So it's here, the first full release of Inferno, my Red Army campaign. Single-Player, compatible with PzC 1.22, tested in Colonel and General levels. I also had no prob to continue 1.20 saves of that mod under 1.21/22.
Download:
http://www.mediafire.com/download/idnf3 ... 5_full.zip (ca. 70 MB)
Installation is the same as with the beta, I'll add a more detailed guide tommorrow, so this is more for those who can't wait and are familiar with the procedure already
Key features:
Over 25 scenarios, based on historical battles between (mostly) the Soviet Union and Germany 1941-45, tho it's certainly not meant to be a 100% accurate simulation of everything -IMO not what PzC is made for.
Two different starting points - either Siberia 1938 with early battles vs. Japan or USSR, southern sector 1941 facing the German onslaught during Op. Barbarossa. Both paths converge into one after Moscow. Starting in Siberia means you skip summer 1941 battles vs. Germany and join the Great Patriotic War when your units are transferred from Siberia to defend Moscow. This path is an easier alternative compared to the first scenarios vs. Germany 1941. Those 41er scns before Moscow are not designed for DVs - they're not strictly impossible, but it might be better to settle for MVs in certain cases.
Scenarios are often bigger compared to vanilla, and need more time to play. Combat can be sluggish and often harsh, esp. in bad terrain and all-winter scns - you have been warned. That being said, it's easy to overdo things as creator, so it's all up to debate.
The battles are mostly classic warfare, no commando-style scns or guard/hunt supply etc. - I saw many like those in the DLCs, but it's not so my cup of tea. Several scns have changing objectives mid-scn though.
I make use of vanilla units plus many custom additions by me and several contributors - please see detailed credits in the OP. I left Soviet units in standard green, only "Elite" land units and airplanes got camo. For Germany I use vanilla grey for the first part of the war, but from 1942 you see more and more camo paint in use. This was done by DCS mostly, I just used the patterns I like most personally.
Units change to winter camo automatically in all-winter scns, using a modded theatre setting.
There are a couple of stat changes too, please see unit panels. Some unit ablities have been enhanced, for example by adding ground switches to several types of Soviet and German light AA.
Very rare or already outdated units still in use are usually set to "nonpurchase", or show up as free gifts in certain scns. A couple of captured units are in too.
Lots of info is in available the in-game library - cam path, rules changes etc.
Enjoy!
...or share what you don't like and think should be changed.
(added to OP as well)