SPM development update 09/03/2014

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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Nacho84
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SPM development update 09/03/2014

Post by Nacho84 »

Hello,

I hope you're all well and that you're enjoying the weekend :) Development on SPM is moving along steadily, and I want to share with you the things we are working on so that you know what to expect in the next update, which will be released sometime in March. As we've mentioned in the past update, we're adding a mix-and-match functionality that will allow you to select any booster, provided it has the power to lift the payload and, in the case of manned missions, there's a strict requirement for the rocket to be man-rated. The code for this feature is complete, we're now working on the visual aspect of it, which involves creating new animations for the deployments and the launches of the manned rockets (see the images below). As a nice bonus, we found a much more clever way to store the animations and now the installer size is 1/3 of what it used to be! Successive patches will be a lot smaller as well.

On the UI side, Boris has been busy creating the space complex for the Soviet 'race to the Moon' campaign. Here's some work in progress, which features elements borrowed from Baikonur and Star City:
SovietSpaceComplex.jpg
SovietSpaceComplex.jpg (140.89 KiB) Viewed 4620 times
Mauricio is cracking on with the 3D models and the renders for the Soviet missions. He's finished work on the Voskhod missions and is now working on the different flavours of Soyuz that will be featured in the game. Here's some of the new renders:
Voskhod 01.jpg
Voskhod 01.jpg (89.73 KiB) Viewed 4620 times
Voskhod 02.jpg
Voskhod 02.jpg (118.56 KiB) Viewed 4620 times
From a gameplay point of view, we have some suprises in store:

* Random events: There will be both 'good' and 'bad', and they will be displayed in the News screen at the beginning of every season. The code for this feature is ready, but it still needs to be playtested and tweaked.
* Decision events: These ones will be shown at the beginning of the season and will require the player to select one from two options. Some examples include spending money in order to avoid a reliability hit or a morale drop. This feature (which is not ready yet) will surely provide a great replayability value when coupled with the random events.
* Completely revamped mission list: Some members of the community are kindly giving me a hand on this one by creating new missions scripts and animations featuring more options than the ones originally provided by us. Now you will be able to run test missions in Earth orbit for the Lunar Gemini programs or perform an unmanned test of the LEM in Earth orbit, as performed by the Apollo 5 mission.
* Database improvements: Tied to the point above, we're also revising the whole master spreadsheet and tweaking the goals dependencies and penalizations among different programs. We're also removing the existing X-15 -> Mercury -> Gemini -> Apollo dependency, which made the game a little bit rigid. Once the changes in the database are complete, you'll be able to skip some of the basic programs (at the risk of suffering a penalization, of course). This feature will give you a lot more flexibility in your approach and, personally, I cannot wait to see AARs from players showing how they dived straight into Apollo and managed to perform a successful lunar landing with it!
* Failure systems: Not sure if we're going to be able to fit this in the next update, but we have reworked the code in order to support different types of failures. At the moment we're creating a database of failure messages, which will cover both general problems along with specific problems. Creating this database takes quite a while and that's why we cannot promise this feature will be included in 0.7.16, but we'll do our best.

As you can see, there's a lot going on here. Unfortunately, implementing these features is not a one-week job and, since nearly all of them have such a big impact on gameplay, we've decided to release an update once they are all ready, so that you can test how they interact with each other. So... allocate some play-testing time for 0.7.16! :) I'm sure you'll find that all this flexibility will allow you to try many wacky approaches, and we're certainly interested in hearing about them!

Please, let us know if you have any questions.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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Sabratha
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Re: SPM development update 09/03/2014

Post by Sabratha »

Looking really great, love the Soviet complex main menu. Overall I love how you extended development time to add more depth and variation to the game, not to mention a new game mode. :mrgreen:
Xiaomaoxin
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Re: SPM development update 09/03/2014

Post by Xiaomaoxin »

Hah :) We can actually answer to this post. Since there was no answer I had just assumed that it was just an update and locked :oops: ah well... http://www.youtube.com/watch?v=wg4trPZFUwc

Anyway. I totally agree with sabratha. Just ignore the few people nagging that they are not getting their game. The terms were clear and going for quality instead of fast money is rare enough these days. So thanks for doing everything you are doing with this update. Looks so great. Am checking several times a day for the update to be out :shock:
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Re: SPM development update 09/03/2014

Post by nats »

Sabratha wrote:Looking really great, love the Soviet complex main menu. Overall I love how you extended development time to add more depth and variation to the game, not to mention a new game mode. :mrgreen:
Yes I wasnt expecting another space complex view, looks nice. And the Soviet images intrigue me as well, that spacecraft is a well weird design, I take it that thing sticking out the side must be an extendable airlock device? Should be really interesting doing the Soviet campaign, I dont know much about the spacecraft they had.
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Re: SPM development update 09/03/2014

Post by N_Molson »

I think it is definitively going to be very nice :)

And BTW, Happy Birthday Nacho84 !! :D
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Nacho84
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Re: SPM development update 09/03/2014

Post by Nacho84 »

nats wrote:And the Soviet images intrigue me as well, that spacecraft is a well weird design, I take it that thing sticking out the side must be an extendable airlock device? Should be really interesting doing the Soviet campaign, I dont know much about the spacecraft they had.
Indeed, yes, that's the airlock where the cosmonaut comes out in order to perform a spacewalk. The renders are based on the historical Voskhod 2 mission.
N_Molson wrote:And BTW, Happy Birthday Nacho84 !! :D
Thanks! :)

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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Re: SPM development update 09/03/2014

Post by Yanx »

Great! I'm eager to test all these new features :D

Question : will it be possible to develop the Soviet project Spiral (aka Mig 105), the ancestor of the Space Shuttles?
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Re: SPM development update 09/03/2014

Post by Nacho84 »

Yanx wrote:Question : will it be possible to develop the Soviet project Spiral (aka Mig 105), the ancestor of the Space Shuttles?
We're introducing the soviet PKA space plane, which is quite similar to the Mig 105. We decided to include the PKA instead of the Mig 105 because, from a historical point of view, it makes more sense to have the PKA available in 1955.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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Re: SPM development update 09/03/2014

Post by Yanx »

Nacho84 wrote:
Yanx wrote:Question : will it be possible to develop the Soviet project Spiral (aka Mig 105), the ancestor of the Space Shuttles?
We're introducing the soviet PKA space plane, which is quite similar to the Mig 105. We decided to include the PKA instead of the Mig 105 because, from a historical point of view, it makes more sense to have the PKA available in 1955.

Cheers,
Wonderful! An excellent addition! 8)

And about the never-X15 nemesis, the Soviet RSS-52 project (including the M-44 Space Plane) : do you plan something about it?

Good luck for the development! :)
Nacho84
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Re: SPM development update 09/03/2014

Post by Nacho84 »

Yanx wrote:And about the never-X15 nemesis, the Soviet RSS-52 project (including the M-44 Space Plane) : do you plan something about it?

Good luck for the development! :)
Not for the moment, but maybe if we have some extra time at the end of the development process... :)
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Re: SPM development update 09/03/2014

Post by KyleS »

It would be good if there were a sticky with each update's link listed with its release date, and the expected release date of the next update.
Nacho84
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Re: SPM development update 09/03/2014

Post by Nacho84 »

KyleS wrote:It would be good if there were a sticky with each update's link listed with its release date, and the expected release date of the next update.
That's a good idea, yes. I'll make this post sticky so that it stands out and I'll turn it back to normal once I post the next development update.

As for the release date, keep an eye on the changelog.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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