MaxShootingStrength

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 221
Joined: Wed Oct 31, 2012 9:19 pm

MaxShootingStrength

Post by RandomAttack »

Has anyone tried playing around with this? This is a line in the gamerules.pzdat. If you set it to "10" instead of the default "0" (no limit), it changes the dynamic of the game considerably.

The change only seems to apply to brand new games-- not saved games. I have always been a little turned off with potentially having large numbers of 15 str Panzers late in the war-- and I don't have the self-discipline to stick to a house rule about it. If I have the $$, by gawd I'm going to max out as much as I can!!
I'm just weak that way... :P

- No overstrength (OS) is used directly in combat. So the only use of OS is "reserves", to keep your unit effective at shooting max 10 longer as it takes losses. Really changes the way you think about buying those extra points. For example, I'm usually very protective of my arty, and they don't typically take a lot of losses-- so there isn't much need to OS them as those extra points aren't used/needed.

- But OS is "kind of" used in defense. If you have a 12 strength unit that takes a "5 kill/5 suppressed" result it will still fire back with the remaining 2 str pts (I guess because the effective return fire is still <10).

What I've seen (in limited play) is tougher battles-- you can never attack with more than 10 str so a lot of the "total kills" we are used to with our uber-units just aren't going to happen. And it is a bit of a mind-game to start thinking about those OS points as "reserves" that will basically just keep your units attacking longer at "10" before you need to buy reinforcements in battle (at twice the cost). Using OS seems to take on more of an "operational" flavor.

I know the scenarios probably aren't balanced for this, but it does seem to change the flavor of the game a bit, and it's definitely harder-- in a different way than just cranking up the difficulty. Anyway, was really just wondering if any of you had dabbled with this in your modding adventures and your opinions.

** I also posted this in the Matrix forum, but probably should have put it here as it seems a little more active**
Tarrak
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1183
Joined: Mon Jul 11, 2011 11:01 pm

Re: MaxShootingStrength

Post by Tarrak »

I personally haven't used the parameter yet but it was introduced with exactly the idea in mind you are describing. To reduce the strength of OS. If my memory serves it was discussed in Allied Corps beta as a part of the 1.20 rules but wasn't generally liked so it ended just as an option in the config file.

P.S. I moved your topic from scenario design to the main forum. While it's borderline between them both it may receive more attention here.
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: MaxShootingStrength

Post by Razz1 »

it's a very interesting way to play.

OS is used in deployment to keep your units full strength on the battlefield longer.

Takes a long time to get use to it, but quite a good feature.
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 221
Joined: Wed Oct 31, 2012 9:19 pm

Re: MaxShootingStrength

Post by RandomAttack »

I'm still in my first games, after playing through the regular way about a jillion times but it does change things up...
Anfield
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 341
Joined: Wed Jan 25, 2012 8:11 pm
Location: Milwaukee USA

Re: MaxShootingStrength

Post by Anfield »

I really like this idea, might have to try it. Keep us posted on how it goes. Anything to keep the game fresh, as you say, after playing it a jillions times!

:D
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: MaxShootingStrength

Post by Horst »

I once played with MSS 10, but OS becomes too expensive then for a reinforcement effect you can get much cheaper even with elite reinforcements. I ditched it again and let the AI keep its higher combat effectiveness. The AI already sucks enough anyway.
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 221
Joined: Wed Oct 31, 2012 9:19 pm

Re: MaxShootingStrength

Post by RandomAttack »

This definitely favors the OS defender. And only buy OS between scenarios when it's cheaper. So in early/mid DLCs where the Germans are almost always attacking, what I'm seeing is it definitely slows the pace. Might need to add a couple of turns to make up for that. Later, when more on the defensive, it definitely helps that effort. In a nutshell, seems like battles become more of a slugging match with the OS "reserves" playing a key role. It's not quite as easy to completely destroy a unit.

I don't think it's better or worse, just different. Not sure I'll play it much, as the scenarios aren't balanced for this mode, but I do find it a good change of pace.
Post Reply

Return to “Panzer Corps”