Another 4th rank of Pk question
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Another 4th rank of Pk question
Here goes: if my 4-deep pike get hit in the flank or rear while fighting to the front I need to turn one base (not the front base, though) to indicate that they are fighting in two directions. Will they still count the fourth rank for POAs against either the front or flank/rear opponent? Will they even get a POA for the third rank if a clever opponent makes his flank attack hit the back two ranks, causing them to turn? Double-extra devastating to the Pk to get hit in the flank and to have that hit take away all their POAs.
This also applies to spear, I suppose.
Talk to me,
Marc
This also applies to spear, I suppose.
Talk to me,
Marc
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Re: Another 4th rank of Pk question
Nobabyshark wrote:Here goes: if my 4-deep pike get hit in the flank or rear while fighting to the front I need to turn one base (not the front base, though) to indicate that they are fighting in two directions. Will they still count the fourth rank for POAs against either the front or flank/rear opponent?
NoWill they even get a POA for the third rank if a clever opponent makes his flank attack hit the back two ranks, causing them to turn?
We want pike being charged in the flank to be devastated!Double-extra devastating to the Pk to get hit in the flank and to have that hit take away all their POAs.
However, remember that this only affects the file being attacked in the flank.
I am pretty convinced now, for various reasons, that pikes are much better run in 12s.
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Re: Another 4th rank of Pk question
More stuff is always better.rbodleyscott wrote: I am pretty convinced now, for various reasons, that pikes are much better run in 12s.

Robert Sulentic
The only constant in the Universe is change. The wise adapt.
The only constant in the Universe is change. The wise adapt.
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Re: Another 4th rank of Pk question
Niceas wrote:More stuff is always better.rbodleyscott wrote: I am pretty convinced now, for various reasons, that pikes are much better run in 12s.
Undoubtedly, but IMO 2 x 12 pikes is better than 3 x 8.
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Re: Another 4th rank of Pk question
I see your point about that.rbodleyscott wrote:Niceas wrote:More stuff is always better.rbodleyscott wrote: I am pretty convinced now, for various reasons, that pikes are much better run in 12s.
Undoubtedly, but IMO 2 x 12 pikes is better than 3 x 8.
Robert Sulentic
The only constant in the Universe is change. The wise adapt.
The only constant in the Universe is change. The wise adapt.
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4th rank of pike
monteczuma
you get a +1 POA both in impact and melee for the 4th pike rank unless the BG is fragmented. ( ... and that rank must be in open terrain)
you get a +1 POA both in impact and melee for the 4th pike rank unless the BG is fragmented. ( ... and that rank must be in open terrain)
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Pikes!!!
Undoubtedly having 12 pike works much better in combat resolution also - especially against those pesky meat-grinding romans! That +2 for a fourth rank and being steady pike can really frustrate them boys!
Re: Pikes!!!
Hi all.bigdamnhero wrote:Undoubtedly having 12 pike works much better in combat resolution also - especially against those pesky meat-grinding romans! That +2 for a fourth rank and being steady pike can really frustrate them boys!
Am I correct in saying then that a four deep block of pike vs legion combat, they fight on even POA in impact and the legions are - in melee?
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At impact legiones are ++ for impact foot and the pike are + for pike >= 3 ranks and + for the 4th rank of pike - so the combat is equal.
In melee, assuming no disruption the pike get the same two + and so are ++, however, the legiones swordsmen/skilled swordsmen does not count against steady pike so they get nothing for that but of they are Armoured theyget a + for better armour thus the legiones are on a net - and the pikemen on a net +.
If the pikemen are disrupted then the legiones get a + for swordsmen and so the combat will be equal, although the pikemen will lose 1 dice per 3.
In melee, assuming no disruption the pike get the same two + and so are ++, however, the legiones swordsmen/skilled swordsmen does not count against steady pike so they get nothing for that but of they are Armoured theyget a + for better armour thus the legiones are on a net - and the pikemen on a net +.
If the pikemen are disrupted then the legiones get a + for swordsmen and so the combat will be equal, although the pikemen will lose 1 dice per 3.