"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
58
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 226

ThvN
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Re: WWI - Releases 15th March

Post by ThvN »

guille1434 wrote:Ok, here is an icon pack for the Tank Mark IV, complete with base icons and masks for the following versions: Mk.IV Male, Mk.IV Female, Mk.IV Supply, and the Beutepanzer Wagen IV (the same vehicel after being captured by the Germans).
I hope you find them useful!

ThvN: If you like you can start working on the base icons to develop the Mk.I (and could it possibly be the Mk.V?)
Thank you! Nicely done.
About new versions and derivatives: I saw that the Mk.V was developed in the Mk.V* and Mk.V**, which were improved versions with longer hulls, in order to be able to cross wider ditches and trenches (like the ones expected to be found in the Hindenburg line). These two versions were ready after the end of the war...
The Mark V is the same shape as the Mark IV, although the command compartment on top of the hull was enlarged I believe, and they can be recognized by the grilles on the sides of the hull (behind the sponsons). The important differences were internal (new engine and steering system) and it had improved automotive performance (average speed and range increased). So your icons can be used to portray them, I can probably modify them quite easily.

You are right about the Mark V* and V**, those were lengthened, and the Mark V** was a modified V* that had a slightly more curved bottom track, to help steering. So their hulls were almost equal in shape.

There was also an experimental 'tadpole' version tested of the Mark IV, and some kits were made, but they were too fragile and I don't think they were ever used in combat. But there are a lot of pictures around of this strange device with a wrong description, unfortunately. Also, you'll probably see a lot of pictures of tanks carrying 'fascines', but these trench-filling bundles were only used once at Cambrai. Although another device was developed for the Hindenburg line. BTW, there was also a 'wireless' version, which was a tank equipped with long(er) distance radio and large antenna masts.
Also, I recall having read about a self-propelled 152 mm gun based on a Mk.IV (or Mk.V?) chassis... Do you have some info about those?
Yes :wink: : it was based on a Mark I, the 'hull' was very different: http://en.wikipedia.org/wiki/Gun_Carrier_Mark_I
I would like to know if anyone with the necessary skils can make a camo skin to be used with the DCS for givin camuflage to British Mk.IV tanks...

The camo scheme I saw and liked very much was the one depicted in the attached image... Anyone can step forward?
I've never used DCS ( :oops: ), but I took a look at how the camouflage patterns are stored and I might be able to try some painting. A long time ago I re-skinned some models for a different game, I'm not very good at it but I'll try to see if I can make something. BTW, I noticed a lot of nice patterns available in DCS but I haven't found an 'SE' camouflage to re-skin stock icons into SE versions, was that pattern ever made for DCS?
guille1434
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Re: WWI - Releases 15th March

Post by guille1434 »

ThvN: Ok, so I think you can handle very well the Mk.I, Mk.V and Mk.V* / Mk.V** variants... About the Gun Carrier Mk.I, it is completely a different affair, as its shape is very different and it would require major surgery on the present icons, or to start from scratch fron a new image (but I think there would not be very easy to find).

About the camo skins for DCS, here you will find attached the ones I developed, which I use to skin the SE units in my icon pack releases. There are regular Se patterns and also desert ones. They look very "basic" (almost crude), but the final result is visually good. You can use any of those graphics as a template for the new SE British WWI skin... PLease note that "my" templates are a little bigger than the standard ones (for example the top colored part is 296 x 108 pixels, and the two small rectangles are 74 x 54 pixels) I decided to make them bigger because with some big icons, the regular tempates left parts of them without colouring.
Attachments
SE Icons DCS Skins.rar
(228.2 KiB) Downloaded 237 times
McGuba
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Re: WWI - Releases 15th March

Post by McGuba »

Guille:
Great job with that tank, I really like it. I would be great to have all the other WWI icons as well in the same quatlity, sooner or later. If someone, it must be me, who knows how time consuming it can be, so keep the faith! :wink:

ThvN, you have my full respect for giving attention to even the smallest detail! It is quite unusual.

