Manpower and disbanding units

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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grenadier98
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Sun Jan 26, 2014 12:37 am

Manpower and disbanding units

Post by grenadier98 »

When I disband a unit in 1.30 I get the original value of production points returned as manpower and half the value as production points. The latter makes sense, but shouldn't the manpower returned be the same value as the original manpower cost? As the Central Powers and France I scrap my navy at game start. I would do this in every case, especially as the Central Powers because they are useless and eat up pp and some manpower, but as I said, they free up way too much manpower. Is there any way to adjust this? Maybe by using a cheat and adding a negative amount of manpower. but I have no idea about cheats and how to enter them.
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: Manpower and disbanding units

Post by operating »

quote:
ORIGINAL: operating

Kirk
Russia has surrendered, CP has a vast # of units way out on this front. Usually in the past, disband all garrisons (not worth the upkeep in the time to bring back to home turf), to save the 2 PP for upkeep. In this patch, disbanding these units on Russian soil, does not result in a savings of 2 PP upkeep (per garrison), on or after the current turn. Is this a intended or unintended result?

Naturally, I would rather disband a unit on home turf, and get the full potential of doing so (recovering MP, reduce upkeep, and increasing PP).
Kirk says;
I'm sure its intended,it also depends on the strength of the unit,at the time you disband them.You get less UpKeep for units that are not at full strength when they are disbanded.

The “Disband” button allows you to disband units. For every strength
point the unit has left, you’ll recover 5% of its original production cost.
This means you can recover a total of 50% of the original cost for a unit
that still has 10 strength points.
You’ll recover 10% MP for every strength point, meaning you can recover
the full 100% if the unit still has 10 strength points.
Grenadier98, mind you we are talking about the 1.4.1 patch.
grenadier98
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Sun Jan 26, 2014 12:37 am

Re: Manpower and disbanding units

Post by grenadier98 »

I found the formulas in the game_deployment.lua. There was the wrong variable used: unit.prototype.costPP instead of unit.prototype.costMP.
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