skirmishers loss of dice against diff BG

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Seldon
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skirmishers loss of dice against diff BG

Post by Seldon »

Quick question..

if skirmishers are fighting two BGs, one of non skirmishers and one of skirmishers how do we apply loss of dice?

eample

Code: Select all


SSSHH
SSSHH
NNNN
NNNN
8 bases of light foot N fight 6 bases of light foot S and four bases of heavy foot H.

Normally first we add all dice before applying deductions, and then apply deductions and take dice out in rough proportion to POA. However in this case it wouldn't seem reasonable and on the other hand if you only loose dice on the bases fighting the heavies, it could be the case that you don't loose dice at all.

I am not saying it is wrong or right, I am just checking which way should it be done.

thanks
seldon
andy63
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Post by andy63 »

Hi seldon, how i read it is that the N`s fighting the s`s will get equal amount of dice each because they are light foot fighting light foot,but the N`s fighting the H`s will lose 1 dice per 2 for fighting non skirmishers.

Andy.
kustenjaeger
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Post by kustenjaeger »

Greetings

I agree with Andy. Although not explicit this is supported by the top of p94 - "apportion the lost dice, if possible, in proportion to the numer of bases fighting each enemy battle group, leaving at least on dice (if possible) against each enemy battle group"

If your diagram shows 6 N bases fighting S and 2 N bases fighting H then I believe that the total dice are equal to the number of N bases before deductions. If 6N are fighting S then they fight with 6 dice; the 2N fighting H get -1 dice per 2 and therefore still have 1 dice against H.

Regards
Edward
Seldon
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Post by Seldon »

Well if you are to apportion the dice then you would have to loose the dice overall, that is usually what what we do when there are different POA but in this case it would be a problem since different bases don't have different POA but actually loose dice in a different way.

that is why I was asking

thanks

seldon
hammy
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Post by hammy »

Lost dice whatever the reason are always done on a base by base basis.

If only two bases of a BG are dissordered then there are only 2 dice so you don't lose any (1 per 3).

This is just an extension of that principle, so the LF bases fighting other LF get full dice and those fighting LH don't
nikgaukroger
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Post by nikgaukroger »

hammy wrote:
Lost dice whatever the reason are always done on a base by base basis.
Not always true, surely?

If a BG is, say, Frag'ed and fighting more than 1 enemy you first work out what its maximum number of fighting dice are and then look at how you apportion.
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Post by andy63 »

nikgaukroger wrote:
hammy wrote:
Lost dice whatever the reason are always done on a base by base basis.
Not always true, surely?

If a BG is, say, Frag'ed and fighting more than 1 enemy you first work out what its maximum number of fighting dice are and then look at how you apportion.
Yes nik but when it involves LF or LH against non skirmishers you lose those dice first then lose dice if you Disrupted or Fragmented.
Andy :)
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Post by hammy »

nikgaukroger wrote:
hammy wrote:
Lost dice whatever the reason are always done on a base by base basis.
Not always true, surely?

If a BG is, say, Frag'ed and fighting more than 1 enemy you first work out what its maximum number of fighting dice are and then look at how you apportion.
If a BG is fragged then all the bases in the BG are fragged so that applies to all bases. If half of the fragged bases are light foot fighting non fragged non light foot then you could lose more dice.

If you have a BG of 8 light foot with 4 bases fighting light foot and 4 fighting other troops and you are fragged you will start wiht 8 dice (1 per base) lose 4 of them (1 per 2) leaving 4 (2 against each enemy) and then lose another 1 against the non light foot.
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Post by nikgaukroger »

Hammy, thanks I think that covers what I was trying (and failing) to get over - in that you have to apply something global like Frag'ed to the whole BG first rather than deal with it on a file by file basis actually as Frag'ed is lose 1 per 2 it is a bade example and Dirupted would have been better 8) ).
Seldon
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Post by Seldon »

Understood, and an elegant way to read the rules...

thanks
seldon
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