Thanks Guille. I started a seperate thread for those. Added a few more in the meantimeguille1434 wrote:Nikivdd: Thanks for the Kutno scenario! So many memories!

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Thanks Guille. I started a seperate thread for those. Added a few more in the meantimeguille1434 wrote:Nikivdd: Thanks for the Kutno scenario! So many memories!
You will find the download link in the first post, on page 1, of this thread.wastel wrote:Hello,
where on the DMP site is the download for GRPG 1.11? can't find it there.
Greetings
Wastel
I haven't started RV1 yet, but from a look at its gamerules.pzdat file, the FlagCaptureBonus is 25 compared to the vanilla 50. VHCaptureBonus is 150 compared to vanilla's 100. Normal prestige gain is 100% for player and 150% for AI on FM diff.timek28 wrote:I've just downloaded Roma Victor 1, and started playing. I decided to go with FM difficulty, but due to fragile Italian armor I'm not sure weather that is a good Idea. As far as I remember FM difficulty brings slower experience gain, but prestige gain should be normal (50 instead of 25)? In training mission I received only 25 PP for capturing regular hexes and that announces prestige problems IMO unless training mission is different. Is the mod created to be played on colonel difficulty as GTPG? And why reform units cheat is suggested? I don't even know what does reform units actually mean
I think Gerold inspired a lot of people to create mods for the PG community free of chargeMcGuba wrote:Thank you very much for preserving the wonderful legacy of Gerold!
This conversion has been a great initiative and the fact that you keep making updates makes it even better.![]()
I think removing the softcap is a good idea - that's why I switched it off as well in the Battlefield: Europe mod. It might be good for the official DLC's where the player can accumulate tens of thousands of prestige, but in our custom mods it creates more problems than it solves.
And heroes just cannot come too early.
I hope to release another PG mod of his later this year. The conversion will come with a few PC elements. The post with the details will be released as soon it is finished.Hallo,
na jetzt bin ich aber paff!
Vor 15 Jahren hab ich den Mod für das gute alte PG Spiel gemacht und der geistert immer noch im Netz rum
Viel Spaß beim Spielen!
LiGru
G E R O L D
I suggest you take a look into the PM i send youHorst wrote:When the prestige cap was created, they never had you and your great armies and fleets of core units in mind.
Nonetheless, the game can work without a cap if the prestige gain is tweaked well enough.
As a suggestion for the future, why not doing the opposite and making a campaign with lesser units, like leading a (heavy) tank battalion. Like starting to command a single tank (platoon) in small encounters at first and getting promoted like in your other campaigns. In LoV for example, you also start as Leutnant, but basically already command the whole German forces.
Maps with few units to control don't have to be quickly played through if you simply keep the map sizes large and also enlarge the scale, making the places of operations more detailed.
Your event writing during scenarios have always been nice what could be expanded to more roleplaying a tank platoon leader with more radio communication and such. Each tank unit could already start with a named hero which doesn't need to be historical. These other leaders could give orders or advice during scenarios how to proceed.
I guess it would involve a lot more scripting than before, but it could be a nice new alternative next to the many large core/small-scale campaigns so far.
I've read it, thanks! I'm still so busy with LoV-vanilla at moment and rather prefer to play with my own e-file, but let's see.nikivdd wrote:I suggest you take a look into the PM i send you
And there is a 33 scenario campaign in the making with a maxcore of 20 units (15 purchaseable + 5 SE units). I'll make a new thread of that once it is finished.
SS-GTPG has been updated in analogy to the normal version.davidhansen wrote:I am interested in replaying this campaign again with the latest v1.12.
I would like to play with the expanded SS mods that were first incorporated in the GTPG a year or so back.
Is that mod still available...and compatable with v1.12?
TXS
Thanks Guille for the kind words.guille1434 wrote:Nikivdd: Thanks a lot for updating these two fine mods: GTPG and SS-GTPG for all the PZCorps enthusiasts! Thanks again, and again for this fine work and also for all the other excellent mods you worked out!![]()
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!!!