And, of course full credit goes to BNC, who started this thing!
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
guille1434
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Re: WWI - Releases 15th March

Post by guille1434 »

Update! I found two nearly perfect pictures for the Gun Carrier Mk.I. I will put that unit in my "to do" list!
Attachments
Gun Carrier Mk.I (foto2).jpg
Gun Carrier Mk.I (foto2).jpg (11.89 KiB) Viewed 7234 times
Gun Carrier Mk.I (foto1).jpg
Gun Carrier Mk.I (foto1).jpg (66.12 KiB) Viewed 7234 times
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

Overwhelmed at all the new pictures and stuff that I am lost in my own forum!

I created a new forum for the secondary (to me) WWI modders to post the new icons, so there isn't a massive flood of stuff everytime I check this forum (4+ times a day): viewtopic.php?f=147

Uk 18 has been tested - Took me 34 turns of 48 with better-than-expected weather.

Arras18 coming soon!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
guille1434
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Re: WWI - Releases 15th March

Post by guille1434 »

Ok, will transfer all the graphics related work to the other thread. There will be news about the A7V tank soon. Thanks!
LandMarine47
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Re: WWI - Releases 15th March

Post by LandMarine47 »

Link says requested topic does not exist :|
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

It will be in the main scenario forum - called "WWI - mod graphics" or something - sorry about the broken link

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

Arras 18 and Mons 18 are historical scenarios - not much to mention.

German Revolution is what happens following 11/11/1918, when the Germans become divided into a democratic group and an imperial group. You fight as the imperial forces, and have to deal with any democrats that appear. Map is the whole of Germany, and Democratic forces will have a random deployment triger that can put them anywhere on the map - state of unpredictability will be created. When this scenario is done, eerything except the campaign structure will be finished

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

I didn't think that the 1870 War would ever get a vote! - at least someone is interested, but it is unlikely (a GC, Napoleon Campaign or 1914-45 are about the only ones with decent chance, though an Entente camp. will certainly be considered!)

No one seems to be talking either here or the other forum, so I might bring the stormtroopers back out, with stolen equipment form the 21st century (including Panzer Corps, which they got addicted to a lot quicker than I did). Some new screens might convince you to post:

The pad images I will be using for the final 3 scenarios before I do all the remaining technical stuff (including setting up the campaign structure)

-------------------------------------
arras18.JPG
arras18.JPG (89.34 KiB) Viewed 7156 times
Arras 18, starting 26 September 1918. Hold the Hindenburg line against the Allies' greatest offensive of the war!

--------------------------------
mons18.JPG
mons18.JPG (156.05 KiB) Viewed 7156 times
Mons 18, starting about 1 November '18. Hold Brussels to keep the Allies out of the fatherland!

------------------------------------
revolution.JPG
revolution.JPG (47.42 KiB) Viewed 7156 times
German Revolution, starting 12 November 1918. Germany has surrendered to the Allies, and peace talks are beginning. Meanwhile the army has to deal with a massive uprising. The areas of the map I have "red lined" are going to be neutral zones, please ignore.

--------------------------------------

Still looking for someone to create the backstory for the campaign, by doing the briefings. Only choice paths are Somme/Brusilov (if Paris 14 was not DV'd) and Cambrai/Caporetto/Estonia (if Paris '14 was not DV'd). Rest is linear. PM me if interested, so I can send you the full campaign path. (only reason I'm not doing it is because I found it too hard thinking up the story of what is going on) Incentive to do it: You get the full campaign ~2 weeks earlier!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

Arras 18 is going ahead on the production line (made of dead Entente forces from earlier in the war!), and the Hindenburg Line has been produced.
HindenburgLineArras18.JPG
HindenburgLineArras18.JPG (79.65 KiB) Viewed 7125 times
This is THE MOST HEAVILY DEFENDED ~100 HEXES YOU WILL EVER SEE ON THE SAME MAP! (unless someone intentionally challenges it and fills a 10x10 with Tiger Tanks!).

