit icons...
Other than that, it would indeed be a nice toy to play with (even though the P.108 has a very similar role and similar in-game stats if I am right), at least until the Allies swarm the skies with those pesky Beaufighters and Mosquitoes...
