I totally agree with Point 1. Nothing more to be said as far as I'm concerned. Others will clearly feel differently and that's perfectly ok with me.shall wrote: That said. My personal view is that:
1. Broken down movement is an exercise in false accuracy as alternate bounds themselves are an abstraction that conflicts with this concept. To me it only applies in simultanous movement rules - which are hard work to play, and we therefore avoided.
2. I am for making things look as sensible and real as possible within any game abstraction. So I would favour the idea that their charge is cancelled but they are allowed to step forward. Then anything close like this results in a frontal contact which looks more real.
So I'm sort of with you Dave - we'll have to see if there is a consensus amongst the 3 authors and a way.
Just as an aside though - in this example the cavalry to the front actually rode up to the companions knowing that they couldn't get charged. This was to limit the move of the companions if they chose not to charge and just move. If the interceept step forward was allowed they would have stayed over 2MUs away.
Si
In respect of Point 2, when intercept charges occur other than from a flank, the original chargers may 'step forward' to contact their original target (an example is nicely demonstrated on pages 63/64 of the rules). Would it not be more consistent to allow this to all chargers who are 'intercepted'? Disaster may well (and I think will almost certainly) result for the chargers anyway so they will receive their due punishment for being caught in the flank BUT it will give that asthetic appearance of greater 'realism'?
The tactic of the Indian cavalry moving forward and actually halting in front of the Companions, knowing that they could not be charged due to the other Indian cavalry moving up onto the flank just seems totally wrong to me, however the explanation is dressed up. The game rules create a situation where Cavalry advance directly in front of, and within a MU, of Lancers (whose tactical function is to charge the enemy) knowing that the Lancers can't charge them because there is another cavalry unit on the flank of the lancers, although this flanking unit is 4 times further away! As I've said before, this is silly. Others disagree and that's fine.
For me, this type of intercept manouevre would feel totally at home in a DBM game. Everyone at my club, stopped playing DBM because of the silly manouevres players were carrying out which killed the enjoyment of the game for us all. I'm currently trying to arouse interest in FoG as it has presented itself as something new and totally different to DBM. Upon my first reading I believed it was but if manouvres such as this are going to be encouraged then I think I'm going to be up against a brick wall.