Good thing is that you hold it. Bad things include:

:arrow: Hindenburg line only covers 2/3 the length of the map
:arrow: >100 enemy units are going to be placed
:arrow: The Red Baron is dead
:arrow: 0 prestige per turn, you only get what you already have
:arrow: Auxillaries have "low morale" - all will lose 1 strength per turn! (Core units aren't affected - that would be unfair!)
:arrow: Enemy has got tanks AND Spad 13's, the two most annoying units in the game! (Save the London Guard)

:arrow: This is only a "lite" form of what is to come, planned "death list" for Mons 18:

:arrow: No Heavy defenses
:arrow: 150 enemies
:arrow: Still no Red Baron
:arrow: Still 0 pp/turn
:arrow: Aux's (if any!) lose 2 str. per turn, core units have a 66% chance of losing 1 each turn)
:arrow: Many more Spads and Tanks to ruin your day!

German Revolution is not planned to be "death" like the previous two, but with a ruined army it will still be quite difficult!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
McGuba
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Re: WWI - Releases 15th March

Post by McGuba »

Bad things include:
The Red Baron is dead
I am not happy about this at all. R.I.P.

(Maybe you forgot about your earlier promise that he could help in WWII?)
:cry:

...
Still no Red Baron
NO!!! Please!!!

Many more Spads and Tanks to ruin your day!
Hm. It was already ruined before I read this.

Any good news?
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
LandMarine47
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Re: WWI - Releases 15th March

Post by LandMarine47 »

Can we get a new Baron? The Blue Baron? :)
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

The Red Baron can only help in wwii if you follow the non-historical path of the campaign to uk18. In the historical path, he dies in between Georgette and Arras18, when your men are rotated off the front.

Good news about Arras18: It is easier than Mons 18 (seriously, these last three scenarios are meant to be deathbringers!)

If anyone thinks it is a good idea, I can make a Passchendaele/3rd Ypres scenario to add to the campaign between Arras17 and Estonia/Cambrai/Caporetto - let me know what you think.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
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Re: WWI - Releases 15th March

Post by LandMarine47 »

3rd Ypres? Why that's a meat grinder!
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

Only for the Allies - you get to kill all the enemy. Would probably be a fairly easy scenario, wedged in between some of THE most difficult in the campaign (save Arras18 and Mons18).

Arras18 is done, and Mons18 would have been had my scenario editor not crashed when I was 90% DONE :x - demotivated me to other doing anymore on it today, so I switched to War of the World 1.1

- BNC (play Uk18 if you want the Red Baron to live :lol: )
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
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Re: WWI - Releases 15th March

Post by LandMarine47 »

Was Verdun ever added? Or we fighting the Russians in the East?
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

Verdun is in, and it made it into the shell beta.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
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Re: WWI - Releases 15th March

Post by BiteNibbleChomp »

I can present to you some of the new flags that RumpNissen provided in pictures form the mod!
newflags1.JPG
newflags1.JPG (170.23 KiB) Viewed 6993 times
newflags2.JPG
newflags2.JPG (156.54 KiB) Viewed 6993 times
newflags3.JPG
newflags3.JPG (158.18 KiB) Viewed 6993 times
Enjoy!

- BNC (Final parts are put on temporary hold - Empire Total War is too much fun (especially when Poland takes down Prussia, as I did!))
Ryan O'Shea - Developer - Strategic Command American Civil War
iceFlame
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Re: WWI - Releases 15th March

Post by iceFlame »

BiteNibbleChomp wrote:I can present to you some of the new flags that RumpNissen provided in pictures form the mod!
Wow, those wavy flags rock! Great visual enhancement. I can almost feel the cold breeze as the Baron swoops in for a low level pass! :D
Image
Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469
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